local food_values = { ["automation-science-pack"] = {value = 0.001, name = "automation science", color = "255, 50, 50"}, ["logistic-science-pack"] = {value = 0.003, name = "logistic science", color = "50, 255, 50"}, ["military-science-pack"] = {value = 0.00822, name = "military science", color = "105, 105, 105"}, ["chemical-science-pack"] = {value = 0.02271, name = "chemical science", color = "100, 200, 255"}, ["production-science-pack"] = {value = 0.09786, name = "production science", color = "150, 25, 255"}, ["utility-science-pack"] = {value = 0.10634, name = "utility science", color = "210, 210, 60"}, ["space-science-pack"] = {value = 0.41828, name = "space science", color = "255, 255, 255"}, } local force_translation = { ["south_biters"] = "south", ["north_biters"] = "north" } local enemy_team_of = { ["north"] = "south", ["south"] = "north" } local minimum_modifier = 125 local maximum_modifier = 250 local player_amount_for_maximum_threat_gain = 20 function get_instant_threat_player_count_modifier() local current_player_count = #game.forces.north.connected_players + #game.forces.south.connected_players local gain_per_player = (maximum_modifier - minimum_modifier) / player_amount_for_maximum_threat_gain local m = minimum_modifier + gain_per_player * current_player_count if m > maximum_modifier then m = maximum_modifier end return m end local function set_biter_endgame_modifiers(force) if force.evolution_factor ~= 1 then return end local damage_mod = (global.bb_evolution[force.name] - 1) * 3 local evasion_mod = ((global.bb_evolution[force.name] - 1) * 3) + 1 force.set_ammo_damage_modifier("melee", damage_mod) force.set_ammo_damage_modifier("biological", damage_mod) force.set_ammo_damage_modifier("artillery-shell", damage_mod) force.set_ammo_damage_modifier("flamethrower", damage_mod) force.set_ammo_damage_modifier("laser-turret", damage_mod) global.bb_evasion[force.name] = evasion_mod end local function get_enemy_team_of(team) if global.training_mode then return team else return enemy_team_of[team] end end local function print_feeding_msg(player, food, flask_amount) if not get_enemy_team_of(player.force.name) then return end local n = bb_config.north_side_team_name local s = bb_config.south_side_team_name if global.tm_custom_name["north"] then n = global.tm_custom_name["north"] end if global.tm_custom_name["south"] then s = global.tm_custom_name["south"] end local team_strings = { ["north"] = table.concat({"[color=120, 120, 255]", n, "'s[/color]"}), ["south"] = table.concat({"[color=255, 65, 65]", s, "'s[/color]"}) } local colored_player_name = table.concat({"[color=", player.color.r * 0.6 + 0.35, ",", player.color.g * 0.6 + 0.35, ",", player.color.b * 0.6 + 0.35, "]", player.name, "[/color]"}) local formatted_food = table.concat({"[color=", food_values[food].color, "]", food_values[food].name, " juice[/color]", "[img=item/", food, "]"}) local formatted_amount = table.concat({"[font=heading-1][color=255,255,255]" .. flask_amount .. "[/color][/font]"}) if flask_amount >= 20 then game.print(colored_player_name .. " fed " .. formatted_amount .. " flasks of " .. formatted_food .. " to team " .. team_strings[get_enemy_team_of(player.force.name)] .. " biters!", {r = 0.9, g = 0.9, b = 0.9}) else local target_team_text = "the enemy" if global.training_mode then target_team_text = "your own" end if flask_amount == 1 then player.print("You fed one flask of " .. formatted_food .. " to " .. target_team_text .. " team's biters.", {r = 0.98, g = 0.66, b = 0.22}) else player.print("You fed " .. formatted_amount .. " flasks of " .. formatted_food .. " to " .. target_team_text .. " team's biters.", {r = 0.98, g = 0.66, b = 0.22}) end end end function set_evo_and_threat(flask_amount, food, biter_force_name) local decimals = 12 local math_round = math.round local instant_threat_player_count_modifier = get_instant_threat_player_count_modifier() local food_value = food_values[food].value * global.difficulty_vote_value for a = 1, flask_amount, 1 do --SET THREAT INCOME local e = (global.bb_evolution[biter_force_name] * 100) + 1 local diminishing_modifier = (1 / (10 ^ (e * 0.014))) / (e * 0.5) global.bb_threat_income[biter_force_name] = global.bb_threat_income[biter_force_name] + (food_value * diminishing_modifier * 12) global.bb_threat_income[biter_force_name] = math_round(global.bb_threat_income[biter_force_name], decimals) ---SET EVOLUTION local e2 = (game.forces[biter_force_name].evolution_factor * 100) + 1 local diminishing_modifier = (1 / (10 ^ (e2 * 0.017))) / (e2 * 0.5) local evo_gain = (food_value * diminishing_modifier) global.bb_evolution[biter_force_name] = global.bb_evolution[biter_force_name] + evo_gain global.bb_evolution[biter_force_name] = math_round(global.bb_evolution[biter_force_name], decimals) if global.bb_evolution[biter_force_name] <= 1 then game.forces[biter_force_name].evolution_factor = global.bb_evolution[biter_force_name] else game.forces[biter_force_name].evolution_factor = 1 end --ADD INSTANT THREAT local diminishing_modifier = 1 / (0.2 + (e2 * 0.018)) global.bb_threat[biter_force_name] = global.bb_threat[biter_force_name] + (food_value * instant_threat_player_count_modifier * diminishing_modifier) global.bb_threat[biter_force_name] = math_round(global.bb_threat[biter_force_name], decimals) end set_biter_endgame_modifiers(game.forces[biter_force_name]) end local function feed_biters(player, food) local enemy_force_name = get_enemy_team_of(player.force.name) --------------- --enemy_force_name = player.force.name local biter_force_name = enemy_force_name .. "_biters" local i = player.get_main_inventory() local flask_amount = i.get_item_count(food) if flask_amount == 0 then player.print("You have no " .. food_values[food].name .. " flask in your inventory.", {r = 0.98, g = 0.66, b = 0.22}) return end i.remove({name = food, count = flask_amount}) print_feeding_msg(player, food, flask_amount) set_evo_and_threat(flask_amount, food, biter_force_name) end return feed_biters