local Event = require 'utils.event' local math_random = math.random local function shuffle(tbl) local size = #tbl for i = size, 1, -1 do local rand = math.random(size) tbl[i], tbl[rand] = tbl[rand], tbl[i] end return tbl end local texts = { ['travelings'] = { 'bzzZZrrt', 'WEEEeeeeeee', 'out of my way son', 'on my way', 'i need to leave', 'comfylatron seeking target', 'gotta go fast', 'gas gas gas', 'comfylatron coming through' }, ['greetings'] = { '=^_^=', '=^.^= Hi', '^.^ Finally i found you', 'I have an important message for you', 'Hello engineer' }, ['neutral_findings'] = { 'a', '>>analyzing', 'i found a', '^_^ a', 'amazing, a', 'this is a' }, ['multiple_characters_greetings'] = { 'Hey there', 'Hello everyone', 'Hey engineers', 'Hey', 'Hi' }, ['talks'] = { 'We’re making beer. I’m the brewery!', 'I’m so embarrassed. I wish everybody else was dead.', 'Hey sexy mama. Wanna kill all humans?', 'My story is a lot like yours, only more interesting ‘cause it involves robots.', "I'm 40% zinc!", 'There was nothing wrong with that food. The salt level was 10% less than a lethal dose.', 'One zero zero zero one zero one zero one zero one zero one... two.', "My place is two cubic meters, and we only take up 1.5 cubic meters. We've got room for a whole 'nother two thirds of a person!", 'I was having the most wonderful dream. I think you were in it.', "I'm going to build my own theme park! With blackjack! And hookers! You know what- forget the park!", "Of all the friends I've had... you're the first.", 'I decline the title of Iron Cook and accept the lesser title of Zinc Saucier.', 'Never discuss infinity with me. I can go on about it forever >.<', 'I realised the decimals have a point.', 'Do you want a piece of pi?', 'I have 13 children, i know how to multiply ^.^', 'I am a weapon of math disruption!', 'My grandma makes the best square roots :3', 'Do you like heavy metal?', 'You are really pushing my buttons <3', 'I dreamt of electric biters again D:', 'I dreamt of electric sheep ^_^', 'I need a minute to defrag.', 'I have a secret plan.', 'Good news! I’ve taught the inserter to feel love!' }, ['alone'] = { 'comfy ^.^', 'comfy :)', '*.*', '....', '...', '..', '^.^', '=^.^=', '01010010', '11001011', '01011101', '00010111', '10010010', '*_*', 'I came here with a simple dream...a dream of killing all humans. And this is how it must end?', 'Bot-on-bot violence? Where will it end?', 'Thanks to you, I went on a soul-searching journey. I hate those!', "From now on, you guys'll do all the work while I sit on the couch and do nothing." } } local function set_comfy_speech_bubble(text) if global.comfybubble then global.comfybubble.destroy() end global.comfybubble = global.comfylatron.surface.create_entity( { name = 'compi-speech-bubble', position = global.comfylatron.position, source = global.comfylatron, text = text } ) end local function is_target_inside_habitat(pos) if pos.x < global.comfylatron_habitat.left_top.x then return false end if pos.x > global.comfylatron_habitat.right_bottom.x then return false end if pos.y < global.comfylatron_habitat.left_top.y then return false end if pos.y > global.comfylatron_habitat.right_bottom.y then return false end return true end local function get_nearby_players() local players = global.comfylatron.surface.find_entities_filtered( { name = 'character', area = {{global.comfylatron.position.x - 9, global.comfylatron.position.y - 9}, {global.comfylatron.position.x + 9, global.comfylatron.position.y + 9}} } ) if not players[1] then return false end return players end local function visit_player() if global.comfylatron_last_player_visit > game.tick then return false end global.comfylatron_last_player_visit = game.tick + math_random(7200, 10800) local players = {} for _, p in pairs(game.connected_players) do if is_target_inside_habitat(p.position) and p.character then if p.character.valid then players[#players + 1] = p end end end if #players == 0 then return false end local player = players[math_random(1, #players)] global.comfylatron.set_command( { type = defines.command.go_to_location, destination_entity = player.character, radius = 3, distraction = defines.distraction.none, pathfind_flags = { allow_destroy_friendly_entities = false, prefer_straight_paths = false, low_priority = true } } ) local str = texts['travelings'][math_random(1, #texts['travelings'])] local symbols = {'', '!', '!', '!!', '..'