local Public = require 'maps.mountain_fortress_v3.table' local simplex_noise = require 'utils.simplex_noise'.d2 --add or use noise templates from here local noises = { ['bb_biterland'] = { {modifier = 0.0015, weight = 1.1}, {modifier = 0.009, weight = 0.34}, {modifier = 0.095, weight = 0.016} }, ['bb_ore'] = {{modifier = 0.0046, weight = 0.95}, {modifier = 0.03, weight = 0.077}, {modifier = 0.09, weight = 0.023}}, ['cave_ponds'] = {{modifier = 0.011, weight = 0.74}, {modifier = 0.14, weight = 0.079}}, ['smol_areas'] = {{modifier = 0.0042, weight = 0.81}, {modifier = 0.129, weight = 0.021}, {modifier = 0.119, weight = 0.03}}, ['cave_worms'] = {{modifier = 0.0011, weight = 0.99}, {modifier = 0.09, weight = 0.059}}, ['cave_rivers'] = { {modifier = 0.0077, weight = 0.74}, {modifier = 0.0089, weight = 0.29}, {modifier = 0.072, weight = 0.028} }, ['cave_rivers_2'] = { {modifier = 0.0033, weight = 0.99}, {modifier = 0.0099, weight = 0.2}, {modifier = 0.049, weight = 0.009} }, ['cave_rivers_3'] = { {modifier = 0.0022, weight = 0.99}, {modifier = 0.0099, weight = 0.14}, {modifier = 0.049, weight = 0.009} }, ['cave_rivers_4'] = { {modifier = 0.0009, weight = 0.99}, {modifier = 0.0099, weight = 0.1}, {modifier = 0.049, weight = 0.009} }, ['decoratives'] = {{modifier = 0.031, weight = 1.05}, {modifier = 0.055, weight = 0.24}, {modifier = 0.11, weight = 0.055}}, ['dungeons'] = {{modifier = 0.0033, weight = 1.05}, {modifier = 0.0066, weight = 0.24}}, ['dungeon_sewer'] = { {modifier = 0.00055, weight = 1.05}, {modifier = 0.0055, weight = 0.014}, {modifier = 0.0275, weight = 0.00135} }, ['large_caves'] = { {modifier = 0.00363, weight = 1.05}, {modifier = 0.01, weight = 0.23}, {modifier = 0.055, weight = 0.045}, {modifier = 0.11, weight = 0.042} }, ['n1'] = {{modifier = 0.00011, weight = 1.1}}, ['n2'] = {{modifier = 0.0011, weight = 1.1}}, ['n3'] = {{modifier = 0.011, weight = 1.1}}, ['n4'] = {{modifier = 0.11, weight = 1.1}}, ['n5'] = {{modifier = 0.077, weight = 1.1}}, ['watery_world'] = { {modifier = 0.00077, weight = 1.1}, {modifier = 0.011, weight = 0.022}, {modifier = 0.11, weight = 0.0055} }, ['no_rocks'] = { {modifier = 0.00495, weight = 0.945}, {modifier = 0.01665, weight = 0.2475}, {modifier = 0.0435, weight = 0.0435}, {modifier = 0.07968, weight = 0.0315} }, ['no_rocks_2'] = {{modifier = 0.0184, weight = 1.265}, {modifier = 0.143, weight = 0.1045}}, ['oasis'] = { {modifier = 0.00165, weight = 1.1}, {modifier = 0.00275, weight = 0.55}, {modifier = 0.011, weight = 0.165}, {modifier = 0.11, weight = 0.0187} }, ['scrapyard'] = { {modifier = 0.0055, weight = 1.1}, {modifier = 0.011, weight = 0.385}, {modifier = 0.055, weight = 0.253}, {modifier = 0.11, weight = 0.121} }, ['scrapyard_modified'] = { {modifier = 0.0066, weight = 1.1}, {modifier = 0.044, weight = 0.165}, {modifier = 0.242, weight = 0.055}, {modifier = 0.055, weight = 0.352} }, ['big_cave'] = { {modifier = 0.0033, weight = 1.1}, {modifier = 0.022, weight = 0.055}, {modifier = 0.165, weight = 0.022} }, ['small_caves'] = { {modifier = 0.0066, weight = 1.1}, {modifier = 0.044, weight = 0.165}, {modifier = 0.242, weight = 0.055} }, ['small_caves_2'] = { {modifier = 0.0099, weight = 1.1}, {modifier = 0.055, weight = 0.275}, {modifier = 0.275, weight = 0.055} }, ['forest_location'] = { {modifier = 0.0066, weight = 1.1}, {modifier = 0.011, weight = 0.275}, {modifier = 0.055, weight = 0.165}, {modifier = 0.11, weight = 0.0825} }, ['forest_density'] = { {modifier = 0.01, weight = 1}, {modifier = 0.05, weight = 0.5}, {modifier = 0.1, weight = 0.025} }, ['cave_miner_01'] = { {modifier = 0.002, weight = 1}, {modifier = 0.003, weight = 0.5}, {modifier = 0.01, weight = 0.01}, {modifier = 0.1, weight = 0.015} }, ['cave_miner_02'] = { {modifier = 0.006, weight = 1}, {modifier = 0.02, weight = 0.15}, {modifier = 0.25, weight = 0.025} }, ['cm_ponds'] = {{modifier = 0.025, weight = 1}, {modifier = 0.05, weight = 0.25}, {modifier = 0.1, weight = 0.05}}, ['cm_ocean'] = { {modifier = 0.002, weight = 1}, {modifier = 0.004, weight = 1}, {modifier = 0.02, weight = 0.05} } } --returns a float number between -1 and 1 function Public.get_noise(name, pos, seed) local noise = 0 local d = 0 for i = 1, #noises[name] do local mod = noises[name] noise = noise + simplex_noise(pos.x * mod[i].modifier, pos.y * mod[i].modifier, seed, 0xF) * mod[i].weight d = d + mod[i].weight seed = seed + seed / seed end noise = noise / d return noise end return Public