local Math = require 'maps.pirates.math' -- local Memory = require 'maps.pirates.memory' -- local Balance = require 'maps.pirates.balance' -- local CoreData = require 'maps.pirates.coredata' local Common = require 'maps.pirates.common' local _inspect = require 'utils.inspect'.inspect local Public = {} Public.buried_treasure_loot_data_raw = { {100, 0, 1, false, 'coin', 1, 600}, {50, 0, 1, false, 'steel-plate', 100, 150}, {50, 0, 1, false, 'defender-capsule', 5, 18}, {25, 0, 1, false, 'distractor-capsule', 5, 18}, {10, 0, 1, false, 'destroyer-capsule', 3, 8}, -- {20, 0, 1, false, 'flying-robot-frame', 20, 35}, {40, 0, 1, false, 'construction-robot', 15, 25}, -- {100, 0, 1, false, 'electronic-circuit', 150, 250}, {70, 0, 1, false, 'advanced-circuit', 20, 40}, {150, 0, 1, false, 'crude-oil-barrel', 25, 45}, {70, 0, 1, false, 'effectivity-module-3', 3, 4}, {70, 0, 1, false, 'speed-module-3', 3, 4}, {10, 0, 1, false, 'productivity-module-2', 2, 2}, --3s are banned because of game mech {70, 0, 1, false, 'plastic-bar', 40, 70}, {60, 0, 1, false, 'chemical-science-pack', 12, 24}, {70, 0, 1, false, 'assembling-machine-3', 2, 2}, {65, 0, 1, false, 'solar-panel', 7, 8}, {20, 0, 1, false, 'radar', 10, 20}, {10, 0, 1, false, 'production-science-pack', 12, 24}, {10, 0, 1, false, 'utility-science-pack', 4, 4}, {5, 0, 1, false, 'modular-armor', 1, 1}, {5, 0, 1, false, 'laser-turret', 1, 1}, {5, 0, 1, false, 'cannon-shell', 5, 10}, {50, 0, 1, false, 'artillery-shell', 4, 8}, {50, 0, 1, false, 'express-transport-belt', 8, 20}, {35, 0, 1, false, 'express-underground-belt', 4, 4}, {35, 0, 1, false, 'express-splitter', 4, 11}, {50, 0, 1, false, 'stack-inserter', 4, 12}, {0.1, 0, 1, false, 'atomic-bomb', 1, 1}, } Public.chest_loot_data_raw = { {80, 0, 1, false, 'coin', 400, 700}, {30, 0, 1, false, 'rail-signal', 25, 110}, {1, 0.2, 1, false, 'electric-engine-unit', 1, 2}, {3, 0, 1, false, 'small-lamp', 4, 16}, {10, 0, 1, false, 'coal', 60, 100}, {12, 0, 1, false, 'artillery-shell', 1, 1}, {4, 0, 0.8, false, 'pistol', 1, 3}, {3, 0, 0.2, false, 'storage-tank', 2, 4}, {0.25, 0, 0.5, false, 'uranium-238', 5, 8}, {8, 0, 1.2, true, 'steel-chest', 4, 12}, {2, 0, 0.8, false, 'empty-barrel', 1, 10}, {5, -0.2, 0.8, true, 'iron-gear-wheel', 20, 80}, {5, -0.2, 0.8, true, 'copper-cable', 30, 100}, -- {5, -0.2, 0.8, true, 'electronic-circuit', 15, 60}, {2, 0.3, 1, true, 'rocket-fuel', 1, 5}, {1, 0.2, 1.2, true, 'battery', 10, 30}, {4, 0.2, 1.4, true, 'advanced-circuit', 10, 40}, {8, -0.3, 0.3, true, 'small-electric-pole', 16, 30}, {30, 0, 1, false, 'medium-electric-pole', 2, 10}, {3, 0.2, 1.4, true, 'big-electric-pole', 4, 8}, {1, 0.2, 1.8, true, 'substation', 1, 3}, {5, 0, 1.2, true, 'accumulator', 1, 4}, {10, 0, 1, false, 'solar-panel', 2, 3}, {15, -0.6, 0.6, true, 'transport-belt', 20, 60}, {10, 0, 1, false, 'fast-transport-belt', 8, 40}, {3, 0.2, 1.8, true, 'express-transport-belt', 5, 12}, {12, -1, 0.5, true, 'splitter', 