[pirates] softmod_info_header_before_version_number==== Pirate Ship v softmod_info_header_after_version_number= === softmod_info_body_1=News and chat: getcomfy.eu/discord softmod_info_game_description_1=Game Description softmod_info_game_description_2=Set sail in this multiplayer scenario. Collect resources and fuel the ship in order to survive as many leagues as possible. The ship moves with code magic. Each crew has a captain, who performs actions such as deciding when the boat leaves. Doubloons can be spent at various markets throughout the game.\n\nGame progression is significantly slowed the smaller the crew.\n\n[font=default-bold]Win condition:[/font] Travel 1000 leagues.\n[font=default-bold]Lose condition:[/font] The ship runs out of fuel, or a cannon is destroyed. # softmod_info_bugs_1=Known issues # softmod_info_bugs_2=• softmod_info_new_players_1=For New Players softmod_info_new_players_2=Mine coal and other resources and bring them to the ship to keep things going, or try asking the captain for more specific tasks. softmod_info_tips_1=Features of the game that are hard to work out alone softmod_info_tips_2=• The captain can steer the boat from the crow's nest by placing 100 rail signals in one of the blue boxes.\n• Resources granted to the ship appear in the captain's cabin.\n• Charging a silo drains power from everything else on its network.\n• The quantity of ore available on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• The strength of attacks is proportional to the number of remaining nests. (The time-based rate of evolution is proportional to nests too, but destroying a nest will immediately jump evolution by most of the amount it 'would have' made had it survived.)\n• Lab productivity increases with each league.\n• item-on-ground entities on the deck are moved to the cabin when the boat moves, for performance reasons.\n• Commands: /ccolor gives you a fun color. /classinfo {classname} gives the description of the named class. To manage your class, use /take {classname} or /giveup. softmod_info_updates_1=Recent changes softmod_info_updates_2=v1.2.11\n• Unlimited time can now be spent at sea between each destination.\n\nv1.2.8\n• Poison damage against players buffed\n• Maze treasure buffed\n• Biter waves slightly more concentrated into groups\n\nv1.2.3\n• Rework of 'quest buildings' that appear on islands.\n• Fixed stutter when loading certain maps, such as swamp.\n• Various new player-friendly visual renderings.\n• Mod prepared for translation into other languages.\n• Expanded Gourmet's sense of taste.\n\nv1.2\n• Mod portal release.\n• Some rebalancing of Nightmare difficulty. softmod_info_credits_1=Credits softmod_info_credits_2=Pirate Ship designed and coded by thesixthroc. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John softmod_info_credits_2_old=Softmod designed and written by thesixthroc. Comfy codebase help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints were contributed by Mattisso. Gold sprite by Clint Bellanger. Parrot sprites by @pixelthen.\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John softmod_info_body_promote=by thesixthroc softmod_info_body_promote_old2=patreon.com/thesixthroc softmod_info_body_clicky=Click to dismiss. separator_1=, separator_2= and notify_whisper=[Whisper] notify_parrot=Parrot: location_displayname_first_1=Fledgling Vale location_displayname_horseshoe_1=Shark Keys location_displayname_horseshoe_2=Little Keys location_displayname_horseshoe_3=Little Keys location_displayname_maze_1=Bewildering Maze location_displayname_radioactive_1=Abandoned Labs location_displayname_red_desert_1=Sandworm Caldera location_displayname_standard_1=Isle of Buried Treasure location_displayname_standard_variant_1=Secluded Dells location_displayname_swamp_1=Poisonous Fen location_displayname_walkways_1=Frozen Pools location_displayname_sea_1= location_displayname_dock_1=Dock location_displayname_lobby_1=Starting Dock parrot_set_sail_advice=Ready to sail to the next island? Click up top! parrot_hard_praise=Steel chests for steel players! Squawk! parrot_normal_praise=Iron chests for iron players! Squawk! parrot_fuel_warning=Fuel is low! parrot_silo_warning=The silo is attracting biters... parrot_0=We can wait here for as long as we like. parrot_night_warning=Did you know that biters deal more damage at night? parrot_boats_warning=200 leagues? I think