local blacklist = { ['cliff'] = true, ['item-entity'] = true } local function on_marked_for_deconstruction(event) local entity = event.entity if not entity.valid then return end if not event.player_index then return end if entity.force.name ~= 'neutral' then return end if blacklist[entity.type] then return end entity.cancel_deconstruction(game.players[event.player_index].force.name) end local Event = require 'utils.event' Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)