-- one table to rule them all! local Global = require 'utils.global' local Event = require 'utils.event' local chronosphere = {} local Public = {} Global.register( chronosphere, function(tbl) chronosphere = tbl end ) function Public.reset_table() for k, _ in pairs(chronosphere) do chronosphere[k] = nil end chronosphere.computermessage = 0 chronosphere.config = {} chronosphere.lab_cells = {} chronosphere.flame_boots = {} chronosphere.chronojumps = 0 chronosphere.game_lost = true chronosphere.game_won = false chronosphere.max_health = 0 chronosphere.health = 0 chronosphere.poisontimeout = 0 chronosphere.chronocharges = 0 chronosphere.passive_chronocharge_rate = 0 chronosphere.accumulator_energy_history = {} chronosphere.passivetimer = 0 chronosphere.overstaycount = 0 chronosphere.chronochargesneeded = 0 chronosphere.jump_countdown_start_time = 0 chronosphere.jump_countdown_length = 0 chronosphere.mainscore = 0 chronosphere.active_biters = {} chronosphere.unit_groups = {} chronosphere.biter_raffle = {} chronosphere.dangertimer = 0 chronosphere.dangers = {} chronosphere.looted_nukes = 0 chronosphere.offline_players = {} chronosphere.nextsurface = nil chronosphere.upgrades = {} chronosphere.outchests = {} chronosphere.upgradechest = {} chronosphere.fishchest = {} chronosphere.comfylatron = {} chronosphere.accumulators = {} chronosphere.comfychests = {} chronosphere.comfychests2 = {} chronosphere.locomotive_cargo = {} chronosphere.planet = {} end function Public.get_table() return chronosphere end local on_init = function () Public.reset_table() end Event.on_init(on_init) return Public