we're being chased... parrot_kraken_warning=400 leagues coming up? What are those pink things I spy... parrot_radioactive_tip_1=We'll need uranium-235 to push away from this island... parrot_radioactive_tip_2=The biters don't care if we pollute here, but they evolve fast. parrot_maze_tip_1=Something seems wrong with our minimap. parrot_captain_first_time_in_cabin_hint=The captain can buy items in the cabin, such as rail signals to steer the ship. difficulty_easy=Easy difficulty_normal=Normal difficutly_hard=Hard difficulty_nightmare=Nightmare notify_difficulty_vote=__1__ voted [color=__2__,__3__,__4__]for difficulty __5__[/color] notify_difficulty_change=Difficulty [color=__1__,__2__,__3__]changed to __4__[/color] daynightcycle_static=Static daynightcycle_slowcyclic=Slow Cyclic daynightcycle_cyclic=Cyclic daynightcycle_fastcyclic=Fast Cyclic daynightcycle_rapidcyclic=Rapid Cyclic ship_undocked_1=[font=heading-1]Ship undocked[/font] by captain. ship_undocked_2=[font=heading-1]Ship auto-undocked[/font]. Return to ship. ship_undocked_3=[font=heading-1]Ship auto-undocked[/font]. ship_set_off_to_next_island=[font=heading-1]Ship set sail[/font] for the next destination. plank=__1__ planked __2__! plank_error_invalid_player=Command error: Player is not a crewmember. plank_error_self=Command error: Can't plank yourself. tax=The captain taxed __1__. tax_error_nothing=Tax error: No coins or game-critical items found in crewmates' inventories or cursor stacks. respawn_speed_bonus_removed=Respawn speed bonus removed. respawn_speed_bonus_applied=Respawn speed bonus applied. find_map=__1__ found a map. Treasure location revealed. find_ghost=__1__ found a ghost. silo_destroyed=The silo was destroyed. research_notification=__1__ researched. destroyed_all_nests=All biter bases destroyed — escape cost removed. recover_offline_player_items=Offline player's items recovered to cabin. death_froze=__1__ froze to death. death_pushed_into_water_by_cannon=__1__ was pushed into water by a cannon. granted_1=Granted: __1__. granted_2=Granted: __1__, __2__. granted_3=Granted: __1__, __2__, __3__. approaching_destination=Approaching destination __1__, __2__. loading_destination=Loading destination __1__, __2__. steer_left=Steering portside... steer_right=Steering starboard... error_undock_too_early=Undock error: Can't undock in the first 10 seconds. error_undock_insufficient_resources=Undock error: Not enough resources stored in the captain's cabin. error_cabin_full=Sadly, there wasn't space in the cabin for all of your reward. error_build_undergrounds_on_boat=Build error: Undergrounds can't be built on the boat, due to conflicts with the boat movement code. error_cant_carry_barrels=Recipe error: Barrels are too heavy to carry back to the ship. Try another way. error_disembark=Now is no time to disembark. quest_structure_market_1=Requires __1__x quest_structure_market_2=(item components will be quest_structure_market_3=refunded upon completion) quest_structure_furnace_1=Requires quest_structure_furnace_2=(the furnace breaks quest_structure_furnace_3=delivered items down quest_structure_furnace_4=into components) market_description_upgrade_power=Upgrade the ship's passive power generators. market_description_upgrade_hold=Purchase an extra hold. market_description_upgrade_merchants=Unlock merchant ships on future islands. market_description_upgrade_rockets=Unlock the sale of rockets at island markets. market_description_purchase_class=Purchase the class __1__. market_description_extra_time_at_sea=Relax at sea: Increase the next destination's loading time by 60 seconds. market_event_sell=__1__ sold __2__ for __3__. market_event_trade=__1__ traded away __2__ for __3__. market_event_buy=__1__ bought __2__ for __3__. extra_time_at_sea=extra time at sea market_error_not_captain=Purchase error: You need to be a captain or officer to buy this. market_error_not_captain_or_officer=Purchase error: You need to be a captain or officer to buy this. market_error_maximum_loading_time=Purchase error: Reached the maximum allowed loading time. repaired_cannons=[font=heading-1]__1__ repaired the ship's cannons.[/font] upgrade_hold=[font=heading-1]__1__ upgraded the ship's hold.[/font] upgrade_power=[font=heading-1]__1__ upgraded the ship's power.[/font] upgrade_merchants=[font=heading-1]__1__ unlocked merchant ships at future islands.