local simplex_noise = require 'utils.simplex_noise'.d2 local noises = { ['trees_01'] = {{modifier = 0.03, weight = 1}, {modifier = 0.05, weight = 0.3}, {modifier = 0.1, weight = 0.05}}, ['scrap_01'] = {{modifier = 0.04, weight = 1}, {modifier = 0.06, weight = 0.3}, {modifier = 0.08, weight = 0.1}} } local function get_noise(name, pos, seed) local noise = 0 local x = pos.x local y = pos.y if not x then x = pos[1] end if not y then y = pos[2] end for _, n in pairs(noises[name]) do noise = noise + simplex_noise(x * n.modifier, y * n.modifier, seed) * n.weight seed = seed + 10000 end return noise end return get_noise