local event = require 'utils.event' local main_caption = " --Fish Defender-- " local sub_caption = " *blb blubby blub* " local info = [[ The biters have catched the scent of fish in the market. Fend them off as long as possible! Your ultimate goal is to evacuate all the fish to cat planet! Put them in your rocket's cargo and launch them into space. Don't worry, you will still get space science. The Market will gladly take any coin you might find. Additional turret slots can be bought at the market. The railgun has been enhanced greatly. Researching Laser Turret Damage will improve it even further. The shotgun has recieved a damage buff. Researching Tanks will unlock the artillery tech early allowing you to produce shells. ]] local function create_map_intro(player) if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"} local t = frame.add {type = "table", column_count = 1} local tt = t.add {type = "table", column_count = 3} local l = tt.add {type = "label", caption = main_caption} l.style.font = "default-frame" l.style.font_color = {r=0.11, g=0.8, b=0.44} l.style.top_padding = 6 l.style.bottom_padding = 6 local l = tt.add {type = "label", caption = sub_caption} l.style.font = "default" l.style.font_color = {r=0.33, g=0.66, b=0.9} l.style.minimal_width = 280 local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"} b.style.font = "default" b.style.minimal_height = 30 b.style.minimal_width = 30 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 local tt = t.add {type = "table", column_count = 1} local frame = t.add {type = "frame"} local l = frame.add {type = "label", caption = info} l.style.single_line = false l.style.font_color = {r=0.95, g=0.95, b=0.95} end local function on_player_joined_game(event) local player = game.players[event.player_index] if player.online_time < 36000 then create_map_intro(player) end end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end if not event.element.valid then return end if event.element.name == "fish_defense_waves" then create_map_intro(player) end if not event.element.valid then return end if event.element.parent then if event.element.parent.name == "fish_defense_waves" then create_map_intro(player) end end end event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_gui_click, on_gui_click)