[/font] upgrade_rockets=[font=heading-1]__1__ unlocked the sale of rockets at future quest markets.[/font] upgrade_hold_crowsnest_form=Extra Hold upgrade_power_crowsnest_form=Power upgrade_merchants_crowsnest_form=Unlock Merchants upgrade_rockets_crowsnest_form=Unlock Rockets hold_connections_label_inactive=inactive hold_connections_label_to=to -__1__ hold_connections_label_from=from -__1__ surface_label_cabin=Captain's Cabin surface_label_crowsnest=Crow's Nest surface_label_hold_nth=Ship's Hold: -__1__ surface_label_hold=Ship's Hold role_officer=Officer role_officer_description=Assigned by the captain, officers can use the Captain's shop and access privileged chests. role_captain=Captain role_captain_description=Has executive power to undock the ship, purchase items, and various other special actions. When the game assigns a captain, it gives priority to those who have been playing the longest as a non-captain. class_deckhand=Deckhand class_deckhand_explanation=They move faster and generate ore for the cabin whilst onboard above deck. class_deckhand_explanation_advanced=Their move __1__x times faster and generate iron/copper ore(with current crew size +__2__ roughly every __3__ seconds) for the cabin whilst onboard above deck. class_fisherman=Fisherman class_fisherman_explanation=They fish at greater distance. class_fisherman_explanation_advanced=They fish() at greater distance(__1__ extra tile range). class_scout=Scout class_scout_explanation=They are faster, but frail and deal less damage. class_samurai=Samurai class_samurai_explanation=They are tough, and *with no weapon equipped* fight well by melee, but poorly otherwise. class_merchant=Merchant class_merchant_explanation=They generate 50 doubloons per league. class_shoresman=Shoresman class_shoresman_explanation=They move slightly faster and generate ore for the cabin whilst offboard. class_boatswain=Boatswain class_boatswain_explanation=They move faster and generate ore for the cabin whilst below deck. class_prospector=Prospector class_prospector_explanation=They find more resources when handmining. class_lumberjack=Lumberjack class_lumberjack_explanation=They find more resources when chopping trees. class_master_angler=Master Angler class_master_angler_explanation=They fish at much greater distance, and catch more. class_wood_lord=Lord of the Woods class_wood_lord_explanation=They find many more resources when chopping trees. class_chief_excavator=Chief Excavator class_chief_excavator_explanation=They find many more resources when handmining. class_hatamoto=Hatamoto class_hatamoto_explanation=They are very tough, and *with no weapon equipped* fight well by melee, but poorly otherwise. class_iron_leg=Iron Leg class_iron_leg_explanation=They are very resistant to damage when carrying 3000 iron ore. class_quartermaster=Quartermaster class_quartermaster_explanation=Nearby crewmates get +10% physical attack and generate ore for the cabin. class_dredger=Dredger class_dredger_explanation=They find surprising items when they fish. class_smoldering=Smoldering class_smoldering_explanation=They periodically convert wood into coal, if they have less than 50 coal. class_gourmet=Gourmet class_gourmet_explanation=They generate ore for the cabin by eating fish in fancy locations. class_explanation=__1__: __2__ class_explanation_upgraded_class=__1__: An upgrade of __2__. __3__ class_purchase=__1__ bought the class __2__. ([font=scenario-message-dialog]__3__[/font]) class_upgrade=__1__ upgraded their class from __2__ to __3__ ([font=scenario-message-dialog]__4__[/font]). class_take_spare=__1__ took the spare class __2__. ([font=scenario-message-dialog]__3__[/font]) class_give_spare=A spare __1__ class with given to __2__. ([font=scenario-message-dialog]__3__[/font]) class_give_up=__1__ gave up __2__. class_becomes_spare=A __1__ class is now spare. class_give_up_error_no_class=Class error: You don't have any class to give up. class_revoke=__1__ revoked __2__ from __3__. class_purchase_error_prerequisite_class=Class purchase error: You need to be a __1__ to buy this. roles_confirm_captain=__1__ accepted the role of captain. roles_confirm_captain_error_1=Command error: You're not the captain. roles_confirm_captain_error_2=Command error: You're not temporary, so you don't need to accept. roles_renounce_captain=__1__ renounces their title of captain. roles_renounce_captain_error_1=Command error: But