4, 10}, {8, 0, 1, false, 'fast-splitter', 2, 5}, {5, 0, 2, true, 'express-splitter', 1, 3}, {5, -1, 0.5, true, 'underground-belt', 6, 6}, {2, 0, 1, false, 'fast-underground-belt', 6, 6}, {3, 0, 2, true, 'express-underground-belt', 4, 4}, {0.5, 0, 0.1, false, 'loader', 1, 1}, {0.5, 0.1, 0.5, false, 'fast-loader', 1, 1}, {0.5, 0.5, 1, false, 'express-loader', 1, 1}, {4, -0.3, 0.3, true, 'inserter', 8, 20}, {4, 0, 1, true, 'fast-inserter', 2, 12}, {3, 0, 1, false, 'filter-inserter', 2, 9}, {3, 0, 1, false, 'long-handed-inserter', 4, 16}, {3, 0, 0.5, false, 'stack-inserter', 1, 4}, {3, 0.5, 1, false, 'stack-inserter', 5, 8}, {1, 0, 0.5, false, 'stack-filter-inserter', 1, 4}, {1, 0.5, 1, false, 'stack-filter-inserter', 5, 8}, {40, -0.5, 0.5, true, 'firearm-magazine', 10, 32}, {60, -1, 1, true, 'piercing-rounds-magazine', 8, 16}, {10, 0, 1, false, 'uranium-rounds-magazine', 3, 7}, {1, -0.3, 0.3, true, 'assembling-machine-1', 2, 4}, {20, 0, 0.9, false, 'assembling-machine-2', 1, 3}, {2, 0, 1, false, 'electric-mining-drill', 2, 4}, {3, 0.25, 1.75, true, 'assembling-machine-3', 2, 4}, {5, 0, 1, true, 'steel-furnace', 4, 8}, {4, 0, 2, true, 'electric-furnace', 1, 3}, {3, 0.2, 1, true, 'chemical-plant', 1, 3}, {50, -1, 0.5, true, 'speed-module', 1, 3}, {25, 0, 1.5, true, 'speed-module-2', 1, 2}, {12, 0, 2, true, 'speed-module-3', 1, 1}, {4, -1, 1, true, 'effectivity-module', 1, 3}, -- {4, 0, 1, true, 'effectivity-module-2', 1, 3}, --disabled to reduce 'avalanche of crap' effect {4, 0, 2, true, 'effectivity-module-3', 1, 1}, {3, 0, 1, false, 'productivity-module', 1, 1}, --not many of these, merely to make them availabile for future features {4, 0, 0.1, false, 'light-armor', 1, 1}, {2, 0, 0.5, true, 'heavy-armor', 1, 1}, {2, 0, 0.1, false, 'submachine-gun', 1, 1}, {1, 0, 1, false, 'gun-turret', 2, 4}, {6, 0, 1, false, 'grenade', 2, 12}, {4, 0, 1, false, 'stone-wall', 12, 50}, {2, 0, 2, true, 'rocket-launcher', 1, 1}, {4, 0, 2, true, 'rocket', 4, 10}, {5, 0.2, 1.8, true, 'explosive-rocket', 2, 8}, {0.2, 0, 1, false, 'poison-capsule', 2, 5}, {0.2, 0, 1, false, 'slowdown-capsule', 2, 5}, {0.2, 0, 1, false, 'defender-capsule', 2, 4}, {0.15, 0, 1, false, 'distractor-capsule', 2, 4}, {0.1, 0, 1, false, 'destroyer-capsule', 2, 2}, {10, 0.2, 1.2, true, 'piercing-shotgun-shell', 6, 9}, {2, 0.3, 1.2, true, 'combat-shotgun', 1, 1}, {5, 0.2, 1.8, true, 'cluster-grenade', 8, 16}, {0.04, 0.1, 1.9, true, 'modular-armor', 1, 1}, {0.01, 0.4, 1.6, true, 'power-armor', 1, 1}, {0.001, 0.6, 1.4, true, 'power-armor-mk2', 1, 1}, {0.6, 0.05, 2, true, 'solar-panel-equipment', 1, 2}, {0.4, 0.05, 2, true, 'battery-equipment', 1, 1}, {0.32, 0.05, 2, true, 'energy-shield-equipment', 1, 2}, {0.16, 0.05, 1.5, true, 'night-vision-equipment', 1, 1}, {0.12, 0.01, 1.8, true, 'personal-laser-defense-equipment', 1, 1}, {0.12, 0.01, 1.8, true, 'exoskeleton-equipment', 1, 1}, {8, -0.5, 0.5, true, 'automation-science-pack', 4, 