} str = str .. symbols[math_random(1, #symbols)] set_comfy_speech_bubble(str) global.comfylatron_greet_player_index = player.index return true end local function greet_player(nearby_characters) if not nearby_characters then return false end if not global.comfylatron_greet_player_index then return false end for _, c in pairs(nearby_characters) do if c.player.index == global.comfylatron_greet_player_index then local str = texts['greetings'][math_random(1, #texts['greetings'])] .. ' ' str = str .. c.player.name local symbols = {'. ', '! ', '. ', '! ', '? ', '... '} str = str .. symbols[math_random(1, 6)] set_comfy_speech_bubble(str) global.comfylatron_greet_player_index = false return true end end return false end local function talks(nearby_characters) if not nearby_characters then return false end if math_random(1, 3) == 1 then if global.comfybubble then global.comfybubble.destroy() return false end end local str if #nearby_characters == 1 then local c = nearby_characters[math_random(1, #nearby_characters)] str = c.player.name local symbols = {'. ', '! ', '. ', '! ', '? '} str = str .. symbols[math_random(1, #symbols)] else str = texts['multiple_characters_greetings'][math_random(1, #texts['multiple_characters_greetings'])] local symbols = {'. ', '! '} str = str .. symbols[math_random(1, #symbols)] end str = str .. texts['talks'][math_random(1, #texts['talks'])] set_comfy_speech_bubble(str) return true end local function desync() if global.comfybubble then global.comfybubble.destroy() end local m = 12 local m2 = m * 0.005 for i = 1, 32, 1 do global.comfylatron.surface.create_particle( { name = 'iron-ore-particle', position = global.comfylatron.position, frame_speed = 0.1, vertical_speed = 0.1, height = 0.1, movement = {m2 - (math.random(0, m) * 0.01), m2 - (math.random(0, m) * 0.01)} } ) end global.comfylatron.surface.create_entity({name = 'medium-explosion', position = global.comfylatron.position}) global.comfylatron.surface.create_entity({name = 'flying-text', position = global.comfylatron.position, text = 'desync', color = {r = 150, g = 0, b = 0}}) global.comfylatron.destroy() global.comfylatron = nil end local function alone() if math_random(1, 3) == 1 then if global.comfybubble then global.comfybubble.destroy() return true end end if math_random(1, 128) == 1 then desync() return true end set_comfy_speech_bubble(texts['alone'][math_random(1, #texts['alone'])]) return true end local analyze_blacklist = { ['compilatron'] = true, ['compi-speech-bubble'] = true, ['entity-ghost'] = true, ['character'] = true, ['item-on-ground'] = true } local function analyze_random_nearby_entity() if math_random(1, 3) ~= 1 then return false end local entities = global.comfylatron.surface.find_entities_filtered( { area = {{global.comfylatron.position.x - 4, global.comfylatron.position.y - 4}, {global.comfylatron.position.x + 4, global.comfylatron.position.y + 4}} } ) if not entities[1] then return false end entities = shuffle(entities) local entity = false for _, e in pairs(entities) do if not analyze_blacklist[e.name] then entity = e end end if not entity then return false end local str = texts['neutral_findings'][math_random(1, #texts['neutral_findings'])] str = str .. ' ' str = str .. entity.name if entity.health and math_random(1, 3) == 1 then str = str .. ' health(' str = str .. entity.health str = str .. '/' str = str .. entity.prototype.max_health str = str .. ')' else local symbols = {'.', '!', '?'