local boss_biter = {} local math_random = math.random local radius = 6 local targets = {} local acid_splashes = { ["big-biter"] = "acid-stream-worm-medium", ["behemoth-biter"] = "acid-stream-worm-big", ["big-spitter"] = "acid-stream-worm-medium", ["behemoth-spitter"] = "acid-stream-worm-big" } local acid_lines = { ["big-spitter"] = "acid-stream-spitter-medium", ["behemoth-spitter"] = "acid-stream-spitter-big" } for x = radius * -1, radius, 1 do for y = radius * -1, radius, 1 do if math.sqrt(x^2 + y^2) <= radius then targets[#targets + 1] = {x = x, y = y} end end end local function acid_nova(event) for _ = 1, math.random(16, 32) do local i = math.random(1, #targets) event.entity.surface.create_entity({ name = acid_splashes[event.entity.name], position = event.entity.position, force = event.entity.force.name, source = event.entity.position, target = {x = event.entity.position.x + targets[i].x, y = event.entity.position.y + targets[i].y}, max_range = radius, speed = 0.001 }) end end boss_biter.died = function(event) if acid_splashes[event.entity.name] then acid_nova(event) end if global.acid_lines_delay[event.entity.unit_number] then global.acid_lines_delay[event.entity.unit_number] = nil end global.boss_biters[event.entity.unit_number] = nil end local function acid_line(surface, name, source, target) local distance = math.sqrt((source.x - target.x) ^ 2 + (source.y - target.y) ^ 2) if distance > 16 then return false end local modifier = {(target.x - source.x) / distance, (target.y - source.y) / distance} local position = {source.x, source.y} for i = 1, distance + 4, 1 do if math_random(1,3) == 1 then surface.create_entity({ name = name, position = source, force = "enemy", source = source, target = position, max_range = 25, speed = 1 }) end position = {position[1] + modifier[1], position[2] + modifier[2]} end return true end boss_biter.damaged_entity = function(event) if acid_lines[event.cause.name] then if not global.acid_lines_delay[event.cause.unit_number] then global.acid_lines_delay[event.cause.unit_number] = 0 end if global.acid_lines_delay[event.cause.unit_number] < game.tick then if acid_line(event.cause.surface, acid_lines[event.cause.name], event.cause.position, event.entity.position) then global.acid_lines_delay[event.cause.unit_number] = game.tick + 180 end end end end return boss_biter