[pirates] softmod_info_header_before_version_number==== Pirate Ship v softmod_info_header_after_version_number= === softmod_info_body_1=News and chat: getcomfy.eu/discord softmod_info_game_description_1=Game Description softmod_info_game_description_2=Set sail in this multiplayer scenario. Collect resources and fuel the ship in order to survive as many leagues as possible. The ship moves with code magic. Each crew has a captain, who performs actions such as deciding when the boat leaves. Doubloons can be spent at various markets throughout the game.\n\nGame progression is significantly slowed the smaller the crew.\n\n[font=default-bold]Win condition:[/font] Travel 1000 leagues.\n[font=default-bold]Lose condition:[/font] The ship runs out of fuel, or a cannon is destroyed. # softmod_info_bugs_1=Known issues # softmod_info_bugs_2=• softmod_info_new_players_1=For New Players softmod_info_new_players_2=Mine coal and other resources and bring them to the ship to keep things going, or try asking the captain for more specific tasks. softmod_info_tips_1=Features of the game that are hard to work out alone softmod_info_tips_2=• The captain can steer the boat from the crow's nest by placing 100 rail signals in one of the blue boxes.\n• Resources granted to the ship appear in the captain's cabin.\n• Charging a silo drains power from everything else on its network.\n• The quantity of ore available on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• The strength of attacks is proportional to the number of remaining nests. (The time-based rate of evolution is proportional to nests too, but destroying a nest will immediately jump evolution by most of the amount it 'would have' made had it survived.)\n• Lab productivity increases with each league.\n• item-on-ground entities on the deck are moved to the cabin when the boat moves, for performance reasons.\n• Commands: /ccolor gives you a fun color. /classinfo {classname} gives the description of the named class. To manage your class, use /take {classname} or /giveup. softmod_info_updates_1=Significant recent changes softmod_info_updates_2=v1.3.3\n• Fixed captain's buttons in crew GUI not working.\n• Added crude oil underneath pumpjacks that spawn with special structures.\n• When captain leaves game/crew, captainhood is first offered to random officer (afterwards it will cycle through crew members).\n\nv1.3.2\n• Fixed a case where class could remain taken when last player in crew left the game.\n• Fixed a case where buying a class upgrade would wrongly update the unlocked classes and cause some classes to be untakable\n• Classes that generate ore passively now don't generate ore when at sea.\n\nv1.3.1\n• Fixed quartermaster and its tooltip. Also buffed physical damage buff it provides to nearby players from 10% to 30%.\n• Slightly increased amount of items received from purchasing items in covered structure market\n\nv1.3\n• Hold chests are now destructible.\n• Fluid is now transportable between decks.\n• New classes, and new 'Class Window'.\n• Many other improvements, small features, and balance changes. softmod_info_credits_1=Credits softmod_info_credits_2=Pirate Ship designed and coded by thesixthroc. Updates from Piratux. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John softmod_info_credits_2_old=Softmod designed and written by thesixthroc. Comfy codebase help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints were contributed by Mattisso. Gold sprite by Clint Bellanger. Parrot sprites by @pixelthen.