local function cheat_mode() local surface = game.players[1].surface game.player.cheat_mode = true game.players[1].insert({name = 'power-armor-mk2'}) game.players[1].insert({name = 'fusion-reactor-equipment', count = 4}) game.players[1].insert({name = 'personal-laser-defense-equipment', count = 8}) game.players[1].insert({name = 'rocket-launcher'}) game.players[1].insert({name = 'railgun', count = 1}) game.players[1].insert({name = 'railgun-dart', count = 10}) game.players[1].insert({name = 'coin', count = 100000}) game.players[1].insert({name = 'loader'}) game.players[1].insert({name = 'fast-loader'}) game.players[1].insert({name = 'express-loader'}) game.players[1].insert({name = 'infinity-chest', count = 15}) game.players[1].insert({name = 'raw-fish', count = 2000}) game.players[1].insert({name = 'submachine-gun', count = 1}) game.players[1].insert({name = 'uranium-rounds-magazine', count = 200}) game.players[1].insert({name = 'steel-chest', count = 200}) game.players[1].insert({name = 'electric-energy-interface', count = 2}) game.forces.player.manual_mining_speed_modifier = 3 game.forces.player.character_reach_distance_bonus = 1000 game.forces.player.character_health_bonus = 1000 game.speed = 1 surface.daytime = 1 --surface.freeze_daytime = 1 game.player.force.research_all_technologies() game.forces['enemy'].evolution_factor = 0.1 local chart = 128 game.forces['player'].chart(surface, {lefttop = {x = chart * -1, y = chart * -1}, rightbottom = {x = chart, y = chart}}) end return cheat_mode()