-- launch fish into space to win the game -- by mewmew local event = require 'utils.event' local function get_rank() for i = #global.catplanet_goals, 1, -1 do if global.fish_in_space >= global.catplanet_goals[i].goal then return i end end end local function fish_in_space_toggle_button(player) if player.gui.top["fish_in_space_toggle"] then return end local button = player.gui.top.add { name = "fish_in_space_toggle", type = "sprite-button", sprite = "item/raw-fish", tooltip = "Fish in Space"} button.style.font = "default-bold" button.style.minimal_height = 38 button.style.minimal_width = 38 button.style.top_padding = 2 button.style.left_padding = 4 button.style.right_padding = 4 button.style.bottom_padding = 2 end function level_up_popup(player) local reward = global.catplanet_goals[get_rank()] if player.gui.center["level_up_popup"] then player.gui.center["level_up_popup"].destroy() end local frame = player.gui.center.add({type = "frame", name = "level_up_popup", direction = "vertical"}) local label = frame.add({type = "label", caption = reward.msg}) label.style.font = "default-listbox" label.style.font_color = reward.color local button = frame.add({type = "button", caption = reward.msg2, name = "level_up_popup_close"}) button.style.minimal_width = string.len(reward.msg) * 7 button.style.font = "default-listbox" button.style.font_color = {r=0.77, g=0.77, b=0.77} end function fish_in_space_gui(player) if global.fish_in_space == 0 then return end local i = get_rank() fish_in_space_toggle_button(player) if player.gui.left["fish_in_space"] then player.gui.left["fish_in_space"].destroy() end local frame = player.gui.left.add({type = "frame", name = "fish_in_space"}) local label = frame.add({type = "label", caption = "Fish rescued: "}) label.style.font_color = {r=0.11, g=0.8, b=0.44} local progress = global.fish_in_space / global.catplanet_goals[i+1].goal if progress > 1 then progress = 1 end local progressbar = frame.add({ type = "progressbar", value = progress}) progressbar.style.minimal_width = 100 progressbar.style.maximal_width = 100 progressbar.style.top_padding = 10 local label = frame.add({type = "label", caption = global.fish_in_space .. "/" .. tostring(global.catplanet_goals[i+1].goal)}) label.style.font_color = {r=0.33, g=0.66, b=0.9} if global.catplanet_goals[i].rank then local label = frame.add({type = "label", caption = " ~Rank~"}) label.style.font_color = {r=0.75, g=0.75, b=0.75} local label = frame.add({type = "label", caption = global.catplanet_goals[i].rank}) label.style.font = "default-bold" label.style.font_color = global.catplanet_goals[i].color end end local function fireworks(entity) for x = entity.position.x - 32, entity.position.x + 32, 1 do for y = entity.position.y - 32, entity.position.y + 32, 1 do if math.random(1,150) == 1 then entity.surface.create_entity({name = "big-explosion", position = {x = x, y = y}}) end if math.random(1,150) == 1 then entity.surface.create_entity({name = "uranium-cannon-shell-explosion", position = {x = x, y = y}}) end if math.random(1,150) == 1 then entity.surface.create_entity({name = "blood-explosion-huge", position = {x = x, y = y}}) end if math.random(1,150) == 1 then entity.surface.create_entity({name = "big-artillery-explosion", position = {x = x, y = y}}) end end end end local function on_rocket_launched(event) local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket) local launched_fish_count = rocket_inventory.get_item_count("raw-fish") if launched_fish_count == 0 then return end global.fish_in_space = global.fish_in_space + launched_fish_count local i = get_rank() for _, player in pairs(game.connected_players) do fish_in_space_gui(player) end if not global.catplanet_goals[i].achieved then for _, player in pairs(game.connected_players) do player.play_sound{path = "utility/game_won", volume_modifier = 0.9} level_up_popup(player) end global.catplanet_goals[i].achieved = true fireworks(event.rocket_silo) end end local function init() global.fish_in_space = 0 global.catplanet_goals = { {goal = 0, rank = false, achieved = true}, {goal = 100, rank = "Copper", color = {r = 201, g = 133, b = 6}, msg = "You have saved the first container of fish!", msg2 = "However, this is only the beginning.", achieved = false}, {goal = 1000, rank = "Bronze", color = {r = 186, g = 115, b = 39}, msg = "Thankful for the fish, they sent back a toy mouse made of solid bronze!", msg2 = "They are demanding more.", achieved = false}, {goal = 10000, rank = "Silver", color = {r = 186, g = 178, b = 171}, msg = "In gratitude for the fish, they left you a silver furball!", msg2 = "They are still longing for more.", achieved = false}, {goal = 25000, rank = "Gold", color = {r = 255, g = 214, b = 33}, msg = "Pleased about the delivery, they sent back a golden audiotape with cat purrs.", msg2 = "They still demand more.", achieved = false}, {goal = 50000, rank = "Platinum", color = {r = 224, g = 223, b = 215}, msg = "To express their infinite love, they sent back a yarnball made of shiny material.", msg2 = "Defying all logic, they still demand more fish.", achieved = false}, {goal = 100000, rank = "Diamond", color = {r = 237, g = 236, b = 232}, msg = "A box arrives with a mewing kitten, it a has a diamond collar.", msg2 = "More fish? Why? What..", achieved = false}, {goal = 250000, rank = "Anti-matter", color = {r = 100, g = 100, b = 245}, msg = "The obese cat colapses and forms a black hole!", msg2 = ":obese:", achieved = false}, {goal = 500000, rank = "Black Hole", color = {r = 100, g = 100, b = 245}, msg = "A letter arrives, it reads: Go to bed hooman!", msg2 = "Not yet...", achieved = false}, {goal = 1000000, rank = "Blue Screen", color = {r = 100, g = 100, b = 245}, msg = "Cat error #4721", msg2 = "....", achieved = false}, {goal = 10000000, rank = "Blue Screen", color = {r = 100, g = 100, b = 245}, msg = "....", msg2 = "....", achieved = false} } end local function on_player_joined_game(event) if not global.fish_in_space then init() end local player = game.players[event.player_index] fish_in_space_gui(player) end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] local name = event.element.name if name == "fish_in_space_toggle" then local frame = player.gui.left["fish_in_space"] if frame then frame.destroy() else fish_in_space_gui(player) end end if name == "level_up_popup_close" then player.gui.center["level_up_popup"].destroy() end end event.add(defines.events.on_gui_click, on_gui_click) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_rocket_launched, on_rocket_launched)