\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John thesixthroc_support_toast=Support Pirate Ship scenario design at ko-fi.com/thesixthroc softmod_info_body_promote=by thesixthroc softmod_info_body_promote_old2=patreon.com/thesixthroc softmod_info_body_clicky=Click to dismiss. separator_1=, separator_2= and notify_whisper=[Whisper] notify_parrot=Parrot: location_displayname_first_1=Fledgling Vale location_displayname_horseshoe_1=Shark Keys location_displayname_horseshoe_2=Little Keys location_displayname_horseshoe_3=Little Keys location_displayname_maze_1=Bewildering Maze location_displayname_radioactive_1=Abandoned Labs location_displayname_red_desert_1=Sandworm Caldera location_displayname_standard_1=Isle of Buried Treasure location_displayname_standard_variant_1=Secluded Dells location_displayname_swamp_1=Poisonous Fen location_displayname_walkways_1=Frozen Pools location_displayname_sea_1= location_displayname_dock_1=Dock location_displayname_lobby_1=Starting Dock parrot_set_sail_advice=Ready to sail to the next island? Click up top! parrot_hard_praise=Steel chests for steel players! Squawk! parrot_normal_praise=Iron chests for iron players! Squawk! parrot_fuel_warning=Fuel is low! parrot_silo_warning=The silo is attracting biters... parrot_0=We can wait here for as long as we like. parrot_night_warning=Did you know that biters deal more damage at night? parrot_boats_warning=200 leagues? I think we're being chased... parrot_kraken_warning=400 leagues coming up? What are those pink things I spy... parrot_radioactive_tip_1=We'll need uranium-235 to push away from this island... parrot_radioactive_tip_2=The biters don't care if we pollute here, but they evolve fast. parrot_maze_tip_1=Something seems wrong with our minimap. parrot_captain_first_time_in_cabin_hint=Squawk! Captains and officers can buy rail signals to steer the ship! parrot_cliff_explosive_tip=Cliff explosives? These look so powerful, they could blow away those annoying chests in the hold. Squawk! parrot_burried_treasure_tip=Squawk! If X marks the spot - find an item to dig with! difficulty_easy=Easy difficulty_normal=Normal difficutly_hard=Hard difficulty_nightmare=Nightmare notify_difficulty_vote=__1__ voted [color=__2__,__3__,__4__]for difficulty __5__[/color] notify_difficulty_change=Difficulty [color=__1__,__2__,__3__]changed to __4__[/color] daynightcycle_static=Static daynightcycle_slowcyclic=Slow Cyclic daynightcycle_cyclic=Cyclic daynightcycle_fastcyclic=Fast Cyclic daynightcycle_rapidcyclic=Rapid Cyclic ship_undocked_1=[font=heading-1]Ship undocked[/font] by captain. ship_undocked_2=[font=heading-1]Ship auto-undocked[/font]. Return to ship. ship_undocked_3=[font=heading-1]Ship auto-undocked[/font]. ship_set_off_to_next_island=[font=heading-1]Ship set sail[/font] for the next destination. crew_continue_on_freeplay=The run now continues on 'Freeplay'. victory_continue_reminder=If you wish to continue the game, click up top. plank=__1__ planked __2__! plank_error_invalid_player=Command error: Player is not a crewmember. plank_error_self=Command error: Can't plank yourself. tax=The captain taxed __1__. tax_error_nothing=Tax error: No coins or game-critical items found in crewmates' inventories or cursor stacks. respawn_speed_bonus_removed=Respawn speed bonus removed. respawn_speed_bonus_applied=Respawn speed bonus applied. find_map=__1__ found a map. Treasure location revealed. find_ghost=__1__ found a ghost. silo_destroyed=The silo was destroyed. research_notification=__1__ researched. destroyed_all_nests=All biter bases destroyed — escape cost removed. recover_offline_player_items=Offline player's items recovered to cabin. death_froze=__1__ froze to death. death_pushed_into_water_by_cannon=__1__ was pushed into water by a cannon. granted_rocket_launch=Rocket launched. granted_kraken_kill=Kraken killed. granted_periodic_barrel= granted_quest_complete=Quest completed. granted_1=__1__ __2__. granted_2=__1__ __2__, __3__. granted_3=__1__ __2__, __3__, __4__. approaching_destination=Approaching destination __1__, __2__. loading_destination=Loading destination __1__, __2__. steer_left=Steering portside... steer_right=Steering starboard... error_undock_too_early=Undock error: Can't undock in the first 10 seconds. error_undock_insufficient_resources=Undock error: Not enough resources stored in the captain's cabin. error_cabin_full=Sadly, there wasn't space in the cabin for all of your reward. error_build_undergrounds_on_boat=Build error: Undergrounds can't be built on the boat, due to conflicts with the boat movement code. error_cant_carry_barrels=Recipe error: Barrels are too heavy to carry back to the ship. Try another way. error_disembark=Now is no time to