24}, {8, -0.6, 0.6, true, 'logistic-science-pack', 4, 24}, {6, -0.1, 1, true, 'military-science-pack', 8, 20}, {6, -0.5, 1.5, true, 'chemical-science-pack', 8, 16}, {6, 0, 1.5, true, 'production-science-pack', 8, 16}, {6, 0, 2, true, 'utility-science-pack', 3, 3}, {0.5, 0.2, 1.4, true, 'construction-robot', 5, 15}, {2, 0.5, 1.5, true, 'roboport', 1, 1}, {2, 0.5, 1.5, false, 'logistic-chest-passive-provider', 2, 2}, {2, 0.5, 1.5, false, 'logistic-robot', 5, 15}, {4, 0.2, 1.2, true, 'lubricant-barrel', 1, 4}, -- copying over most of those i made for chronotrain: --always there (or normally always there): -- {4, 0, 1, false, 'gate', 14, 32}, --can beat biters with them -- {1, 0, 1, false, 'radar', 1, 2}, --disabled to reduce 'avalanche of crap' effect -- {0.25, 0, 1, false, 'rail', 50, 100}, -- {0.25, 0, 1, false, 'uranium-rounds-magazine', 1, 4}, -- {1, 0.15, 1, false, 'pump', 1, 2}, --disabled to reduce 'avalanche of crap' effect -- {2, 0.15, 1, false, 'pumpjack', 1, 3}, --disabled to reduce 'avalanche of crap' effect -- {0.02, 0.15, 1, false, 'oil-refinery', 1, 2}, --disabled to reduce 'avalanche of crap' effect --shotgun meta: -- {10, -0.2, 0.4, true, 'shotgun-shell', 12, 24}, --disabled to reduce 'avalanche of crap' effect -- {5, 0, 0.4, true, 'shotgun', 1, 1}, --disabled to reduce 'avalanche of crap' effect --modular armor meta: -- {0.5, -1,3, true, "power-armor-mk2", 1, 1}, --loader meta: --science meta: -- {4, 0.4, 1.5, true, 'utility-science-pack', 16, 32}, -- {10, 0.5, 1.5, true, 'space-science-pack', 16, 32}, --early-game: --{3, -0.1, 0.2, false, "railgun-dart", 2, 4}, -- {3, -0.1, 0.1, true, 'wooden-chest', 8, 40}, -- {5, -0.1, 0.1, true, 'burner-inserter', 8, 20}, --disabled to reduce 'avalanche of crap' effect -- {1, -0.2, 0.2, true, 'offshore-pump', 1, 3}, --disabled to reduce 'avalanche of crap' effect -- {3, -0.2, 0.2, true, 'boiler', 3, 6}, --disabled to reduce 'avalanche of crap' effect -- {3, 0, 0.1, true, 'lab', 1, 3}, --disabled to reduce 'avalanche of crap' effect -- {3, -0.2, 0.2, true, 'steam-engine', 2, 4}, --disabled to reduce 'avalanche of crap' effect -- {3, -0.2, 0.2, true, 'burner-mining-drill', 2, 4}, -- {3, 0, 0.3, true, 'iron-chest', 8, 40}, --disabled to reduce 'avalanche of crap' effect -- {6, -0.4, 0.4, true, 'stone-furnace', 8, 16}, --disabled to reduce 'avalanche of crap' effect --mid-game: --{6, 0.2, 0.5, false, "railgun-dart", 4, 8}, -- {5, -0.2, 0.7, true, 'pipe', 30, 50}, --disabled to reduce 'avalanche of crap' effect -- {1, -0.2, 0.7, true, 'pipe-to-ground', 4, 8}, --disabled to reduce 'avalanche of crap' effect -- {3, 0, 0.7, true, 'steel-plate', 15, 80}, -- {8, 0, 0.9, true, 'piercing-rounds-magazine', 10, 64}, -- {4, 0.2, 0.6, true, 'engine-unit', 8, 16}, --late-game: --{9, 0.5, 0.8, false, "railgun-dart", 8, 16}, -- {5, 0, 1.2, true, 'land-mine', 16, 32}, -- {5, 0.4, 0.7, true, 'cannon-shell', 16, 32}, -- {5, 0.4, 0.8, true, 'explosive-cannon-shell', 