local event = require 'utils.event' local coin_yield = { ["rock-big"] = 3, ["rock-huge"] = 6, ["sand-rock-big"] = 3 } local function on_player_mined_entity(event) if coin_yield[event.entity.name] then event.entity.surface.spill_item_stack(event.entity.position,{name = "coin", count = math.random(math.ceil(coin_yield[event.entity.name] * 0.5), math.ceil(coin_yield[event.entity.name] * 2))}, true) end end event.add(defines.events.on_player_mined_entity, on_player_mined_entity)