you're the only crew member... roles_pass_captainhood=__1__ has passed their title of captain to __2__. roles_lose_captainhood_by_afk=__1__ was afk. roles_ask_player_about_captainhood_variant_1=__1__, would you like to be captain? If yes say /ok roles_ask_player_about_captainhood_variant_2=__1__, captain? If yes say /ok roles_ask_player_about_captainhood_variant_3=__1__, is it your turn to be captain? If yes say /ok roles_make_officer=__1__ made __2__ an officer. roles_make_officer_error_1=Command error: Player is invalid. roles_make_officer_error_2=Command error: Can't promote yourself to officer. roles_make_officer_error_3=Command error: Player is not a crewmember. roles_unmake_officer=__1__ removed __2__ from officer status. roles_unmake_officer_error_1=Command error: Player isn't an officer. roles_unmake_officer_error_2=Command error: Player isn't a crewmember. roles_resign_officer=__1__ resigned from officer status. roles_notify_looking_for_captain=Looking for a suitable captain... warn_nearly_afk_captain=Note: If you go idle as captain for too long, the role passes to another crewmember. error_class_assign_redundant=Class error: You're already a __1__. error_class_assign_unavailable_class=Class error: No spare class of that type is available. personal_join_string_1=You have joined the crew '__1__' [Capacity __2__]. personal_join_string_2=You have joined the crew '__1__' [Capacity __2__, Difficulty [color=__3__,__4__,__5__] __6__[/color]]. goto_oldest_crew_with_large_capacity=There are multiple crews on this server. You have been placed in the oldest crew with large capacity. goto_oldest_crew=There are multiple crews on this server. You have been placed in the oldest. choose_chat_color=__1__ chose the color __2__ randomize_chat_color=__1__'s color randomized to __2__ crew_to_spectator=__1__ left the crew to become a spectator. lobby_to_spectator=__1__ joined as a spectator. lobby_to_spectator_2=__1__ left the lobby to spectate __2__. spectator_to_lobby=__1__ stopped spectating and returned to the lobby. lobby_to_crew=__1__ joined the crew. lobby_to_crew_2=__1__ left the lobby to join __2__. crew_leave=__1__ left the crew. crew_launch=[__1__] Launched. crew_disband=[__1__] Disbanded after __2__. proposal_propose=__1__ proposed the run __2__ [Capacity __3__]. proposal_retracted=Proposal __1__ retracted. proposal_abandoned=Proposal __1__ abandoned. default_crew_name=NoName loading_new_game=Loading new game... crew_summon=Crew summoned. crew_continue_on_freeplay=The run now continues on 'Freeplay'. crew_disbanded=__1__ disbanded __2__ after __3__. victory=Victory, on v__1__, __2__, capacity __3__. Playtime: [font=default-large-semibold]__4__[/font] since 1st island. Crewmembers: __5__. loss_cannon_destroyed=Game over — cannon destroyed. loss_out_of_fuel=Game over — out of fuel. loss_silo_destroyed=Game over — silo destroyed. loss_silo_destroyed_before_necessary_launch=Game over — silo destroyed before a necessary launch. loss_rest_of_message_long=Playtime: __1__ since 1st island. Crewmembers: __2__ loss_rest_of_message_short=Playtime: __1__ since 1st island. highscore_heading_crew=Crew highscore_heading_captain=Captain highscore_heading_captain_tooltip=The player who spent the longest as captain between leagues 0 and 1000 (exclusive). highscore_heading_completion=Completion highscore_heading_leagues=Leagues highscore_heading_version=Version highscore_heading_difficulty=Difficulty highscore_heading_peak_players=PeakPlayers proposal_displayform=__1__ — __2__ run_displayform= __2__ crewmember_displayform=[color=__2__,__3__,__4__]__5__[/color] [color=1,1,1]__6__[/color] capacity_tooltip=Capacity. Sets the maximum number of crewmembers allowed. difficulty_tooltip=Difficulty.\n\nHigher difficulties have higher pollution and evo, higher biter damage, lower gold loot, but higher chest loot, along with small effects on the time per island, quest requirements, and silo position.\n\nDifficulty also determines the material the ship is made out of. mode_tooltip=Mode. auto_undock_tooltip=The maximum time to stay at this location.\n\nOnce this time is reached, the boat undocks automatically. The captain can choose to leave earlier by pressing this button (or typing /undock). atsea_loading_tooltip=The next destination is loading. leave_anytime_tooltip=The captain chooses when to undock the ship.