-- Disables all hand-crafting recipes and spawns a assembling-machine-2 close to spawn --- by Quadrum -- "would make it so there is only 1 crafting machine that can not be mined and players have to fight over what it is making in the beginning" ~mewmew local function disable_recipe(recipe, force) force.set_hand_crafting_disabled_for_recipe(recipe.name, 1) end local function on_player_joined_game(event) if game.tick == 0 then local surface = game.surfaces[1]; local power_source = surface.create_entity({name = "solar-panel", position={x=-4,y=3}, force="player"}); power_source.destructible = false; power_source.minable = true; local power_pole = surface.create_entity({name = "small-electric-pole", position={x=-4,y=1}, force="player"}); power_pole.destructible = false; power_pole.minable = true; local assembler = surface.create_entity({name="assembling-machine-2", position={x=-4,y=-1}, force="player"}); e.destructible = false; e.minable = false; e.operable = true; end end local function on_pre_player_crafted_item(event) local recipe = event.recipe local player = game.players[event.player_index] local count = event.queued_count player.cancel_crafting({index=1, count=count}) disable_recipe(recipe, player.force) end local Event = require "utils.event" Event.on_init(on_init) Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_pre_player_crafted_item, on_pre_player_crafted_item)