local Event = require 'utils.event' local msg = { [1] = {'amap.relax1'}, [2] = {'amap.relax2'}, [3] = {'amap.relax3'}, [4] = {'amap.relax4'}, [5] = {'amap.relax5'}, [6] = {'amap.relax6'}, [7] = {'amap.relax7'}, [8] = {'amap.relax8'}, [9] = {'amap.relax9'}, [10] = {'amap.relax10'}, [11] = {'amap.relax11'}, [12] = {'amap.relax12'}, [13] = {'amap.relax13'}, [14] = {'amap.relax14'}, [15] = {'amap.relax15'}, [16] = {'amap.relax16'}, [17] = {'amap.relax17'}, [18] = {'amap.relax18'}, [19] = {'amap.relax19'}, [20] = {'amap.relax20'} } local on_tick = function() local roll = math.random(1, #msg) game.print(msg[roll], {r = 0.22, g = 0.88, b = 0.22}) end Event.on_nth_tick(108000, on_tick)