-- Biter Battles v2 -- by MewMew require "maps.biter_battles_v2.mirror_terrain" local simplex_noise = require 'utils.simplex_noise' simplex_noise = simplex_noise.d2 local event = require 'utils.event' local table_insert = table.insert local math_random = math.random local map_functions = require "tools.map_functions" local function init_surface(event) if game.surfaces["biter_battles"] then return end local map_gen_settings = {} map_gen_settings.water = "none" map_gen_settings.starting_area = "5" map_gen_settings.cliff_settings = {cliff_elevation_interval = 12, cliff_elevation_0 = 32} map_gen_settings.autoplace_controls = { ["coal"] = {frequency = "0.8", size = "1", richness = "0.3"}, ["stone"] = {frequency = "0.8", size = "1", richness = "0.3"}, ["copper-ore"] = {frequency = "0.8", size = "2", richness = "0.3"}, ["iron-ore"] = {frequency = "0.8", size = "2", richness = "0.3"}, ["crude-oil"] = {frequency = "0.8", size = "2", richness = "0.4"}, ["trees"] = {frequency = "0.8", size = "0.5", richness = "0.3"}, ["enemy-base"] = {frequency = "0.8", size = "1", richness = "0.4"} } game.create_surface("biter_battles", map_gen_settings) end local function on_player_joined_game(event) --init_surface(event) end event.add(defines.events.on_player_joined_game, on_player_joined_game)