local event = require 'utils.event' local main_caption = " --Island Troopers-- " local sub_caption = " " local info = [[ You are stranded on this coastal planet and your mission is to get out of here. The peaceful inhabitants live in the sea and are plagued by bugs. They need your help! They will send you the bugs along with the seabed to the surface. If you eliminate the bugs, you will receive credits as a thank-you for removing the bugs. With the credits you can buy raw materials from requirement boxes. These can already be found on the coast. Be careful! Over time, residents will send stronger bugs to the surface! Turrets unfortunately malfunction in this world. Any container bearing dangerous goods, like ammo, grenades or barrels, causes heavy explosions when it breaks. Maybe this can be used to our advantage. --Good Luck Troopers-- ]] local function create_map_intro_button(player) if player.gui.top["map_intro_button"] then return end local b = player.gui.top.add({type = "sprite-button", caption = "?", name = "map_intro_button", tooltip = "Map Info"}) b.style.font_color = {r=0.11, g=0.8, b=0.44} b.style.font = "heading-1" b.style.minimal_height = 38 b.style.minimal_width = 38 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 end local function create_map_intro(player) if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"} local t = frame.add {type = "table", column_count = 1} local tt = t.add {type = "table", column_count = 3} local l = tt.add {type = "label", caption = main_caption} l.style.font = "heading-1" l.style.font_color = {r=0.11, g=0.8, b=0.44} local l = tt.add {type = "label", caption = sub_caption} l.style.font = "heading-2" l.style.font_color = {r=0.33, g=0.66, b=0.9} l.style.minimal_width = 385 local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"} b.style.font = "heading-2" b.style.minimal_height = 30 b.style.minimal_width = 30 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 local tt = t.add {type = "table", column_count = 1} local frame = t.add {type = "frame"} local l = frame.add {type = "label", caption = info} l.style.single_line = false l.style.font = "heading-2" l.style.font_color = {r=0.75, g=0.8, b=0.8} l.style.minimal_width = 480 end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() return end if event.element.name == "map_intro_button" then if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() else create_map_intro(player) end return end end local function on_player_joined_game(event) local player = game.players[event.player_index] create_map_intro_button(player) if player.online_time == 0 then create_map_intro(player) end end event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_gui_click, on_gui_click)