--BITER BATTLES CONFIG-- bb_config = { --TEAM SETTINGS-- ["team_balancing"] = true, --Should players only be able to join a team that has less or equal members than the opposing team? ["only_admins_vote"] = false, --Are only admins able to vote on the global difficulty? --Optional custom team names, can also be modified via "Team Manager" ["north_side_team_name"] = "Team North", ["south_side_team_name"] = "Team South", --GENERAL SETTINGS-- ["blueprint_library_importing"] = false, --Allow the importing of blueprints from the blueprint library? ["blueprint_string_importing"] = false, --Allow the importing of blueprints via blueprint strings? --MAP PREGENERATION-- ["map_pregeneration_radius"] = 0, --3 horizontal radiuses in chunks to pregenerate at the start of the map. ["on_init_pregen"] = false, --Generate some chunks on_init? ["fast_pregen"] = false, --Force fast pregeneration. --TERRAIN OPTIONS-- ["border_river_width"] = 27, --Approximate width of the horizontal impassable river seperating the teams. (values up to 100) ["builders_area"] = true, --Grant each side a peaceful direction with no nests and biters? ["random_scrap"] = true, --Generate harvestable scrap around worms randomly? --BITER SETTINGS-- ["max_active_biters"] = 2500, --Maximum total amount of attacking units per side. ["max_group_size"] = 256, --Maximum unit group size. ["biter_timeout"] = 54000, --Time it takes in ticks for an attacking unit to be deleted. This prevents perma stuck units. ["bitera_area_distance"] = 416 --Distance to the biter area. }