16, 32}, -- {2, 0.25, 1.75, true, 'logistic-robot', 5, 25}, -- {1, 0.25, 1.75, true, 'laser-turret', 1, 1}, -- {4, 0.4, 1.6, true, 'processing-unit', 30, 200}, -- super late-game: --{9, 0.8, 1.2, false, "railgun-dart", 12, 20}, -- {1, 0.9, 1.1, true, 'power-armor-mk2', 1, 1}, -- {1, 0.8, 1.2, true, 'fusion-reactor-equipment', 1, 1} --{2, 0, 1, , "computer", 1, 1}, --{1, 0.2, 1, , "railgun", 1, 1}, --{1, 0.9, 1, , "personal-roboport-mk2-equipment", 1, 1}, } function Public.wooden_chest_loot() local num = 1 return Public.chest_loot(num, Math.max(0,Math.min(1, Math.sloped(Common.difficulty_scale(),1/2) * Common.game_completion_progress())) --enforce 0 to 1 ) end function Public.iron_chest_loot() local num = 2 local loot = Public.chest_loot(num, Math.max(0,Math.min(1, Math.sloped(Common.difficulty_scale(),1/2) * (5/100 + Common.game_completion_progress()))) --enforce 0 to 1 ) --reward higher difficulties with better loot loot[#loot + 1] = {name = 'coin', count = Math.random(500,1500)} return loot end function Public.covered_wooden_chest_loot() local num = 2 local loot = Public.chest_loot(num, Math.max(0,Math.min(1, Math.sloped(Common.difficulty_scale(),1/2) * (10/100 + Common.game_completion_progress()))) --enforce 0 to 1 ) --reward higher difficulties with better loot return loot end function Public.stone_furnace_loot() return { {name = 'coal', count = 50}, } end function Public.storage_tank_fluid_loot(force_type) local ret local rng = Math.random(10) if force_type == 'crude-oil' then ret = {name = 'crude-oil', amount = Math.random(3000, 12500)} elseif force_type == 'petroleum-gas' then ret = {name = 'petroleum-gas', amount = Math.random(1500, 7500)} elseif rng < 6 then ret = {name = 'crude-oil', amount = Math.random(1500, 4500)} elseif rng == 7 then ret = {name = 'light-oil', amount = Math.random(1500, 3500)} elseif rng == 8 then ret = {name = 'heavy-oil', amount = Math.random(1500, 3500)} -- elseif rng == 9 then -- ret = {name = 'lubricant', amount = Math.random(1000, 2000)} else ret = {name = 'petroleum-gas', amount = Math.random(1500, 2000)} end return ret end function Public.swamp_storage_tank_fluid_loot() local ret ret = {name = 'sulfuric-acid', amount = Math.random(500, 1500)} return ret end function Public.roboport_bots_loot() return { {name = 'logistic-robot', count = 5}, } -- construction robots end function Public.random_plates(multiplier) multiplier = multiplier or 1 local platesrng = Math.random(5) if platesrng <= 2 then return {name = 'iron-plate', count = 120 * multiplier} elseif platesrng <= 4 then return {name = 'copper-plate', count = 120 * multiplier} else return {name = 'steel-plate', count = 20 * multiplier} end end function Public.chest_loot(number_of_items, game_completion_progress) local ret = Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.chest_loot_data_raw), number_of_items, game_completion_progress) ret[#ret + 1] = ret[1] ret[1] = Public.random_plates() return