--deep jungle-- mewmew made this -- local simplex_noise = require 'utils.simplex_noise' simplex_noise = simplex_noise.d2 local event = require 'utils.event' local table_insert = table.insert local math_random = math.random local map_functions = require "maps.tools.map_functions" local function get_noise(name, pos) local seed = game.surfaces[1].map_gen_settings.seed local noise_seed_add = 25000 seed = seed + noise_seed_add if name == "islands_1" then local noise = {} noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) seed = seed + noise_seed_add noise[2] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed) local noise = noise[1] + noise[2] * 0.1 return noise end end local function on_player_joined_game(event) local player = game.players[event.player_index] if not global.map_init_done then local map_gen_settings = {} map_gen_settings.water = "none" map_gen_settings.cliff_settings = {cliff_elevation_interval = 4, cliff_elevation_0 = 0.1} map_gen_settings.autoplace_controls = { ["coal"] = {frequency = "none", size = "none", richness = "none"}, ["stone"] = {frequency = "none", size = "none", richness = "none"}, ["copper-ore"] = {frequency = "none", size = "none", richness = "none"}, ["iron-ore"] = {frequency = "none", size = "none", richness = "none"}, ["crude-oil"] = {frequency = "none", size = "none", richness = "none"}, ["trees"] = {frequency = "none", size = "none", richness = "none"}, ["enemy-base"] = {frequency = "none", size = "none", richness = "none"}, ["grass"] = {frequency = "none", size = "none", richness = "none"}, ["sand"] = {frequency = "none", size = "none", richness = "none"}, ["desert"] = {frequency = "none", size = "none", richness = "none"}, ["dirt"] = {frequency = "none", size = "none", richness = "none"} } game.map_settings.pollution.pollution_restored_per_tree_damage = 0 game.create_surface("atoll", map_gen_settings) game.forces["player"].set_spawn_position({0,0},game.surfaces["atoll"]) global.map_init_done = true end local surface = game.surfaces["atoll"] if player.online_time < 5 and surface.is_chunk_generated({0,0}) then player.teleport(surface.find_non_colliding_position("player", {0,0}, 2, 1), "atoll") else if player.online_time < 5 then player.teleport({0,0}, "atoll") end end if player.online_time < 4 then player.insert {name = 'iron-axe', count = 1} end end local function on_marked_for_deconstruction(event) if event.entity.name == "fish" then event.entity.cancel_deconstruction(game.players[event.player_index].force.name) end end local function on_chunk_generated(event) if event.surface.name ~= "atoll" then return end local surface = event.surface local left_top = event.area.left_top local tiles = {} local valid_resource_spots = {} local entities = {} if not global.spawn_generated and left_top.x <= -160 then map_functions.draw_noise_tile_circle({x = 0, y = 0}, "grass-1", surface, 20) map_functions.draw_smoothed_out_ore_circle({x = -32, y = -32}, "copper-ore", surface, 15, 2500) map_functions.draw_smoothed_out_ore_circle({x = -32, y = 32}, "iron-ore", surface, 15, 2500) map_functions.draw_smoothed_out_ore_circle({x = 32, y = 32}, "coal", surface, 15, 2500) map_functions.draw_smoothed_out_ore_circle({x = 32, y = -32}, "stone", surface, 15, 2500) map_functions.draw_oil_circle({x = 0, y = 0}, "crude-oil", surface, 5, 200000) global.spawn_generated = true end for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = left_top.x + x, y = left_top.y + y} local islands_1_noise = get_noise("islands_1", pos) if islands_1_noise > 0.5 then table_insert(tiles, {name = "grass-2", position = pos}) end end end surface.set_tiles(tiles, true) end event.add(defines.events.on_entity_died, on_entity_died) event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_chunk_generated, on_chunk_generated)