disembark. quest_structure_market_1=Requires __1__x quest_structure_market_2=(item components will be quest_structure_market_3=refunded upon completion) quest_structure_furnace_1=Requires quest_structure_furnace_2=(the furnace breaks quest_structure_furnace_3=delivered items down quest_structure_furnace_4=into components) market_description_upgrade_power=Upgrade the ship's passive power generators. market_description_upgrade_hold=Purchase an extra hold. market_description_upgrade_merchants=Unlock merchant ships on future islands. market_description_upgrade_rockets=Unlock the sale of rockets at island markets. market_description_purchase_class=Purchase the class __1__. market_description_extra_time_at_sea=Relax at sea: Increase the next destination's loading time by 60 seconds. market_event_sell=__1__ sold __2__ for __3__. market_event_trade=__1__ traded away __2__ for __3__. market_event_buy=__1__ bought __2__ for __3__. extra_time_at_sea=extra time at sea market_error_not_captain=Purchase error: You need to be a captain or officer to buy this. market_error_not_captain_or_officer=Purchase error: You need to be a captain or officer to buy this. market_error_maximum_loading_time=Purchase error: Reached the maximum allowed loading time. repaired_cannons=[font=heading-1]__1__ repaired the ship's cannons.[/font] upgraded_cannons=[font=heading-1]__1__ repaired and upgraded the ship's cannons.[/font] upgrade_hold=[font=heading-1]__1__ upgraded the ship's hold.[/font] upgrade_power=[font=heading-1]__1__ upgraded the ship's power.[/font] upgrade_merchants=[font=heading-1]__1__ unlocked merchant ships at future islands.[/font] upgrade_rockets=[font=heading-1]__1__ unlocked the sale of rockets at future quest markets.[/font] upgrade_hold_crowsnest_form=Extra Hold upgrade_power_crowsnest_form=Power upgrade_merchants_crowsnest_form=Unlock Merchants upgrade_rockets_crowsnest_form=Unlock Rockets hold_connections_label_inactive=inactive hold_connections_label_to=to -__1__ hold_connections_label_from=from -__1__ surface_label_cabin=Captain's Cabin surface_label_crowsnest=Crow's Nest surface_label_hold_nth=Ship's Hold: -__1__ surface_label_hold=Ship's Hold role_officer=Officer role_officer_description=Assigned by the captain, officers can use the Captain's shop and access privileged chests. role_captain=Captain role_captain_description=Has executive power to undock the ship, purchase items, and various other special actions. When the game assigns a captain, it gives priority to those who have been playing the longest as a non-captain. class_obtainable=Class is obtainable. class_unobtainable=Class was disabled and is unobtainable. class_definition_for=Class definition for class_deckhand=Deckhand # class_deckhand_explanation=They move faster and generate ore for the cabin whilst onboard above deck. class_deckhand_explanation_advanced=They move __1__% times faster and generate ore (with current crew size +__2__ every __3__ seconds) for the cabin whilst onboard above deck. class_fisherman=Fisherman # class_fisherman_explanation=They fish at greater distance. class_fisherman_explanation_advanced=They fish (as well as reach objects as side effect) at greater distance (__1__ extra tile range). class_scout=Scout # class_scout_explanation=They are faster, but frail and deal less damage. class_scout_explanation_advanced=They move __1__% times faster, but receive __2__% more damage and deal __3__% less damage. class_samurai=Samurai # class_samurai_explanation=They are tough, and *with no weapon equipped* fight well by melee, but poorly otherwise. class_samurai_explanation_advanced=They receive __1__% less damage, and with no weapon equipped do extra __2__ damage in melee (scales with 'physical projectile damage' research bonuses), but deal __3__% less damage otherwise.