ret end function Public.buried_treasure_loot() local ret = Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.buried_treasure_loot_data_raw), 1, Math.sloped(Common.difficulty_scale(),1/2) * Common.game_completion_progress_capped()) if ret and ret[1] then return ret[1] end end function Public.maze_camp_loot() if Math.random(10) <= 7 then return {Public.random_plates()} else return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.chest_loot_data_raw), 1, Math.max(0,Math.min(1, Math.sloped(Common.difficulty_scale(),1/2) * (15/100 + Common.game_completion_progress())))) end end Public.maze_lab_loot_data_raw = { {8, -0.5, 0.5, true, 'automation-science-pack', 5, 20}, {8, -0.6, 0.6, true, 'logistic-science-pack', 5, 20}, {6, -0.1, 1, true, 'military-science-pack', 5, 18}, {6, -0.5, 1.5, true, 'chemical-science-pack', 4, 12}, {6, 0, 1.5, true, 'production-science-pack', 3, 11}, {2, 0, 2, true, 'utility-science-pack', 2, 3}, -- {4, 0.4, 1.5, true, 'utility-science-pack', 16, 32}, -- {10, 0.5, 1.5, true, 'space-science-pack', 16, 32}, } function Public.maze_lab_loot() return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.maze_lab_loot_data_raw), 1, Math.max(0,Math.min(1, Math.sloped(Common.difficulty_scale(),1/2) * (Common.game_completion_progress())))) end Public.maze_treasure_data_raw = { {2, -1, 1, true, 'rocket', 18, 24}, {2, -0.8, 0.8, false, 'stack-inserter', 8, 10}, {2, -0.8, 0.8, false, 'stack-filter-inserter', 5, 6}, {2, 0, 1, false, 'poison-capsule', 22, 22}, {2, 0, 1, false, 'destroyer-capsule', 8, 8}, {2, 0, 1, false, 'slowdown-capsule', 14, 14}, {2, 0, 1, false, 'uranium-rounds-magazine', 15, 25}, {2, 0, 1, false, 'artillery-shell', 5, 7}, {2, 0, 1, false, 'rail-signal', 400, 500}, {2, 0, 1, false, 'electric-engine-unit', 3, 4}, {2, 0, 1, false, 'cluster-grenade', 8, 12}, {0.5, 0, 1, false, 'nuclear-fuel', 1, 1}, {1, 0, 0.8, false, 'speed-module-3', 2, 2}, {1, 0, 0.8, false, 'effectivity-module-3', 3, 3}, {0.5, 0, 1, false, 'productivity-module-2', 2, 2}, --3s are banned because of game mech {2, 0, 1.5, true, 'production-science-pack', 20, 25}, {2, 0, 2, true, 'utility-science-pack', 7, 8}, -- {2, 0, 1.5, true, 'coin', 4000, 6500}, {3, 0, 0.9, false, 'beacon', 1, 1}, {1, 0, 1, false, 'construction-robot', 30, 40}, {3, 0, 1, false, 'logistic-chest-passive-provider', 2, 2}, {1, 0.2, 1.8, true, 'explosive-rocket', 6, 8}, {1, 0, 0.9, false, 'express-transport-belt', 20, 60}, {0.5, 0, 0.9, false, 'express-underground-belt', 6, 6}, {0.5, 0, 0.9, false, 'express-splitter', 10, 10}, {1, 0, 0.9, false, 'express-loader', 2, 2}, {0.5, 0, 0.5, false, 'substation', 2, 2}, {0.5, 0, 0.8, false, 'assembling-machine-3', 3, 3}, {1, 0, 0.7, false, 'electric-furnace', 4, 6}, {1, 0, 0.8, false, 'modular-armor', 1, 1}, {1, 0, 2, true, 'power-armor', 1, 1}, {0.1, 0, 2, true, 'power-armor-mk2', 1, 1}, {4, -1, 1, true, 'solar-panel-equipment', 3, 4}, {4, -1, 1, true, 