--luacheck: ignore local event = require 'utils.event' local main_caption = ' --Hunger Games Mode-- ' local sub_caption = 'Deep in the meadow, hidden far away.' local info = [[ Create / Join a group to play!! Use the [Group] button! Use /s yourmessage in chat for global chat. Anything goes. No rules. ]] local function create_map_intro(player) if player.gui.left['map_intro_frame'] then player.gui.left['map_intro_frame'].destroy() end local frame = player.gui.left.add { type = 'frame', name = 'map_intro_frame', direction = 'vertical' } local t = frame.add { type = 'table', column_count = 1 } local tt = t.add { type = 'table', column_count = 3 } local l = tt.add { type = 'label', caption = main_caption } l.style.font = 'heading-1' l.style.font_color = { r = 35, g = 130, b = 60 } l.style.top_padding = 6 l.style.bottom_padding = 6 local l = tt.add { type = 'label', caption = sub_caption } l.style.font = 'heading-2' l.style.font_color = { r = 0.75, g = 0.75, b = 0.2 } l.style.minimal_width = 280 local b = tt.add { type = 'button', caption = 'X', name = 'close_map_intro_frame' } b.style.font = 'heading-1' b.style.minimal_height = 30 b.style.minimal_width = 30 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 local frame = frame.add { type = 'frame' } local l = frame.add { type = 'label', caption = info } l.style.single_line = false l.style.font = 'default-semibold' l.style.font_color = { r = 0.95, g = 0.95, b = 0.95 } l.style.minimal_width = 500 end local function on_player_joined_game(event) local player = game.players[event.player_index] create_map_intro(player) end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.player_index] if event.element.name == 'close_map_intro_frame' then player.gui.left['map_intro_frame'].destroy() end end event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_gui_click, on_gui_click)