\nIf the damage dealt in melee is an overkill, the remaining damage splashes onto nearby enemies. class_merchant=Merchant # class_merchant_explanation=They generate 50 doubloons per league. class_merchant_explanation_advanced=They generate 50 doubloons per league. class_shoresman=Shoresman # class_shoresman_explanation=They move slightly faster and generate ore for the cabin whilst offboard. class_shoresman_explanation_advanced=They move __1__% times faster and generate ore (with current crew size +__2__ every __3__ seconds) for the cabin whilst offboard. class_boatswain=Boatswain # class_boatswain_explanation=They move faster and generate ore for the cabin whilst below deck. class_boatswain_explanation_advanced=They move __1__% times faster and generate ore (with current crew size +__2__ every __3__ seconds) for the cabin whilst below deck. class_prospector=Prospector # class_prospector_explanation=They find more resources when handmining. class_prospector_explanation_advanced=They find more resources when handmining. class_lumberjack=Lumberjack # class_lumberjack_explanation=They find more resources when chopping trees. class_lumberjack_explanation_advanced=They find ores and more coins when chopping trees. class_master_angler=Master Angler # class_master_angler_explanation=They fish at much greater distance, and catch more. class_master_angler_explanation_advanced=They fish at much greater distance (__1__ extra tile range), and catch more (+__2__ fish and +__3__ coins). class_wood_lord=Lord of the Woods # class_wood_lord_explanation=They find many more resources when chopping trees. class_wood_lord_explanation_advanced=They find many more resources when chopping trees. class_chief_excavator=Chief Excavator # class_chief_excavator_explanation=They find many more resources when handmining. class_chief_excavator_explanation_advanced=They find many more resources when handmining. class_hatamoto=Hatamoto # class_hatamoto_explanation=They are very tough, and *with no weapon equipped* fight well by melee, but poorly otherwise. class_hatamoto_explanation_advanced=They receive __1__% less damage, and with no weapon equipped do extra __2__ damage in melee (scales with 'physical projectile damage' research bonuses), but deal __3__% less damage otherwise.\nIf the damage dealt in melee is an overkill, the remaining damage splashes onto nearby enemies. class_iron_leg=Iron Leg # class_iron_leg_explanation=They are very resistant to damage when carrying 3000 iron ore. class_iron_leg_explanation_advanced=They receive __1__% less damage when carrying at least __2__ iron ore. class_quartermaster=Quartermaster # class_quartermaster_explanation=Nearby crewmates get +10% physical attack and generate ore for the cabin. class_quartermaster_explanation_advanced=Nearby crewmates (at __1__ tile radius) get +__2__% physical attack bonus and generate ore for the cabin (ore amount depends on nearby crewmate count). class_dredger=Dredger # class_dredger_explanation=They find surprising items when they fish. class_dredger_explanation_advanced=They inherit the previous class bonuses and find surprising items when they fish. class_smoldering=Smoldering # class_smoldering_explanation=They periodically convert wood into coal, if they have less than 50 coal. class_smoldering_explanation_advanced=They periodically convert wood into coal, if they have less than 50 coal. class_gourmet=Gourmet # class_gourmet_explanation=They generate ore for the cabin by eating fish in fancy locations. class_gourmet_explanation_advanced=They generate ore for the cabin by eating fish in fancy locations. class_chief=Chief class_chief_explanation_advanced=They cook meat of defeated enemies and turn it into something tasty. class_roc_eater=Roc Eater class_roc_eater_explanation_advanced=When eating fish, if they have stone furnaces in their inventory, they will eat those instead.\nIn addition, they receive __1__% less damage. class_soldier=Soldier class_soldier_explanation_advanced=When eating fish, they have __1__% chance to summon defender to protect them. class_veteran=Veteran class_veteran_explanation_advanced=When eating fish, they have __1__% chance to summon destroyer to protect them.