-- a map where you feed hungry boxes, which unlocks new territory, with even more hungry boxes by mewmew --CONFIGS local cell_size = 15 -- size of each territory to unlock local chance_to_receive_token = 0.35 -- chance of a hungry chest, dropping a token after unlocking, can be above 1 for multiple require 'modules.satellite_score' local Event = require 'utils.event' local Functions = require 'maps.expanse.functions' local GetNoise = require 'utils.get_noise' local Global = require 'utils.global' local Map_info = require 'modules.map_info' local expanse = {} Global.register( expanse, function(tbl) expanse = tbl end ) local function set_nauvis() local surface = game.surfaces[1] local map_gen_settings = surface.map_gen_settings map_gen_settings.autoplace_controls = { ['coal'] = {frequency = 10, size = 0.7, richness = 0.5}, ['stone'] = {frequency = 10, size = 0.7, richness = 0.5}, ['copper-ore'] = {frequency = 10, size = 0.7, richness = 0.75}, ['iron-ore'] = {frequency = 10, size = 0.7, richness = 1}, ['uranium-ore'] = {frequency = 10, size = 0.7, richness = 1}, ['crude-oil'] = {frequency = 20, size = 1.5, richness = 1.5}, ['trees'] = {frequency = 1.75, size = 1.25, richness = 1}, ['enemy-base'] = {frequency = 10, size = 2, richness = 1} } map_gen_settings.starting_area = 0.25 surface.map_gen_settings = map_gen_settings for chunk in surface.get_chunks() do surface.delete_chunk({chunk.x, chunk.y}) end end local function reset() expanse.grid = {} expanse.containers = {} local map_gen_settings = { ['water'] = 0, ['starting_area'] = 1, ['cliff_settings'] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}, ['default_enable_all_autoplace_controls'] = false, ['autoplace_settings'] = { ['entity'] = {treat_missing_as_default = false}, ['tile'] = {treat_missing_as_default = false}, ['decorative'] = {treat_missing_as_default = false} }, autoplace_controls = { ['coal'] = {frequency = 0, size = 0, richness = 0}, ['stone'] = {frequency = 0, size = 0, richness = 0}, ['copper-ore'] = {frequency = 0, size = 0, richness = 0}, ['iron-ore'] = {frequency = 0, size = 0, richness = 0}, ['uranium-ore'] = {frequency = 0, size = 0, richness = 0}, ['crude-oil'] = {frequency = 0, size = 0, richness = 0}, ['trees'] = {frequency = 0, size = 0, richness = 0}, ['enemy-base'] = {frequency = 0, size = 0, richness = 0} } } game.create_surface('expanse', map_gen_settings) if expanse.override_nauvis then set_nauvis() end local source_surface = game.surfaces[expanse.source_surface] source_surface.request_to_generate_chunks({x = 0, y = 0}, 4) source_surface.force_generate_chunk_requests() local surface = game.surfaces.expanse surface.request_to_generate_chunks({x = 0, y = 0}, 4) surface.force_generate_chunk_requests() for _, player in pairs(game.players) do player.teleport({-4, -4}, source_surface) end Functions.expand(expanse, {x = 0, y = 0}) for _, player in pairs(game.players) do player.teleport(surface.find_non_colliding_position('character', {expanse.square_size * 0.5, expanse.square_size * 0.5}, 8, 0.5), surface) end end local ores = {'copper-ore', 'iron-ore', 'stone', 'coal'} local function generate_ore(surface, left_top) local seed = game.surfaces[1].map_gen_settings.seed local left_top_x = left_top.x local left_top_y = left_top.y --Draw the mixed ore patches. for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = left_top_x + x, y = left_top_y + y} if surface.can_place_entity({name = 'iron-ore', position = pos}) then local noise = GetNoise('smol_areas', pos, seed) if math.abs(noise) > 0.78 then local amount = 500 + math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 2 local i = math.floor(noise * 40 + math.abs(pos.x) * 0.05) % 4 + 1 surface.create_entity({name = ores[i], position = pos, amount = amount}) end end end end end local function on_chunk_generated(event) local surface = event.surface if surface.name ~= 'expanse' then if expanse.override_nauvis then if surface.index == 1 then for _, e in pairs(surface.find_entities_filtered({area = event.area, name = {'iron-ore', 'copper-ore', 'coal', 'stone', 'uranium-ore'}})) do surface.create_entity({name = e.name, position = e.position, amount = 500 + math.sqrt(e.position.x ^ 2 + e.position.y ^ 2) * 2}) e.destroy() end generate_ore(surface, event.area.left_top) end end return end local left_top = event.area.left_top local tiles = {} local i = 1 if left_top.x == 0 and left_top.y == 0 then for x = 0, 31, 1 do for y = 0, 31, 1 do if x >= expanse.square_size or y >= expanse.square_size then tiles[i] = {name = 'out-of-map', position = {left_top.x + x, left_top.y + y}} i = i + 1 end end end else for x = 0, 31, 1 do for y = 0, 31, 1 do tiles[i] = {name = 'out-of-map', position = {left_top.x + x, left_top.y + y}} i = i + 1 end end end surface.set_tiles(tiles, true) end local function container_opened(event) local entity = event.entity if not entity then return end if not entity.valid then return end if not entity.unit_number then return end if entity.force.index ~= 3 then return end local expansion_position = Functions.set_container(expanse, entity) if expansion_position then local player = game.players[event.player_index] local colored_player_name = table.concat({'[color=', player.color.r * 0.6 + 0.35, ',', player.color.g * 0.6 + 0.35, ',', player.color.b * 0.6 + 0.35, ']', player.name, '[/color]'}) game.print(colored_player_name .. ' unlocked new grounds! [gps=' .. math.floor(expansion_position.x) .. ',' .. math.floor(expansion_position.y) .. ',expanse]') end end local function on_gui_opened(event) container_opened(event) end local function on_gui_closed(event) container_opened(event) end local inf_ores = {'iron-ore', 'iron-ore', 'copper-ore', 'coal'} local function infini_rock(entity) if entity.type ~= 'simple-entity' then return end local a = math.floor(expanse.square_size * 0.5) if entity.position.x == a and entity.position.y == a then entity.surface.create_entity({name = 'rock-big', position = {a, a}}) entity.surface.spill_item_stack(entity.position, {name = inf_ores[math.random(1, 4)], count = math.random(80, 160)}, true, nil, true) entity.surface.spill_item_stack(entity.position, {name = 'stone', count = math.random(15, 30)}, true, nil, true) end end local function infini_tree(entity) if entity.type ~= 'tree' then return end local a = math.floor(expanse.square_size * 0.5) if entity.position.x == a and entity.position.y == a - 1 then entity.surface.create_entity({name = 'tree-0' .. math.random(1, 9), position = {a, a - 1}}) end end local function infini_resource(event) local entity = event.entity if not entity.valid then return end infini_rock(entity) infini_tree(entity) end local function on_player_joined_game(event) local player = game.players[event.player_index] if player.online_time == 0 then local surface = game.surfaces.expanse player.teleport(surface.find_non_colliding_position('character', {expanse.square_size * 0.5, expanse.square_size * 0.5}, 32, 0.5), surface) end end local function on_player_left_game(event) local player = game.players[event.player_index] if not player.character then return end if not player.character.valid then return end local inventory = player.get_main_inventory() if not inventory then return end local removed_count = inventory.remove({name = 'small-plane', count = 999}) if removed_count > 0 then for _ = 1, removed_count, 1 do player.surface.spill_item_stack(player.position, {name = 'small-plane', count = 1}, false, nil, false) end game.print(player.name .. ' dropped their tokens! [gps=' .. math.floor(player.position.x) .. ',' .. math.floor(player.position.y) .. ',' .. player.surface.name .. ']') end end local function on_init() local T = Map_info.Pop_info() T.localised_category = 'expanse' T.main_caption_color = {r = 170, g = 170, b = 0} T.sub_caption_color = {r = 120, g = 120, b = 0} if not expanse.source_surface then expanse.source_surface = 'nauvis' end if not expanse.token_chance then expanse.token_chance = chance_to_receive_token end if not expanse.price_distance_modifier then expanse.price_distance_modifier = 0.006 end if not expanse.max_ore_price_modifier then expanse.max_ore_price_modifier = 0.33 end if not expanse.square_size then expanse.square_size = cell_size end expanse.override_nauvis = true -- adds custom mixed ores and raises frequency of resources game.map_settings.enemy_expansion.enabled = true game.map_settings.enemy_expansion.max_expansion_cooldown = 1800 game.map_settings.enemy_expansion.min_expansion_cooldown = 1800 game.map_settings.enemy_expansion.settler_group_max_size = 8 game.map_settings.enemy_expansion.settler_group_min_size = 16 game.map_settings.enemy_evolution.destroy_factor = 0.005 --Settings for cave miner --[[ expanse.override_nauvis = false expanse.token_chance = 0.75 expanse.price_distance_modifier = 0.0035 expanse.max_ore_price_modifier = 0.25 game.forces.player.technologies.landfill.researched = true ]] reset() end Event.on_init(on_init) Event.add(defines.events.on_chunk_generated, on_chunk_generated) Event.add(defines.events.on_entity_died, infini_resource) Event.add(defines.events.on_gui_closed, on_gui_closed) Event.add(defines.events.on_gui_opened, on_gui_opened) Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_player_left_game, on_player_left_game) Event.add(defines.events.on_pre_player_mined_item, infini_resource) Event.add(defines.events.on_robot_pre_mined, infini_resource)