local event = require 'utils.event' DIVERSITY_QUOTA = 0.20 EXEMPT_AREA = 200 --This is the radius of the starting area that can't be affected. STONE_BYPRODUCT = false --Delete patches of stone. Stone only appears as a byproduct. STONE_BYPRODUCT_RATIO = 0.25 --If math.random() is between DIVERSITY_QUOTA and this, it's stone. --Build a table of potential ores to pick from. Uranium is exempt from popping up randomly. local function init() global.diverse_ores = {} for k,v in pairs(game.entity_prototypes) do if v.type == "resource" and v.resource_category == "basic-solid" and v.mineable_properties.required_fluid == nil then table.insert(global.diverse_ores, v.name) end end end local function scramble(event) local ores = event.surface.find_entities_filtered{type="resource", area=event.area} for k,v in pairs(ores) do if math.abs(v.position.x) > EXEMPT_AREA or math.abs(v.position.y) > EXEMPT_AREA then if v.prototype.resource_category == "basic-solid" then local random = math.random() if v.name == "stone" and STONE_BYPRODUCT then v.destroy() elseif random < DIVERSITY_QUOTA then --Replace! local refugee = global.diverse_ores[math.random(#global.diverse_ores)] event.surface.create_entity{name=refugee, position=v.position, amount=v.amount} v.destroy() elseif STONE_BYPRODUCT and random < STONE_BYPRODUCT_RATIO then --Replace with stone! event.surface.create_entity{name="stone", position=v.position, amount=v.amount} v.destroy() end end end end end event.on_init(init) event.add(defines.events.on_chunk_generated, scramble)