--lost-- mewmew made this -- require "modules.landfill_reveals_nauvis" require "modules.satellite_score" require "modules.spawners_contain_biters" local event = require 'utils.event' local table_insert = table.insert local math_random = math.random local simplex_noise = require 'utils.simplex_noise'.d2 local disabled_for_deconstruction = { ["fish"] = true, ["rock-huge"] = true, ["rock-big"] = true, ["sand-rock-big"] = true, ["mineable-wreckage"] = true } local function shuffle(tbl) local size = #tbl for i = size, 1, -1 do local rand = math_random(size) tbl[i], tbl[rand] = tbl[rand], tbl[i] end return tbl end local function get_noise(name, pos) local seed = game.surfaces[1].map_gen_settings.seed local noise = {} local noise_seed_add = 25000 if name == "ocean" then noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) seed = seed + noise_seed_add local noise = noise[1] return noise end end local function generate_outer_content(event) local surface = event.surface local left_top = event.area.left_top for x = 0, 31, 1 do for y = 0, 31, 1 do local tile_to_insert = false local pos = {x = left_top.x + x, y = left_top.y + y} local noise = get_noise("ocean", pos) if math.floor(noise * 8) % 2 == 1 then surface.set_tiles({{name = "deepwater", position = pos}}) else surface.set_tiles({{name = "water", position = pos}}) end if math_random(1,256) == 1 then surface.create_entity({name = "fish", position = pos}) end end end end local function generate_inner_content(event) local surface = event.surface local left_top = event.area.left_top for x = 0, 31, 1 do for y = 0, 31, 1 do local tile_to_insert = false local pos = {x = left_top.x + x, y = left_top.y + y} if pos.x < 2 and pos.y < 2 and pos.x > -3 and pos.y > -3 then surface.set_tiles({{name = "grass-1", position = pos}}) surface.create_entity({name = "stone", position = pos, amount = 999999}) else local noise = get_noise("ocean", pos) if math.floor(noise * 8) % 2 == 1 then surface.set_tiles({{name = "deepwater", position = pos}}) else surface.set_tiles({{name = "water", position = pos}}) end if math_random(1,256) == 1 then surface.create_entity({name = "fish", position = pos}) end end if pos.x == 0 and pos.y == 0 then surface.create_entity({name = "rock-big", position = pos}) end end end end local function on_chunk_generated(event) local surface = event.surface if surface.name ~= "lost" then return end local left_top = event.area.left_top local tiles = {} local entities = {} for _, e in pairs(surface.find_entities_filtered({area = event.area})) do if e.name ~= "character" then e.destroy() end end if event.area.left_top.x < 64 and event.area.left_top.y < 64 and event.area.left_top.x > -64 and event.area.left_top.y > -64 then generate_inner_content(event) else generate_outer_content(event) end end local function init_map() if game.surfaces["lost"] then return end local map_gen_settings = {} map_gen_settings.water = "small" map_gen_settings.cliff_settings = {cliff_elevation_interval = 22, cliff_elevation_0 = 22} map_gen_settings.autoplace_controls = { ["coal"] = {frequency = "none", size = "none", richness = "none"}, ["stone"] = {frequency = "none", size = "none", richness = "none"}, ["copper-ore"] = {frequency = "none", size = "none", richness = "none"}, ["iron-ore"] = {frequency = "none", size = "none", richness = "none"}, ["crude-oil"] = {frequency = "none", size = "none", richness = "none"}, ["trees"] = {frequency = "none", size = "none", richness = "none"}, ["enemy-base"] = {frequency = "none", size = "none", richness = "none"} } game.create_surface("lost", map_gen_settings) game.surfaces["lost"].ticks_per_day = game.surfaces["lost"].ticks_per_day * 2 game.surfaces["lost"].request_to_generate_chunks({0,0}, 3) game.surfaces["lost"].force_generate_chunk_requests() game.forces.player.manual_mining_speed_modifier = 0.5 game.forces["player"].technologies["landfill"].researched=true end local function on_player_joined_game(event) init_map() local player = game.players[event.player_index] if player.online_time == 0 then player.teleport(game.surfaces["lost"].find_non_colliding_position("character", {0, 2}, 50, 0.5), "lost") end end local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if entity.type ~= "simple-entity" then return end if entity.position.x == 0 and entity.position.y == 0 then entity.surface.create_entity({name = "rock-big", position = {0,0}}) end end local function on_entity_died(event) on_player_mined_entity(event) end local function on_marked_for_deconstruction(event) if disabled_for_deconstruction[event.entity.name] then event.entity.cancel_deconstruction(game.players[event.player_index].force.name) end end event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_player_mined_entity, on_player_mined_entity) event.add(defines.events.on_entity_died, on_entity_died) event.add(defines.events.on_chunk_generated, on_chunk_generated)