-- config tab -- local Tabs = require 'comfy_panel.main' local functions = { ["map_settings_team_balancing_toggle"] = function(event) if event.element.switch_state == "left" then global.bb_settings.team_balancing = true game.print("Team balancing has been enabled!") else global.bb_settings.team_balancing = false game.print("Team balancing has been disabled!") end end, ["map_settings_only_admins_vote"] = function(event) if event.element.switch_state == "left" then global.bb_settings.only_admins_vote = true global.difficulty_player_votes = {} game.print("Admin-only difficulty voting has been enabled!") else global.bb_settings.only_admins_vote = false game.print("Admin-only difficulty voting has been disabled!") end end, } local function add_switch(element, switch_state, name, description_main, description) local t = element.add({type = "table", column_count = 5}) local label = t.add({type = "label", caption = "ON"}) label.style.padding = 0 label.style.left_padding= 10 label.style.font_color = {0.77, 0.77, 0.77} local switch = t.add({type = "switch", name = name}) switch.switch_state = switch_state switch.style.padding = 0 switch.style.margin = 0 local label = t.add({type = "label", caption = "OFF"}) label.style.padding = 0 label.style.font_color = {0.70, 0.70, 0.70} local label = t.add({type = "label", caption = description_main}) label.style.padding = 2 label.style.left_padding= 10 label.style.minimal_width = 120 label.style.font = "heading-2" label.style.font_color = {0.88, 0.88, 0.99} local label = t.add({type = "label", caption = description}) label.style.padding = 2 label.style.left_padding= 10 label.style.single_line = false label.style.font = "heading-3" label.style.font_color = {0.85, 0.85, 0.85} return switch end local build_config_gui = (function (player, frame) frame.clear() local admin = player.admin local line_elements = {} local switch_label_elements = {} local label_elements = {} line_elements[#line_elements + 1] = frame.add({type = "line"}) local switch_state = "right" if global.bb_settings.team_balancing then switch_state = "left" end local switch = add_switch(frame, switch_state, "map_settings_team_balancing_toggle", "Team Balancing", "Players can only join a team that has less or equal players than the opposing.") if not admin then switch.ignored_by_interaction = true end line_elements[#line_elements + 1] = frame.add({type = "line"}) local switch_state = "right" if global.bb_settings.only_admins_vote then switch_state = "left" end local switch = add_switch(frame, switch_state, "map_settings_only_admins_vote", "Admin Vote", "Only admins can vote for map difficulty. Clears all currently existing votes.") if not admin then switch.ignored_by_interaction = true end line_elements[#line_elements + 1] = frame.add({type = "line"}) end) local function on_gui_switch_state_changed(event) if not event.element then return end if not event.element.valid then return end if functions[event.element.name] then functions[event.element.name](event) return end end comfy_panel_tabs["MapSettings"] = build_config_gui local event = require 'utils.event' event.add(defines.events.on_gui_switch_state_changed, on_gui_switch_state_changed)