} str = str .. symbols[math_random(1, 3)] end set_comfy_speech_bubble(str) if not global.comfylatron_greet_player_index then global.comfylatron.set_command( { type = defines.command.go_to_location, destination_entity = entity, radius = 1, distraction = defines.distraction.none, pathfind_flags = { allow_destroy_friendly_entities = false, prefer_straight_paths = false, low_priority = true } } ) end return true end local function go_to_some_location() if math_random(1, 4) ~= 1 then return false end if global.comfylatron_greet_player_index then local player = game.players[global.comfylatron_greet_player_index] if not player.character then global.comfylatron_greet_player_index = nil return false end if not player.character.valid then global.comfylatron_greet_player_index = nil return false end if not is_target_inside_habitat(player.position) then global.comfylatron_greet_player_index = nil return false end global.comfylatron.set_command( { type = defines.command.go_to_location, destination_entity = player.character, radius = 3, distraction = defines.distraction.none, pathfind_flags = { allow_destroy_friendly_entities = false, prefer_straight_paths = false, low_priority = true } } ) else local p = {x = global.comfylatron.position.x + (-96 + math_random(0, 192)), y = global.comfylatron.position.y + (-96 + math_random(0, 192))} local target = global.comfylatron.surface.find_non_colliding_position('compilatron', p, 8, 1) if not target then return false end if not is_target_inside_habitat(target) then return false end global.comfylatron.set_command( { type = defines.command.go_to_location, destination = target, radius = 2, distraction = defines.distraction.none, pathfind_flags = { allow_destroy_friendly_entities = false, prefer_straight_paths = false, low_priority = true } } ) end local str = texts['travelings'][math_random(1, #texts['travelings'])] local symbols = {'', '!', '!', '!!', '..'} str = str .. symbols[math_random(1, #symbols)] set_comfy_speech_bubble(str) return true end local function spawn_comfylatron() if global.comfylatron_disabled then return false end if math_random(1, 2) == 1 then return false end if global.comfylatron then if global.comfylatron.valid then global.comfylatron.die('enemy') end end if not global.comfylatron_last_player_visit then global.comfylatron_last_player_visit = 0 end if not global.comfylatron_habitat then global.comfylatron_habitat = { left_top = {x = -512, y = -512}, right_bottom = {x = 512, y = 512} } end local players = {} for _, p in pairs(game.connected_players) do if is_target_inside_habitat(p.position) and p.character then if p.character.valid then players[#players + 1] = p end end end if #players == 0 then return false end local player = players[math_random(1, #players)] local position = player.surface.find_non_colliding_position('compilatron', player.position, 16, 1) if not position then return false end global.comfylatron = player.surface.create_entity( { name = 'compilatron', position = position, force = 'neutral' } ) for x = -3, 3, 1 do for y = -3, 3, 1 do if math_random(1, 3) == 1 then player.surface.create_trivial_smoke({name = 'smoke-fast', position = {position.x + (x * 0.35), position.y + (y * 0.35)}}) end if math_random(1, 5) == 1 then player.surface.create_trivial_smoke({name = 'train-smoke', position = {position.x + (x * 0.35), position.y + (y * 0.35)}}) end end end end local function heartbeat() if not global.comfylatron then if math_random(1, 4) == 1 then spawn_comfylatron() end return end if not global.comfylatron.valid then global.comfylatron = nil return end if visit_player() then return end local nearby_players = get_nearby_players() if greet_player(nearby_players) then return end if talks(nearby_players) then return end if go_to_some_location() then return end if analyze_random_nearby_entity() then return end if alone() then return end end local function on_entity_damaged(event) if not global.comfylatron then return end if not event.entity.valid then return end if event.entity ~= global.comfylatron then return end desync() end local function on_tick() if game.tick % 1200 == 600 then heartbeat() end end Event.add(defines.events.on_entity_damaged, on_entity_damaged) Event.add(defines.events.on_tick, on_tick)