local Event = require 'utils.event' local radius = 20 local whitelist = { ['defender'] = 'explosive-cannon-projectile', ['distractor'] = 'explosive-uranium-cannon-projectile', ['destroyer'] = 'explosive-uranium-cannon-projectile' } local function on_entity_died(event) if not global.trapped_capsules_unlocked then return end if not event.entity.valid then return end if not whitelist[event.entity.name] then return end local valid_targets = {} local position = event.entity.position for _, e in pairs( event.entity.surface.find_entities_filtered({area = {{position.x - radius, position.y - radius}, {position.x + radius, position.y + radius}}, force = 'enemy'}) ) do if e.health then local distance_from_center = math.sqrt((e.position.x - position.x) ^ 2 + (e.position.y - position.y) ^ 2) if distance_from_center <= radius then valid_targets[#valid_targets + 1] = e end end end if not valid_targets[1] then return end event.entity.surface.create_entity( { name = whitelist[event.entity.name], position = position, force = 'player', source = position, target = valid_targets[math.random(1, #valid_targets)].position, max_range = 20, speed = 0.1 } ) end Event.add(defines.events.on_entity_died, on_entity_died)