-- config tab -- local Tabs = require 'comfy_panel.main' local functions = { ["comfy_panel_spectator_switch"] = function(event) if event.element.switch_state == "left" then game.players[event.player_index].spectator = true else game.players[event.player_index].spectator = false end end, ["comfy_panel_auto_hotbar_switch"] = function(event) if event.element.switch_state == "left" then global.auto_hotbar_enabled[event.player_index] = true else global.auto_hotbar_enabled[event.player_index] = false end end, } local function add_switch(element, switch_state, name, description_main, description) local t = element.add({type = "table", column_count = 5}) local label = t.add({type = "label", caption = "ON"}) label.style.padding = 0 label.style.left_padding= 10 label.style.font_color = {0.77, 0.77, 0.77} local switch = t.add({type = "switch", name = name}) switch.switch_state = switch_state switch.style.padding = 0 switch.style.margin = 0 local label = t.add({type = "label", caption = "OFF"}) label.style.padding = 0 label.style.font_color = {0.70, 0.70, 0.70} local label = t.add({type = "label", caption = description_main}) label.style.padding = 2 label.style.left_padding= 10 label.style.minimal_width = 120 label.style.font = "heading-2" label.style.font_color = {0.88, 0.88, 0.99} local label = t.add({type = "label", caption = description}) label.style.padding = 2 label.style.left_padding= 10 label.style.single_line = false label.style.font = "heading-3" label.style.font_color = {0.85, 0.85, 0.85} end local build_config_gui = (function (player, frame) frame.clear() local line_elements = {} local switch_label_elements = {} local label_elements = {} line_elements[#line_elements + 1] = frame.add({type = "line"}) local switch_state = "right" if player.spectator then switch_state = "left" end add_switch(frame, switch_state, "comfy_panel_spectator_switch", "SpectatorMode", "Disables zoom-to-world view noise effect.\nEnvironmental sounds will be based on map view.") line_elements[#line_elements + 1] = frame.add({type = "line"}) if global.auto_hotbar_enabled then local switch_state = "right" if global.auto_hotbar_enabled[player.index] then switch_state = "left" end add_switch(frame, switch_state, "comfy_panel_auto_hotbar_switch", "AutoHotbar", "Automatically fills your hotbar with placeable items.") line_elements[#line_elements + 1] = frame.add({type = "line"}) end end) local function on_gui_click(event) if not event.element then return end if not event.element.valid then return end if functions[event.element.name] then functions[event.element.name](event) return end end comfy_panel_tabs["Config"] = build_config_gui local event = require 'utils.event' event.add(defines.events.on_gui_click, on_gui_click)