local event = require 'utils.event' local gain_multiplier = 4 local function on_research_finished(event) local research = event.research local force_name = research.force.name if not global.shotgun_shell_damage_modifier_old[force_name] then global.shotgun_shell_damage_modifier_old[force_name] = game.forces[force_name].get_ammo_damage_modifier("shotgun-shell") - 0.1 end if string.sub(research.name, 0, 26) == "physical-projectile-damage" then local current_damage = game.forces[force_name].get_ammo_damage_modifier("shotgun-shell") local vanilla_gain = current_damage - global.shotgun_shell_damage_modifier_old[force_name] local additional_gain = vanilla_gain * (gain_multiplier - 1) game.forces[force_name].set_ammo_damage_modifier("shotgun-shell", current_damage + additional_gain) end global.shotgun_shell_damage_modifier_old[force_name] = game.forces[force_name].get_ammo_damage_modifier("shotgun-shell") end local function on_init() game.forces.player.set_ammo_damage_modifier("shotgun-shell", 1) global.shotgun_shell_damage_modifier_old = {} end event.on_init(on_init) event.add(defines.events.on_research_finished, on_research_finished)