local Public = require 'modules.wave_defense.table' local Commands = require 'utils.commands' local module_name = '[WD]' Commands.new('wd_debug_module', 'Usable only for admins - controls wave defense module!') :require_admin() :require_validation() :add_parameter('skip/toggle_es/toggle_es_boss/spawn/next/next_50/next_1500/log_all/debug_health', false, 'string') :add_parameter('state', true, 'boolean') :callback( function (player, action, state) if action == 'skip' then Public.get('enable_grace_time').enabled = false player.print(module_name .. ' grace skipped!') return true end if action == 'toggle_es' then Public.set_module_status(state or false) player.print(module_name .. ' ES has been toggled!') return true end if action == 'toggle_es_boss' then Public.set_track_bosses_only(state or false) player.print(module_name .. ' ES bosses has been toggled!') return true end if action == 'spawn' then Public.spawn_unit_group({ true }, false) player.print(module_name .. ' wave spawned!') return true end if action == 'next' then Public.set_next_wave() Public.spawn_unit_group({ true }, false) player.print(module_name .. ' wave spawned!') return true end if action == 'next_50' then for _ = 1, 50 do Public.set_next_wave() end Public.spawn_unit_group({ true }, true) player.print(module_name .. ' wave spawned!') return true end if action == 'next_1500' then for _ = 1, 1500 do Public.set_next_wave() end Public.spawn_unit_group({ true }, true) player.print(module_name .. ' wave spawned!') return true end if action == 'log_all' then Public.toggle_debug() player.print(module_name .. ' debug toggled!') return true end if action == 'debug_health' then Public.toggle_debug_health() local this = Public.get() this.next_wave = 1000 this.wave_interval = 200 this.wave_enforced = true this.debug_only_on_wave_500 = true player.print(module_name .. ' debug health toggled!') return true end end ) return Public