\n\nThey can undock by pressing this button. atsea_waiting_tooltip=The ship pauses after each destination. When the captain is ready, they can click this button to proceed. resources_needed_tooltip_0=At the next destination, these resources will be needed in order to undock. resources_needed_tooltip_1=At the next destination, these resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero. resources_needed_tooltip_2=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nCost on arrival: __1__\nLeaving now will spend: __2__ resources_needed_tooltip_3=The captain can undock by clicking this button, but only if enough resources are stored in the captain's cabin. resources_needed_tooltip_0_rocketvariant=At the next destination, these resources will be needed in order to undock.\n\nThe silo represents a rocket launch rather than a resource. resources_needed_tooltip_1_rocketvariant=At the next destination, these resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero.\n\nThe silo represents a rocket launch rather than a resource. resources_needed_tooltip_2_rocketvariant=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource.\n\nnCost on arrival: __1__\nLeaving now will spend: __2__ resources_needed_tooltip_3_rocketvariant=The captain can undock by clicking this button, but only if enough resources are stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource. fuel_tooltip=Stored fuel: __1__.\n\nTo store more, send it to the captain's cabin. If the ship runs out of fuel, the crew loses. gui_crew_window_buttons_quit_crew=Quit Crew gui_crew_window_buttons_quit_crew_tooltip=Return to the lobby. gui_crew_window_buttons_quit_spectators=Return to Lobby gui_crew_window_buttons_join_crew=Join Crew gui_crew_window_buttons_join_spectators=Spectate gui_crew_window_buttons_join_spectators_tooltip=You won't be able to rejoin the crew for a short while after you do this. gui_crew_window_crewmembers=Crew Members gui_crew_window_crewmembers_give_up_class=Give Up Class gui_crew_window_crewmembers_give_up_class_tooltip=Give Up Class gui_crew_window_crewmembers_resign_as_officer=Resign as Officer gui_crew_window_crewmembers_resign_as_officer_tooltip=Give up the officer role. gui_crew_window_spectators=Spectators gui_crew_window_vote_for_difficulty=Vote for Difficulty gui_crew_window_spare_classes=Spare Classes gui_crew_window_assign_class_button=Give class: __1__ gui_crew_window_assign_class_button_tooltip=Give the selected player the class __1__.\n\n Class description: __2__ gui_crew_window_selfassign_class_button=Take class: __1__ gui_crew_window_selfassign_class_button_tooltip=Give yourself the spare class __1__.\n\n Class description: __2__ gui_crew_window_captains_actions=Captain's Actions gui_crew_window_captains_actions_disband_crew=Disband Crew gui_crew_window_captains_actions_disband_crew_tooltip=End the run. You will be prompted again after clicking. gui_crew_window_captains_actions_disband_crew_check=ARE YOU SURE? gui_crew_window_captains_actions_disband_crew_check_tooltip=Click again to disband the crew. gui_crew_window_captains_actions_renounce_title=Renounce Captainhood gui_crew_window_captains_actions_renounce_title_tooltip=You will no longer be captain, and the role will be passed around until a crewmember takes it. gui_crew_window_captains_actions_pass_title=Pass Captain To gui_crew_window_captains_actions_pass_title_tooltip=Make the selected crewmember into the Captain. gui_crew_window_captains_actions_plank=Plank (Make Spectator) gui_crew_window_captains_actions_plank_tooltip=The player will be returned to the lobby and can't join your crew for a while. (or use /plank {player}) gui_crew_window_captains_actions_make_officer=Make Officer gui_crew_window_captains_actions_make_officer_tooltip=Make this player an Officer. (or use /officer {player}) gui_crew_window_captains_actions_unmake_officer=Unmake Officer gui_crew_window_captains_actions_unmake_officer_tooltip=Remove this player as an Officer. (or use /officer {player}) gui_crew_window_captains_actions_revoke_class=Revoke Class gui_crew_window_captains_actions_revoke_class_tooltip=Put this player's class back in the Spare Classes pool. gui_crew_window_captains_actions_summon_crew=Summon Crew to Ship gui_crew_window_captains_actions_summon_crew_tooltip=Teleport crewmembers to the ship. gui_crew_window_captains_actions_tax=Tax Crew gui_crew_window_captains_actions_tax_tooltip=For each