local Public = {} local Team = require 'maps.biter_hatchery.team' local Server = require 'utils.server' function Public.spectate_button(player) if player.gui.top.spectate_button then return end local button = player.gui.top.add({type = 'button', name = 'spectate_button', caption = 'Spectate'}) button.style.font = 'default-bold' button.style.font_color = {r = 0.0, g = 0.0, b = 0.0} button.style.minimal_height = 38 button.style.minimal_width = 38 button.style.top_padding = 2 button.style.left_padding = 4 button.style.right_padding = 4 button.style.bottom_padding = 2 end function Public.unit_health_buttons(player) if player.gui.top.health_boost_west then return end local button = player.gui.top.add({type = 'sprite-button', name = 'health_boost_west', caption = 1, tooltip = 'Health modfier of west side biters.\nIncreases by feeding.'}) button.style.font = 'heading-1' button.style.font_color = {r = 0, g = 180, b = 0} button.style.minimal_height = 38 button.style.minimal_width = 78 button.style.padding = 2 button = player.gui.top.add({type = 'sprite-button', name = 'health_boost_east', caption = 1, tooltip = 'Health modfier of east side biters.\nIncreases by feeding.'}) button.style.font = 'heading-1' button.style.font_color = {r = 180, g = 180, b = 0} button.style.minimal_height = 38 button.style.minimal_width = 78 button.style.padding = 2 end function Public.update_health_boost_buttons(player) local gui = player.gui.top gui.health_boost_west.caption = math.round(global.map_forces.west.unit_health_boost * 100, 1) .. '%' gui.health_boost_east.caption = math.round(global.map_forces.east.unit_health_boost * 100, 1) .. '%' end local function create_spectate_confirmation(player) if player.gui.center.spectate_confirmation_frame then return end local frame = player.gui.center.add({type = 'frame', name = 'spectate_confirmation_frame', caption = 'Are you sure you want to spectate this round?'}) frame.style.font = 'default' frame.style.font_color = {r = 0.3, g = 0.65, b = 0.3} frame.add({type = 'button', name = 'confirm_spectate', caption = 'Spectate'}) frame.add({type = 'button', name = 'cancel_spectate', caption = 'Cancel'}) end function Public.rejoin_question(hatchery) if game.tick % 90 ~= 0 then return end for _, player in pairs(game.forces.spectator.players) do if not player.gui.center.rejoin_question_frame then local frame = player.gui.center.add({type = 'frame', name = 'rejoin_question_frame', caption = 'Rejoin the game?'}) frame.style.font = 'default' frame.style.font_color = {r = 0.3, g = 0.65, b = 0.3} frame.add({type = 'button', name = 'confirm_rejoin', caption = 'Rejoin'}) frame.add({type = 'button', name = 'cancel_rejoin', caption = 'Cancel'}) end end hatchery.reset_counter = hatchery.reset_counter + 1 local message = 'Biter Hatchery round #' .. hatchery.reset_counter .. ' has begun!' game.print(message, {180, 0, 250}) Server.to_discord_bold(table.concat {'*** ', message, ' ***'}) for _, player in pairs(game.connected_players) do player.play_sound {path = 'utility/new_objective', volume_modifier = 0.85} end hatchery.gamestate = 'game_in_progress' print(hatchery.gamestate) end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] if event.element.name == 'confirm_rejoin' then player.gui.center['rejoin_question_frame'].destroy() Team.assign_force_to_player(player) Team.teleport_player_to_spawn(player) Team.add_player_to_team(player) game.print(player.name .. ' has rejoined the game!') return end if event.element.name == 'cancel_rejoin' then player.gui.center['rejoin_question_frame'].destroy() return end if player.force.name == 'spectator' then return end if event.element.name == 'cancel_spectate' then player.gui.center['spectate_confirmation_frame'].destroy() return end if event.element.name == 'confirm_spectate' then player.gui.center['spectate_confirmation_frame'].destroy() Team.set_player_to_spectator(player) game.print(player.name .. ' has turned into a spectator ghost.') return end if event.element.name == 'spectate_button' then if player.gui.center['spectate_confirmation_frame'] then player.gui.center['spectate_confirmation_frame'].destroy() else create_spectate_confirmation(player) end return end end local event = require 'utils.event' event.add(defines.events.on_gui_click, on_gui_click) return Public