\nIn addition, they have __2__% chance to slow the enemy that hits them. class_explanation=__1__: __2__ class_explanation_upgraded_class=__1__: An upgrade of __2__. __3__ class_purchase=__1__ bought the class __2__. ([font=scenario-message-dialog]__3__[/font]) class_upgrade=__1__ upgraded their class from __2__ to __3__ ([font=scenario-message-dialog]__4__[/font]). # class_take_spare=__1__ took the spare class __2__. ([font=scenario-message-dialog]__3__[/font]) # class_give_spare=A spare __1__ class with given to __2__. ([font=scenario-message-dialog]__3__[/font]) # class_give_up=__1__ gave up __2__. # class_becomes_spare=A __1__ class is now spare. # class_give_up_error_no_class=Class error: You don't have any class to give up. # class_revoke=__1__ revoked __2__ from __3__. class_purchase_error_prerequisite_class=Class purchase error: You need to be a __1__ to buy this. roles_confirm_captain=__1__ accepted the role of captain. roles_confirm_captain_error_1=Command error: You're not the captain. roles_confirm_captain_error_2=Command error: You're not temporary, so you don't need to accept. roles_renounce_captain=__1__ renounces their title of captain. roles_renounce_captain_error_1=Command error: But you're the only crew member... roles_pass_captainhood=__1__ has passed their title of captain to __2__. roles_lose_captainhood_by_afk=__1__ was afk. roles_ask_player_about_captainhood_variant_1=__1__, would you like to be captain? If yes say /ok roles_ask_player_about_captainhood_variant_2=__1__, captain? If yes say /ok roles_ask_player_about_captainhood_variant_3=__1__, is it your turn to be captain? If yes say /ok roles_make_officer=__1__ made __2__ an officer. roles_make_officer_error_1=Command error: Player is invalid. roles_make_officer_error_2=Command error: Can't promote yourself to officer. roles_make_officer_error_3=Command error: Player is not a crewmember. roles_unmake_officer=__1__ removed __2__ from officer status. roles_unmake_officer_error_1=Command error: Player isn't an officer. roles_unmake_officer_error_2=Command error: Player isn't a crewmember. roles_resign_officer=__1__ resigned from officer status. roles_notify_looking_for_captain=Looking for a suitable captain... warn_nearly_afk_captain=Note: If you go idle as captain for too long, the role passes to another crewmember. # error_class_assign_redundant=Class error: You're already a __1__. # error_class_assign_unavailable_class=Class error: No spare class of that type is available. personal_join_string_1=You have joined the crew '__1__' [Capacity __2__]. personal_join_string_2=You have joined the crew '__1__' [Capacity __2__, Difficulty [color=__3__,__4__,__5__] __6__[/color]]. goto_oldest_crew_with_large_capacity=There are multiple crews on this server. You have been placed in the oldest crew with large capacity. goto_oldest_crew=There are multiple crews on this server. You have been placed in the oldest. choose_chat_color=__1__ chose the color __2__ randomize_chat_color=__1__'s color randomized to __2__ crew_to_spectator=__1__ left the crew to become a spectator. lobby_to_spectator=__1__ joined as a spectator. lobby_to_spectator_2=__1__ left the lobby to spectate __2__. spectator_to_lobby=__1__ stopped spectating and returned to the lobby. lobby_to_crew=__1__ joined the crew. lobby_to_crew_2=__1__ left the lobby to join __2__. crew_leave=__1__ left the crew. crew_launch=[__1__] Launched. crew_disband=[__1__] Disbanded after __2__. proposal_propose=__1__ proposed the run __2__ [Capacity __3__]. proposal_retracted=Proposal __1__ retracted. proposal_abandoned=Proposal __1__ abandoned. loading_new_game=Loading new game... crew_summon=Crew summoned. crew_disbanded=__1__ disbanded __2__ after __3__. victory=Victory, on v__1__, __2__, capacity __3__. Playtime: [font=default-large-semibold]__4__[/font] since 1st island. Crewmembers: __5__ loss_cannon_destroyed=Game over — cannon destroyed. loss_out_of_fuel=Game over — out of fuel. loss_silo_destroyed=Game over — silo destroyed. loss_silo_destroyed_before_necessary_launch=Game over — silo destroyed before a necessary launch. loss_rest_of_message_long=Playtime: __1__ since 1st island. Crewmembers: __2__ loss_rest_of_message_short=Playtime: __1__ since 1st island. highscore_heading_crew=Crew highscore_heading_captain=Captain highscore_heading_captain_tooltip=The player who spent the longest as captain between leagues 0 and 1000 (exclusive). highscore_heading_completion=Completion highscore_heading_leagues=Leagues highscore_heading_version=Version highscore_heading_difficulty=Difficulty highscore_heading_peak_players=PeakPlayers proposal_displayform=__1__ — __2__ run_displayform= __2__ crewmember_displayform=[color=__2__,__3__,__4__]__5__[/color] [color=1,1,1]__6__[/color] capacity_tooltip=Capacity. Sets the maximum number of crewmembers allowed. difficulty_tooltip=Difficulty.