-- level up ranks with launching satellites -- by mewmew local Event = require 'utils.event' local Server = require 'utils.server' local function get_rank() for i = #global.satellite_score, 1, -1 do if global.satellites_in_space >= global.satellite_score[i].goal then return i end end end local function satellite_score_toggle_button(player) if player.gui.top['satellite_score_toggle_button'] then return end local button = player.gui.top.add {name = 'satellite_score_toggle_button', type = 'sprite-button', sprite = 'item/satellite', tooltip = 'Satellites in Space'} button.style.font = 'default-bold' button.style.minimal_height = 38 button.style.minimal_width = 38 button.style.padding = 1 end --[[ local function level_up_popup(player) local reward = global.satellite_score[get_rank()] if player.gui.center['level_up_popup'] then player.gui.center['level_up_popup'].destroy() end local frame = player.gui.center.add({type = 'frame', name = 'level_up_popup', direction = 'vertical'}) local label = frame.add({type = 'label', caption = reward.msg}) label.style.font = 'default-listbox' label.style.font_color = reward.color local button = frame.add({type = 'button', caption = reward.msg2, name = 'level_up_popup_close'}) button.style.minimal_width = string.len(reward.msg) * 7 button.style.font = 'default-listbox' button.style.font_color = {r = 0.77, g = 0.77, b = 0.77} end ]] local function satellites_in_space_gui(player) --if global.satellites_in_space == 0 then return end local i = get_rank() if player.gui.left['satellites_in_space'] then player.gui.left['satellites_in_space'].destroy() end local frame = player.gui.left.add({type = 'frame', name = 'satellites_in_space'}) local label = frame.add({type = 'label', caption = 'Satellites launched: '}) label.style.font_color = {r = 0.11, g = 0.8, b = 0.44} local progress = (global.satellites_in_space - global.satellite_score[i].goal) / (global.satellite_score[i + 1].goal - global.satellite_score[i].goal) if progress > 1 then progress = 1 end local progressbar = frame.add({type = 'progressbar', value = progress}) progressbar.style.minimal_width = 100 progressbar.style.maximal_width = 100 progressbar.style.top_padding = 10 label = frame.add({type = 'label', caption = global.satellites_in_space .. '/' .. tostring(global.satellite_score[i + 1].goal)}) label.style.font_color = {r = 0.33, g = 0.66, b = 0.9} if global.satellite_score[i].rank then label = frame.add({type = 'label', caption = ' ~Rank~'}) label.style.font_color = {r = 0.75, g = 0.75, b = 0.75} label = frame.add({type = 'label', caption = global.satellite_score[i].rank}) label.style.font = 'default-bold' label.style.font_color = global.satellite_score[i].color end end local function on_rocket_launched(event) local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket) local c = rocket_inventory.get_item_count('satellite') if c == 0 then return end global.satellites_in_space = global.satellites_in_space + c local i = get_rank() for _, player in pairs(game.connected_players) do satellites_in_space_gui(player) end if not global.satellite_score[i].achieved then for _, player in pairs(game.connected_players) do player.play_sound {path = 'utility/game_won', volume_modifier = 0.9} --level_up_popup(player) end global.satellite_score[i].achieved = true end if (global.satellites_in_space < 10) or ((global.satellites_in_space < 50) and ((global.satellites_in_space % 5) == 0)) or ((global.satellites_in_space % 25) == 0) then local message = 'A satellite has been launched! Total count: ' .. global.satellites_in_space game.print(message) Server.to_discord_embed(message) end end local function init() global.satellites_in_space = 0 global.satellite_score = { {goal = 0, rank = false, achieved = true}, {goal = 1, rank = 'Copper', color = {r = 201, g = 133, b = 6}, msg = '', msg2 = '', achieved = false}, {goal = 10, rank = 'Iron', color = {r = 219, g = 216, b = 206}, msg = '', msg2 = '', achieved = false}, {goal = 100, rank = 'Bronze', color = {r = 186, g = 115, b = 39}, msg = '', msg2 = '', achieved = false}, {goal = 500, rank = 'Silver', color = {r = 186, g = 178, b = 171}, msg = '', msg2 = '', achieved = false}, {goal = 1000, rank = 'Gold', color = {r = 255, g = 214, b = 33}, msg = '', msg2 = '', achieved = false}, {goal = 2500, rank = 'Platinum', color = {r = 224, g = 223, b = 215}, msg = '', msg2 = '', achieved = false}, {goal = 5000, rank = 'Diamond', color = {r = 237, g = 236, b = 232}, msg = '', msg2 = '', achieved = false}, {goal = 10000, rank = 'Iridium', color = {r = 255, g = 220, b = 220}, msg = '', msg2 = '', achieved = false}, {goal = 20000, rank = 'Anti-Matter', color = {r = 190, g = 255, b = 190}, msg = '', msg2 = '', achieved = false}, {goal = 30000, rank = 'Orange Dwarf', color = {r = 255, g = 150, b = 50}, msg = '', msg2 = '', achieved = false}, {goal = 40000, rank = 'Blue Supergiant', color = {r = 130, g = 130, b = 255}, msg = '', msg2 = '', achieved = false}, {goal = 50000, rank = 'Red Hypergiant', color = {r = 255, g = 90, b = 90}, msg = '', msg2 = '', achieved = false}, {goal = 75000, rank = 'Neutron Star', color = {r = 200, g = 200, b = 255}, msg = '', msg2 = '', achieved = false}, {goal = 100000, rank = 'Supernova', color = {r = 200, g = 255, b = 200}, msg = '', msg2 = '', achieved = false}, {goal = 150000, rank = 'Black Hole', color = {r = 0, g = 0, b = 0}, msg = '', msg2 = '', achieved = false}, {goal = 1000000, rank = 'Blue Screen', color = {r = 100, g = 100, b = 245}, msg = '', msg2 = '', achieved = false}, {goal = 10000000, rank = '?????', color = {r = 0, g = 0, b = 0}, msg = '', msg2 = '', achieved = false}, {goal = 1000000000, rank = '?!??!?', color = {r = 0, g = 0, b = 0}, msg = '', msg2 = '', achieved = false} } end local function on_player_joined_game(event) if not global.satellites_in_space then init() end local player = game.players[event.player_index] satellite_score_toggle_button(player) if player.gui.left['satellites_in_space'] or global.satellites_in_space > 0 then satellites_in_space_gui(player) end end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] local name = event.element.name if name == 'satellite_score_toggle_button' then local frame = player.gui.left['satellites_in_space'] if frame then frame.destroy() else satellites_in_space_gui(player) end end if name == 'level_up_popup_close' then player.gui.center['level_up_popup'].destroy() end end Event.add(defines.events.on_gui_click, on_gui_click) Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_rocket_launched, on_rocket_launched)