--luacheck: ignore --[[ Journey, launch a rocket in increasingly harder getting worlds. - MewMew ]]-- local Constants = require 'maps.journey.constants' local Functions = require 'maps.journey.functions' local Map = require 'modules.map_info' local Global = require 'utils.global' local journey = {} Global.register( journey, function(tbl) journey = tbl end ) local function on_chunk_generated(event) local surface = event.surface if surface.name ~= "mothership" then return end Functions.on_mothership_chunk_generated(event) end local function on_player_joined_game(event) local player = game.players[event.player_index] Functions.draw_gui(journey) if player.surface.name == "mothership" then journey.characters_in_mothership = journey.characters_in_mothership + 1 end if player.force.name == "enemy" then Functions.clear_player(player) player.force = game.forces.player end end local function on_player_left_game(event) local player = game.players[event.player_index] Functions.draw_gui(journey) if player.surface.name == "mothership" then journey.characters_in_mothership = journey.characters_in_mothership - 1 end end local function on_player_changed_position(event) local player = game.players[event.player_index] Functions.teleporters(journey, player) end local function on_built_entity(event) Functions.deny_building(event) end local function on_robot_built_entity(event) Functions.deny_building(event) end local function on_rocket_launched(event) local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket) local slot = rocket_inventory[1] if slot and slot.valid and slot.valid_for_read then if journey.mothership_cargo[slot.name] then journey.mothership_cargo[slot.name] = journey.mothership_cargo[slot.name] + slot.count else journey.mothership_cargo[slot.name] = slot.count end end end local function on_nth_tick() Functions[journey.game_state](journey) Functions.mothership_message_queue(journey) end local function on_init() local T = Map.Pop_info() T.main_caption = 'Journey' T.sub_caption = 'v 1.3' T.text = table.concat( { 'The selectors in the mothership, allow you to select a destination.\n', 'Once enough players are on a selector, mothership will start traveling.\n', 'A teleporter will be deployed, after reaching the target.\n', 'It is however, only capable of transfering the subjects body, anything besides will be left on the ground.\n\n', 'Worlds will get more difficult with each jump, adding the chosen modifiers.\n', 'Launch a stack of uranium fuel cells via rocket cargo, to advance to the next world.\n', 'The tooltip on the top button has information about the current world.\n', 'If the journey ends, an admin can fully reset the map via command "/reset-journey".\n\n', 'How far will this journey lead?\n\n', } ) T.main_caption_color = {r = 100, g = 20, b = 255} T.sub_caption_color = {r = 100, g = 100, b = 100} Functions.hard_reset(journey) end commands.add_command( 'reset-journey', 'Fully resets the journey map.', function() local player = game.player if not (player and player.valid) then return end if not player.admin then player.print("You are not an admin!") return end Functions.hard_reset(journey) game.print(player.name .. " has reset the map.") end ) local Event = require 'utils.event' Event.on_init(on_init) Event.on_nth_tick(10, on_nth_tick) Event.add(defines.events.on_chunk_generated, on_chunk_generated) Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_player_left_game, on_player_left_game) Event.add(defines.events.on_player_changed_position, on_player_changed_position) Event.add(defines.events.on_rocket_launched, on_rocket_launched) Event.add(defines.events.on_robot_built_entity, on_robot_built_entity) Event.add(defines.events.on_built_entity, on_built_entity)