local math_random = math.random local valid_entities = { ["rock-big"] = true, ["rock-huge"] = true, ["sand-rock-big"] = true, ["mineable-wreckage"] = true } local size_raffle = { {"giant", 65, 96}, {"huge", 33, 64}, {"big", 17, 32}, {"small", 9, 16}, {"tiny", 4, 8}, } local function get_chances() local chances = {} if game.entity_prototypes["angels-ore1"] then for i = 1, 6, 1 do table.insert(chances, {"angels-ore" .. i, 1}) end table.insert(chances, {"coal", 2}) table.insert(chances, {"mixed", 2}) return chances end table.insert(chances, {"iron-ore", 25}) table.insert(chances, {"copper-ore", 18}) table.insert(chances, {"mixed", 15}) table.insert(chances, {"coal", 14}) table.insert(chances, {"stone", 8}) table.insert(chances, {"uranium-ore", 3}) return chances end local function set_raffle() global.rocks_yield_ore_veins.raffle = {} for _, t in pairs(get_chances()) do for x = 1, t[2], 1 do table.insert(global.rocks_yield_ore_veins.raffle, t[1]) end end if game.entity_prototypes["angels-ore1"] then global.rocks_yield_ore_veins.mixed_ores = {"angels-ore1", "angels-ore2", "angels-ore3", "angels-ore4", "angels-ore5", "angels-ore6", "coal"} return end global.rocks_yield_ore_veins.mixed_ores = {"iron-ore", "copper-ore", "stone", "coal"} end local function get_amount(position) local distance_to_center = math.sqrt(position.x^2 + position.y^2) * 4 + 1500 local m = (75 + math_random(0, 50)) * 0.01 return distance_to_center * m end local function draw_chain(surface, count, ore, ore_entities, ore_positions) local vectors = {{0,-1},{-1,0},{1,0},{0,1}} local r = math_random(1, #ore_entities) local position = {x = ore_entities[r].position.x, y = ore_entities[r].position.y} for _ = 1, count, 1 do table.shuffle_table(vectors) for i = 1, 4, 1 do local p = {x = position.x + vectors[i][1], y = position.y + vectors[i][2]} if surface.can_place_entity({name = "coal", position = p, amount = 1}) then if not ore_positions[p.x .. "_" .. p.y] then position.x = p.x position.y = p.y ore_positions[p.x .. "_" .. p.y] = true local name = ore if ore == "mixed" then name = global.rocks_yield_ore_veins.mixed_ores[math_random(1, #global.rocks_yield_ore_veins.mixed_ores)] end ore_entities[#ore_entities + 1] = {name = name, position = p, amount = get_amount(position)} break end end end end end local function ore_vein(event) local surface = event.entity.surface local size = size_raffle[math_random(1, #size_raffle)] local ore = global.rocks_yield_ore_veins.raffle[math_random(1, #global.rocks_yield_ore_veins.raffle)] local icon if game.entity_prototypes[ore] then icon = "[img=entity/" .. ore .. "]" else icon = " " end local player = game.players[event.player_index] for _, p in pairs(game.connected_players) do if p.index == player.index then p.print( {"rocks_yield_ore_veins.player_print", {"rocks_yield_ore_veins_colors." .. ore}, {"rocks_yield_ore_veins." .. size[1]}, {"rocks_yield_ore_veins." .. ore}, icon }, {r=0.80, g=0.80, b=0.80} ) else game.print( {"rocks_yield_ore_veins.game_print", "[color=" .. player.chat_color.r .. "," .. player.chat_color.g .. "," .. player.chat_color.b .. "]" .. player.name .. "[/color]", {"rocks_yield_ore_veins." .. size[1]}, {"rocks_yield_ore_veins." .. ore}, icon }, {r=0.80, g=0.80, b=0.80} ) end end local ore_entities = {{name = ore, position = {x = event.entity.position.x, y = event.entity.position.y}, amount = get_amount(event.entity.position)}} if ore == "mixed" then ore_entities = {{name = global.rocks_yield_ore_veins.mixed_ores[math_random(1, #global.rocks_yield_ore_veins.mixed_ores)], position = {x = event.entity.position.x, y = event.entity.position.y}, amount = get_amount(event.entity.position)}} end local ore_positions = {[event.entity.position.x .. "_" .. event.entity.position.y] = true} local count = math_random(size[2], size[3]) for _ = 1, 128, 1 do local c = math_random(math.floor(size[2] * 0.25) + 1, size[2]) if count < c then c = count end local placed_ore_count = #ore_entities draw_chain(surface, c, ore, ore_entities, ore_positions) count = count - (#ore_entities - placed_ore_count) if count <= 0 then break end end for _, e in pairs(ore_entities) do surface.create_entity(e) end end local function on_player_mined_entity(event) if not event.entity.valid then return end if not valid_entities[event.entity.name] then return end if math_random(1, global.rocks_yield_ore_veins.chance) ~= 1 then return end ore_vein(event) end local function on_init() global.rocks_yield_ore_veins = {} global.rocks_yield_ore_veins.raffle = {} global.rocks_yield_ore_veins.mixed_ores = {} global.rocks_yield_ore_veins.chance = 768 set_raffle() end local Event = require 'utils.event' Event.on_init(on_init) Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)