\n\nHigher difficulties have higher pollution and evo, higher biter damage, lower gold loot, but higher chest loot, along with small effects on the time per island, quest requirements, and silo position.\n\nDifficulty also determines the material the ship is made out of. mode_tooltip=Mode. auto_undock_tooltip=The maximum time to stay at this location.\n\nOnce this time is reached, the boat undocks automatically. The captain can choose to leave earlier by pressing this button (or typing /undock). atsea_loading_tooltip=The next destination is loading. leave_anytime_tooltip=The captain chooses when to undock the ship.\n\nThey can undock by pressing this button. atsea_waiting_tooltip=The ship pauses after each destination. When the captain is ready, they can click this button to proceed. resources_needed_tooltip_0=At the next destination, these resources will be needed in order to undock. resources_needed_tooltip_1=At the next destination, these resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero. resources_needed_tooltip_2=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nCost on arrival: __1__\nLeaving now will spend: __2__ resources_needed_tooltip_3=The captain can undock by clicking this button, but only if enough resources are stored in the captain's cabin. resources_needed_tooltip_0_rocketvariant=At the next destination, these resources will be needed in order to undock.\n\nThe silo represents a rocket launch rather than a resource. resources_needed_tooltip_1_rocketvariant=At the next destination, these resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero.\n\nThe silo represents a rocket launch rather than a resource. resources_needed_tooltip_2_rocketvariant=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource.\n\nnCost on arrival: __1__\nLeaving now will spend: __2__ resources_needed_tooltip_3_rocketvariant=The captain can undock by clicking this button, but only if enough resources are stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource. fuel_tooltip=Stored fuel: __1__.\n\nTo store more, send coal to the captain's cabin. If the ship runs out of fuel, the crew loses. gui_crew_window_buttons_quit_crew=Quit Crew gui_crew_window_buttons_quit_crew_tooltip=Return to the lobby. gui_crew_window_buttons_quit_spectators=Return to Lobby gui_crew_window_buttons_join_crew=Join Crew gui_crew_window_buttons_join_spectators=Spectate gui_crew_window_buttons_join_spectators_tooltip=You won't be able to rejoin the crew for a short while after you do this. gui_crew_window_crewmembers=Crew Members # gui_crew_window_crewmembers_give_up_class=Give Up Class # gui_crew_window_crewmembers_give_up_class_tooltip=Give Up Class gui_crew_window_crewmembers_resign_as_officer=Resign as Officer gui_crew_window_crewmembers_resign_as_officer_tooltip=Give up the officer role. gui_crew_window_spectators=Spectators gui_crew_window_vote_for_difficulty=Vote for Difficulty # gui_crew_window_spare_classes=Spare Classes # gui_crew_window_assign_class_button=Give class: __1__ # gui_crew_window_assign_class_button_tooltip=Give the selected player the class __1__.\n\n Class description: __2__ # gui_crew_window_selfassign_class_button=Take class: __1__ # gui_crew_window_selfassign_class_button_tooltip=Give yourself the spare class __1__.