local Public = {} local math_random = math.random local math_floor = math.floor local Table = require 'modules.scrap_towny_ffa.table' function Public.reproduce() local ffatable = Table.get_table() for _, town_center in pairs(ffatable.town_centers) do local surface = town_center.market.surface local position = town_center.market.position local fishes = surface.find_entities_filtered({ name = "fish", position = position, radius = 27 }) if #fishes == 0 then return end if #fishes >= 100 then return end -- pick a random fish local t = math_random(1, #fishes) local fish = fishes[t] -- test against all other fishes local guppy = false for i, f in pairs(fishes) do if i ~= t then if math_floor(fish.position.x) == math_floor(f.position.x) and math_floor(fish.position.y) == math_floor(f.position.y) then guppy = true end end end if guppy == true then --log("fish spawn {" .. fish.position.x .. "," .. fish.position.y .. "}") surface.create_entity({ name = "water-splash", position = fish.position }) surface.create_entity({ name = "fish", position = fish.position }) end end end local function on_player_used_capsule(event) if event.item.name ~= "raw-fish" then return end local player = game.players[event.player_index] local surface = player.surface local position = event.position local tile = player.surface.get_tile(position.x, position.y) -- return back some of the health if not healthy if player.character.health < 250 then player.surface.play_sound({ path = "utility/armor_insert", position = player.position, volume_modifier = 1 }) return end -- if using fish on water if tile.name == "water" and tile.name == "water-green" and tile.name == "deepwater" and tile.name == "deepwater-green" then -- get the count of fish in the water nearby and test if can be repopulated local fishes = surface.find_entities_filtered({ name = "fish", position = position, radius = 27 }) if #fishes < 12 then surface.create_entity({ name = "water-splash", position = position }) surface.create_entity({ name = "fish", position = position }) surface.play_sound({ path = "utility/achievement_unlocked", position = player.position, volume_modifier = 1 }) return end end -- otherwise return the fish and make no sound player.insert({ name = "raw-fish", count = 1 }) end local Event = require 'utils.event' Event.add(defines.events.on_player_used_capsule, on_player_used_capsule) return Public