--BITER BATTLES CONFIG-- local bb_config = { --Optional custom team names, can also be modified via "Team Manager" ['north_side_team_name'] = 'Team North', ['south_side_team_name'] = 'Team South', --TERRAIN OPTIONS-- ['match_mirror'] = false, --If both sides should match in terrain generation ['border_river_width'] = 36, --Approximate width of the horizontal impassable river seperating the teams. (values up to 100) ['builders_area'] = true, --Grant each side a peaceful direction with no nests and biters? ['random_scrap'] = true, --Generate harvestable scrap around worms randomly? --BITER SETTINGS-- ['max_active_biters'] = 1280, --Maximum total amount of attacking units per side. ['max_group_size'] = 288, --Maximum unit group size. ['biter_timeout'] = 162000, --Time it takes in ticks for an attacking unit to be deleted. This prevents perma stuck units. ['bitera_area_distance'] = 512, --Distance to the biter area. --CHEATY STARTS ['spawn_turrets_at_silo'] = false, --This spawns two turrets near the silo of each team. ['additional_starting_resources'] = false --This gives each starting player 10 burner-mining-drill to skip the start. } return bb_config