local event = require 'utils.event' local simplex_noise = require 'utils.simplex_noise'.d2 local ore_raffle = { "iron-ore", "iron-ore", "iron-ore", "copper-ore", "copper-ore", "coal", "stone" } local function on_chunk_generated(event) local surface = event.surface local ores = surface.find_entities_filtered({area = event.area, name = {"iron-ore", "copper-ore", "coal", "stone"}}) if #ores == 0 then return end local seed = game.surfaces[1].map_gen_settings.seed for _, ore in pairs(ores) do local pos = ore.position local noise = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed) + simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) * 0.3 + simplex_noise(pos.x * 0.05, pos.y * 0.05, seed) * 0.2 local i = (math.floor(noise * 100) % 7) + 1 surface.create_entity({name = ore_raffle[i], position = ore.position, amount = ore.amount}) ore.destroy() end end event.add(defines.events.on_chunk_generated, on_chunk_generated)