\n\n Class description: __2__ gui_crew_window_captains_actions=Captain's Actions gui_crew_window_captains_actions_disband_crew=Disband Crew gui_crew_window_captains_actions_disband_crew_tooltip=End the run. You will be prompted again after clicking. gui_crew_window_captains_actions_disband_crew_check=ARE YOU SURE? gui_crew_window_captains_actions_disband_crew_check_tooltip=Click again to disband the crew. gui_crew_window_captains_actions_renounce_title=Renounce Captainhood gui_crew_window_captains_actions_renounce_title_tooltip=You will no longer be captain, and the role will be passed around until a crewmember takes it. gui_crew_window_captains_actions_pass_title=Pass Captain To gui_crew_window_captains_actions_pass_title_tooltip=Make the selected crewmember into the Captain. gui_crew_window_captains_actions_plank=Plank (Make Spectator) gui_crew_window_captains_actions_plank_tooltip=The player will be returned to the lobby and can't join your crew for a while. (or use /plank {player}) gui_crew_window_captains_actions_make_officer=Make Officer gui_crew_window_captains_actions_make_officer_tooltip=Make this player an Officer. (or use /officer {player}) gui_crew_window_captains_actions_unmake_officer=Unmake Officer gui_crew_window_captains_actions_unmake_officer_tooltip=Remove this player as an Officer. (or use /officer {player}) # gui_crew_window_captains_actions_revoke_class=Revoke Class # gui_crew_window_captains_actions_revoke_class_tooltip=Put this player's class back in the Spare Classes pool. gui_crew_window_captains_actions_summon_crew=Summon Crew to Ship gui_crew_window_captains_actions_summon_crew_tooltip=Teleport crewmembers to the ship. gui_crew_window_captains_actions_tax=Tax Crew gui_crew_window_captains_actions_tax_tooltip=For each non-officer in your crew, take __1__% of their doubloons (and their other game-critical items). (or use /tax) gui_crew_window_captains_actions_undock_tip=To undock, use the top toolbar. gui_crew_window_crew_age=Age: __1__ gui_crew_window_crew_capacity_and_difficulty=__1__, Capacity __2__. gui_crew_window_crew_count=Crew Members (__1__) gui_classes=Classes gui_classes_available_classes=Available classes gui_classes_taken_by=Taken by gui_classes_actions=Actions gui_classes_take=Take gui_classes_drop=Drop gui_classes_take_enabled_tooltip=Equip the class to receive bonuses! gui_classes_take_disabled_tooltip=This class is currently in use by someone gui_classes_drop_tooltip=Unequip the class to allow someone else to take it gui_evo_tooltip_1=Local Biter Evolution: __1__ gui_evo_tooltip_2=Leagues: __1__ gui_evo_tooltip_3=Kraken: __1__ gui_evo_tooltip_4=Time: __1__ gui_evo_tooltip_5=Silo: __1__ gui_evo_tooltip_6=Nests: __1__ gui_evo_tooltip_7=Sandwurms: __1__ gui_info_info=Info gui_info_updates=Updates gui_info_tips=Tips gui_info_credits=Credits gui_fuel_1=Fuel: gui_minimap_tooltip=LMB: Zoom in.\nRMB: Zoom out.\nMMB: Scale window. gui_minimap_outside_view=Outside View gui_minimap_switch_left=Auto Show Map — On gui_minimap_switch_right=Off gui_progress=Progress gui_progress_distance_travelled=Distance travelled: gui_progress_leagues=__1__ leagues gui_progress_current_location=Current location: __1__ gui_progress_time_of_day=Time of day: __1__ gui_runs_play=Play gui_runs_ongoing_runs=Ongoing Runs gui_runs_ongoing_runs_helpful_tip=To join a run, first select it in the table below. gui_runs_ongoing_runs_spectate=Spectate gui_runs_ongoing_runs_join_crew=Join Crew gui_runs_ongoing_runs_return_to_lobby=Return to Lobby gui_runs_ongoing_runs_hop_on_board=Hop on board. gui_runs_proposals=Proposals gui_runs_proposals_endorse_proposal=Endorse Proposal gui_runs_proposals_retract_endorsement=Retract Endorsement gui_runs_proposals_abandon_proposal=Abandon Proposal gui_runs_proposal_maker_run_name=Run name gui_runs_proposal_maker_run_name_2=Name gui_runs_proposal_maker_capacity=Capacity gui_runs_proposal_maker_capacity_disabled=This capacity setting isn't available at the moment. gui_runs_proposal_maker_propose=Propose gui_runs_proposal_maker_no_limit=No limit gui_runs_launch=Launch run gui_runs_launch_error_1=Gather endorsements from more pirates. gui_runs_launch_error_2=The number of concurrent runs on the server has reached the cap set by the admins. gui_runs_launch_error_3=Can't launch; at least one run needs high player capacity. gui_runs_launch_error_4=No sloops available. Join an existing run