local function on_research_finished(event) local research = event.research if string.sub(research.name, 0, 26) ~= 'physical-projectile-damage' then return end local multiplier = 4 if global.shotgun_shell_damage_research_multiplier then multiplier = global.shotgun_shell_damage_research_multiplier end local modifier = game.forces[research.force.name].get_ammo_damage_modifier('shotgun-shell') modifier = modifier - research.effects[3].modifier modifier = modifier + research.effects[3].modifier * multiplier game.forces[research.force.name].set_ammo_damage_modifier('shotgun-shell', modifier) end local event = require 'utils.event' event.add(defines.events.on_research_finished, on_research_finished)