non-officer in your crew, take __1__% of their doubloons (and their other game-critical items). (or use /tax) gui_crew_window_captains_actions_undock_tip=To undock, use the top toolbar. gui_crew_window_crew_age=Age: __1__ gui_crew_window_crew_capacity_and_difficulty=__1__, Capacity __2__. gui_crew_window_crew_count=Crew Members (__1__) gui_evo_tooltip_1=Local Biter Evolution: __1__ gui_evo_tooltip_2=Leagues: __1__ gui_evo_tooltip_3=Kraken: __1__ gui_evo_tooltip_4=Time: __1__ gui_evo_tooltip_5=Silo: __1__ gui_evo_tooltip_6=Nests: __1__ gui_evo_tooltip_7=Sandwurms: __1__ gui_info_info=Info gui_info_updates=Updates gui_info_tips=Tips gui_info_credits=Credits gui_fuel_1=Fuel: gui_minimap_tooltip=LMB: Zoom in.\nRMB: Zoom out.\nMMB: Scale window. gui_minimap_outside_view=Outside View gui_minimap_switch_left=Auto Show Map — On gui_minimap_switch_right=Off gui_progress=Progress gui_progress_distance_travelled=Distance travelled: gui_progress_leagues=__1__ leagues gui_progress_current_location=Current location: __1__ gui_progress_time_of_day=Time of day: __1__ gui_runs_play=Play gui_runs_ongoing_runs=Ongoing Runs gui_runs_ongoing_runs_helpful_tip=To join a run, first select it in the table below. gui_runs_ongoing_runs_spectate=Spectate gui_runs_ongoing_runs_join_crew=Join Crew gui_runs_ongoing_runs_return_to_lobby=Return to Lobby gui_runs_ongoing_runs_hop_on_board=Hop on board. gui_runs_proposals=Proposals gui_runs_proposals_endorse_proposal=Endorse Proposal gui_runs_proposals_retract_endorsement=Retract Endorsement gui_runs_proposals_abandon_proposal=Abandon Proposal gui_runs_proposal_maker_run_name=Run name gui_runs_proposal_maker_run_name_2=Name gui_runs_proposal_maker_capacity=Capacity gui_runs_proposal_maker_capacity_disabled=This capacity setting isn't available at the moment. gui_runs_proposal_maker_propose=Propose gui_runs_proposal_maker_no_limit=No limit gui_runs_launch=Launch run gui_runs_launch_error_1=Gather endorsements from more pirates. gui_runs_launch_error_2=The number of concurrent runs on the server has reached the cap set by the admins. gui_runs_launch_error_3=Can't launch; at least one run needs high player capacity. gui_runs_launch_error_4=No sloops available. Join an existing run instead. gui_runs_wait_to_join=Wait to join... __1__ gui_info_main_tooltip=Notes and updates on Pirate Ship. gui_crews=Crews gui_crews_main_tooltip=View the ongoing runs, and make proposals for new ones. gui_minimap_main_tooltip=View the outside world. gui_etaframe_board_warning=RETURN TO SHIP gui_etaframe_board_warning_tooltip=Probably time to board... gui_etaframe_autoundock=Auto-undock: gui_etaframe_arriving_in=Arriving in gui_etaframe_atsea_waiting=Captain — Click here to Sail gui_etaframe_undock=Undock: gui_etaframe_anytime=Anytime gui_etaframe_nest_escape_cost=Next escape cost: gui_etaframe_to_escape_store=To escape, store gui_etaframe_or_store=Or store gui_etaframe_rocket_requirement_tooltip=Launch a rocket gui_etaframe_undock_are_you_sure=Undock — Are you sure? gui_etaframe_launched=Launched: gui_etaframe_launched_tooltip=This island's rocket has launched, and this is the reward. gui_etaframe_launching=The rocket is launching... gui_etaframe_charge=Charge: gui_etaframe_charge_tooltip=Rocket silo charge: __1__/__2__ GJ\n\nFully charge the silo to launch a rocket, gaining both doubloons and fuel. gui_questframe=Island Quest: gui_questframe_fail=Fail gui_questframe_ok=OK gui_questframe_complete_tooltip=This island's quest is complete, and this is the reward. gui_questframe_time=Island Quest: Time\n\nLaunch a rocket before the countdown completes for a bonus. gui_questframe_worms=Island Quest: Worms\n\nKill enough worms for a bonus. gui_questframe_find=Island Quest: Ghosts\n\nFind the ghosts for a bonus. gui_questframe_resourceflow=Island Quest: Resource Flow\n\nAchieve a production rate of a particular item for a bonus. gui_questframe_resourcecount=Island Quest: Item Production\n\nSimply complete production of these items for a bonus, anywhere on the map. gui_questframe_nodamage=Island Quest: No Damage\n\nLaunch a rocket without the silo taking damage. gui_crew_tooltip_1=Your Crew\n\nPerform crew actions, such as selecting a class if any are available. gui_crew_tooltip_2=Your Crew\n\nYou're a free agent, so there's nothing to do here. gui_progress_tooltip=Progress: __1__ leagues.\n\nTravel __2__ leagues to win the game.