instead. gui_runs_wait_to_join=Wait to join... __1__ gui_info_main_tooltip=Notes and updates on Pirate Ship. gui_crews=Crews gui_crews_main_tooltip=View the ongoing runs, and make proposals for new ones. gui_minimap_main_tooltip=View the outside world. gui_etaframe_board_warning=RETURN TO SHIP gui_etaframe_board_warning_tooltip=Probably time to board... gui_etaframe_autoundock=Auto-undock: gui_etaframe_arriving_in=Arriving in gui_etaframe_atsea_waiting=Captain — Click here to Sail gui_etaframe_undock=Undock: gui_etaframe_anytime=Anytime gui_etaframe_nest_escape_cost=Next escape cost: gui_etaframe_to_escape_store=To escape, store gui_etaframe_or_store=Or store gui_etaframe_rocket_requirement_tooltip=Launch a rocket gui_etaframe_undock_are_you_sure=Undock — Are you sure? gui_etaframe_launched=Launched: gui_etaframe_launched_tooltip=This island's rocket has launched, and this is the reward. gui_etaframe_launching=The rocket is launching... gui_etaframe_charge=Charge: gui_etaframe_charge_tooltip=Rocket silo charge: __1__/__2__ GJ\n\nFully charge the silo to launch a rocket, gaining both doubloons and fuel. gui_questframe=Island Quest: gui_questframe_fail=Fail gui_questframe_ok=OK gui_questframe_complete_tooltip=This island's quest is complete, and this is the reward. gui_questframe_time=Island Quest: Time\n\nLaunch a rocket before the countdown completes for a bonus. gui_questframe_worms=Island Quest: Worms\n\nKill enough worms for a bonus. gui_questframe_find=Island Quest: Ghosts\n\nFind the ghosts for a bonus. gui_questframe_resourceflow=Island Quest: Resource Flow\n\nAchieve a production rate of a particular item for a bonus. gui_questframe_resourcecount=Island Quest: Item Production\n\nSimply complete production of these items for a bonus, anywhere on the map. gui_questframe_nodamage=Island Quest: No Damage\n\nLaunch a rocket without the silo taking damage. gui_crew_tooltip_1=Your Crew\n\nPerform crew actions. Captains can manage crew and its members here. gui_crew_tooltip_2=Your Crew\n\nYou're a free agent, so there's nothing to do here. gui_classes_tooltip_1=Classes\n\nView and take the classes you've unlocked.\nClasses will start to appear in the list as you unlock them. gui_classes_tooltip_2=Classes\n\nYou're a free agent, so there's nothing to do here. gui_progress_tooltip=Progress: __1__ leagues.\n\nTravel __2__ leagues to win the game. gui_close_button=Close cmd_notify_set_max_crews=The maximum number of concurrent crews has been set to __1__. cmd_error_not_admin=[ERROR] Only admins are allowed to run this command! cmd_error_not_captain=[ERROR] Only captains are allowed to run this command! cmd_error_invalid_player_name=[ERROR] Player __1__ not found. cmd_error_invalid_class_name=[ERROR] Class __1__ not found. cmd_error_color_not_found=[ERROR] Color __1__ not found. cmd_explain_set_max_crews=is an admin command to set the maximum number of concurrent crews allowed on the server. cmd_explain_sail=is an admin command to set the ship sailing after an island, in case there's a problem with the captain doing so. cmd_explain_setcaptain={player} is an admin command to set the crew's captain to {player}. cmd_explain_summoncrew=is an admin command to summon the crew to the ship. cmd_explain_ok=is used to accept captainhood. cmd_explain_classinfo={class name} returns the definition of the named class. # cmd_explain_classinfofull={class name} returns detailed definition of the named class. cmd_explain_take={class name} takes a spare class with the given name for yourself. cmd_explain_giveup=gives up your current class, making it available for others. cmd_explain_ccolor=is an extension to the built-in /color command, with more colors. cmd_explain_plank={player} is a captain command to remove a player by making them a spectator. cmd_explain_officer={player} is a captain command to make a player into an officer, or remove them as one. cmd_explain_undock=is a captain command to undock the ship. cmd_explain_tax=is a captain command to take a quarter of all coins, plus other game-critical items from the crew, into your inventory. cmd_explain_dev=is a dev command.