local function create_particles(surface, position, amount) if not surface.valid then return end local math_random = math.random for i = 1, amount, 1 do local m = math_random(8, 24) local m2 = m * 0.005 surface.create_entity({ name = "stone-particle", position = position, frame_speed = 0.1, vertical_speed = 0.1, height = 0.1, movement = {m2 - (math_random(0, m) * 0.01), m2 - (math_random(0, m) * 0.01)} }) end end local function spawn_worm(surface, position, evolution_index) if not surface.valid then return end local worm_raffle_table = { [1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"}, [2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"}, [3] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret"}, [4] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret"}, [5] = {"small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"}, [6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"}, [7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"}, [8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"}, [9] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}, [10] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"} } local raffle = worm_raffle_table[evolution_index] local worm_name = raffle[math.random(1,#raffle)] surface.create_entity({name = worm_name, position = position}) end local function unearthing_worm(surface, position) if not surface then return end if not position then return end if not position.x then return end if not position.y then return end local evolution_index = math.ceil(game.forces.enemy.evolution_factor * 10) if evolution_index < 1 then evolution_index = 1 end for t = 1, 330, 1 do if not global.on_tick_schedule[game.tick + t] then global.on_tick_schedule[game.tick + t] = {} end global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = { func = create_particles, args = {surface, {x = position.x, y = position.y}, math.ceil(t * 0.05)} } if t == 330 then global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = { func = spawn_worm, args = {surface, {x = position.x, y = position.y}, evolution_index} } end end end return unearthing_worm