'battery-equipment', 1, 1}, {2, 0, 2, true, 'battery-mk2-equipment', 1, 1}, {4, -1, 1, true, 'energy-shield-equipment', 1, 2}, {2, 0, 2, true, 'energy-shield-mk2-equipment', 1, 1}, {2, -1, 1, true, 'personal-roboport-equipment', 1, 1}, {1, 0, 2, true, 'personal-roboport-mk2-equipment', 1, 1}, {1, 0, 0.8, false, 'night-vision-equipment', 1, 1}, {2, 0, 1, false, 'personal-laser-defense-equipment', 1, 1}, {1, 0, 1, false, 'fusion-reactor-equipment', 1, 1}, {4, 0, 1, false, 'exoskeleton-equipment', 1, 1}, {2, -0.7, 1.3, true, 'advanced-circuit', 40, 90}, {2, 0, 0.5, false, 'laser-turret', 1, 2}, {2, 0.6, 1, false, 'laser-turret', 4, 5}, {1, 0, 0.5, false, 'roboport', 1, 1}, {1, 0, 1, false, 'atomic-bomb', 1, 1}, } function Public.maze_treasure_loot() if Math.random(5) == 1 then return {Public.random_plates(8)} else return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.maze_treasure_data_raw), 1, Math.max(0,Math.min(1, Math.sloped(Common.difficulty_scale(),1/2) * (Common.game_completion_progress())))) end end Public.dredger_loot_raw = { {8, 0, 1, false, 'iron-plate', 1, 1}, {8, 0, 1, false, 'copper-plate', 1, 1}, {8, 0, 1, false, 'coal', 1, 1}, {10, 0, 1, false, 'coin', 1, 1}, {2, 0, 1, false, 'small-electric-pole', 1, 1}, {1, 0, 1, false, 'medium-electric-pole', 1, 1}, {0.1, 0, 1, false, 'big-electric-pole', 1, 1}, {0.2, 0, 1, false, 'poison-capsule', 1, 1}, {0.2, 0, 1, false, 'slowdown-capsule', 1, 1}, {0.1, 0, 1, false, 'destroyer-capsule', 1, 1}, {0.2, 0, 1, false, 'defender-capsule', 1, 1}, {0.2, 0, 1, false, 'distractor-capsule', 1, 1}, {0.05, 0, 1, false, 'speed-module-3', 1, 1}, {0.05, 0, 1, false, 'effectivity-module-3', 1, 1}, {0.05, 0, 1, false, 'productivity-module-2', 1, 1}, --3s are banned because of game mech {0.1, 0, 1, false, 'rocket', 1, 1}, {0.01, 0, 1, false, 'explosive-rocket', 1, 1}, {4, 0, 1, false, 'automation-science-pack', 1, 1}, {4, 0, 1, false, 'logistic-science-pack', 1, 1}, {2, 0, 1, false, 'military-science-pack', 1, 1}, {1, 0, 1, false, 'chemical-science-pack', 1, 1}, {1, 0, 1, false, 'production-science-pack', 1, 1}, {0.5, 0, 1, false, 'utility-science-pack', 1, 1}, {0.012, 0, 0.8, false, 'night-vision-equipment', 1, 1}, {0.01, 0, 1, false, 'exoskeleton-equipment', 1, 1}, {0.01, -1, 1, true, 'energy-shield-equipment', 1, 1}, {0.01, -1, 1, true, 'solar-panel-equipment', 1, 1}, {0.01, -1, 1, true, 'battery-equipment', 1, 1}, {0.008, 0, 2, true, 'battery-mk2-equipment', 1, 1}, {0.008, 0, 1, false, 'personal-laser-defense-equipment', 1, 1}, {0.008, 0, 2, true, 'energy-shield-mk2-equipment', 1, 1}, {0.008, -1, 1, true, 'personal-roboport-equipment', 1, 1}, {0.004, 0, 1, false, 'fusion-reactor-equipment', 1, 1}, {0.004, 0, 2, true, 'personal-roboport-mk2-equipment', 1, 1}, } function Public.dredger_loot() return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.dredger_loot_raw), 1, Math.max(0,Math.min(1, Common.game_completion_progress()))) end return Public