local Public = require 'maps.fish_defender_v2.table' local random = math.random local sqrt = math.sqrt local radius = 6 local targets = {} local acid_splashes = { ['big-biter'] = 'acid-stream-worm-medium', ['behemoth-biter'] = 'acid-stream-worm-big', ['big-spitter'] = 'acid-stream-worm-medium', ['behemoth-spitter'] = 'acid-stream-worm-big' } local acid_lines = { ['big-spitter'] = 'acid-stream-spitter-medium', ['behemoth-spitter'] = 'acid-stream-spitter-big' } for x = radius * -1, radius, 1 do for y = radius * -1, radius, 1 do if sqrt(x ^ 2 + y ^ 2) <= radius then targets[#targets + 1] = {x = x, y = y} end end end local function acid_nova(event) for _ = 1, random(16, 32) do local i = random(1, #targets) event.entity.surface.create_entity( { name = acid_splashes[event.entity.name], position = event.entity.position, force = event.entity.force.name, source = event.entity.position, target = {x = event.entity.position.x + targets[i].x, y = event.entity.position.y + targets[i].y}, max_range = radius, speed = 0.001 } ) end end function Public.died(event) local acid_lines_delay = Public.get('acid_lines_delay') if acid_splashes[event.entity.name] then acid_nova(event) end if acid_lines_delay[event.entity.unit_number] then Public.get('acid_lines_delay')[event.entity.unit_number] = nil end Public.get('boss_biters')[event.entity.unit_number] = nil end local function acid_line(surface, name, source, target) local distance = sqrt((source.x - target.x) ^ 2 + (source.y - target.y) ^ 2) if distance > 16 then return false end local modifier = {(target.x - source.x) / distance, (target.y - source.y) / distance} local position = {source.x, source.y} for i = 1, distance + 4, 1 do if random(1, 3) == 1 then surface.create_entity( { name = name, position = source, force = 'enemy', source = source, target = position, max_range = 25, speed = 1 } ) end position = {position[1] + modifier[1], position[2] + modifier[2]} end return true end function Public.damaged_entity(event) local entity = event.entity local cause = event.cause if acid_lines[cause.name] then local acid_lines_delay = Public.get('acid_lines_delay') if not acid_lines_delay[cause.unit_number] then Public.set('acid_lines_delay')[cause.unit_number] = 0 end if acid_lines_delay[cause.unit_number] < game.tick then if acid_line(cause.surface, acid_lines[cause.name], cause.position, entity.position) then Public.set('acid_lines_delay')[cause.unit_number] = game.tick + 180 end end end end return Public