local Event = require 'utils.event' local function set_pause() game.tick_paused = true end local function resume_game() local player_count = #game.connected_players if player_count <= 1 then game.tick_paused = false end end local function player_left() local player_count = #game.connected_players if player_count == 0 then set_pause() end end local function player_joined() resume_game() end Event.add( defines.events.on_player_joined_game, function() if _DEBUG then -- we're debugging, don't do anything. return end player_joined() end ) Event.add( defines.events.on_player_left_game, function() if _DEBUG then -- we're debugging, don't do anything. return end player_left() end )