local Public = {} local math_floor = math.floor local Table = require 'modules.scrap_towny_ffa.table' local biters = { [1] = "small-biter", [2] = "medium-biter", [3] = "big-biter", [4] = "behemoth-biter" } local spitters = { [1] = "small-spitter", [2] = "medium-spitter", [3] = "big-spitter", [4] = "behemoth-spitter" } local worms = { [1] = "small-worm-turret", [2] = "medium-worm-turret", [3] = "big-worm-turret", [4] = "behemoth-worm-turret" } -- evolution max distance in tiles local max_evolution_distance = 1024 local max_pollution_behemoth = 256 local max_pollution_big = 64 local max_pollution_medium = 16 local max_factor = 0.8 -- technology weights (biter, spitter, worm) local technology_weights = { ['advanced-electronics'] = { biter = 1, spitter = 1, worm = 1 }, ['advanced-electronics-2'] = { biter = 1, spitter = 1, worm = 1 }, ['advanced-material-processing'] = { biter = 1, spitter = 1, worm = 1 }, ['advanced-material-processing-2'] = { biter = 1, spitter = 1, worm = 1 }, ['advanced-oil-processing'] = { biter = 1, spitter = 1, worm = 1 }, ['artillery']={biter=1, spitter=1, worm=1}, ['artillery-shell-range-1']={biter=1, spitter=1, worm=1}, ['artillery-shell-speed-1']={biter=1, spitter=1, worm=1}, ['atomic-bomb']={biter=1, spitter=1, worm=1}, ['automated-rail-transportation'] = { biter = 1, spitter = 1, worm = 1 }, ['automation'] = { biter = 1, spitter = 1, worm = 1 }, ['automation-2'] = { biter = 1, spitter = 1, worm = 1 }, ['automation-3'] = { biter = 1, spitter = 1, worm = 1 }, ['automobilism'] = { biter = 1, spitter = 1, worm = 1 }, ['battery'] = { biter = 1, spitter = 1, worm = 1 }, ['battery-equipment'] = { biter = 1, spitter = 1, worm = 1 }, ['battery-mk2-equipment'] = { biter = 1, spitter = 1, worm = 1 }, ['belt-immunity-equipment'] = { biter = 1, spitter = 1, worm = 1 }, ['braking-force-1'] = { biter = 1, spitter = 1, worm = 1 }, ['braking-force-2'] = { biter = 1, spitter = 1, worm = 1 }, ['braking-force-3'] = { biter = 1, spitter = 1, worm = 1 }, ['braking-force-4'] = { biter = 1, spitter = 1, worm = 1 }, ['braking-force-5'] = { biter = 1, spitter = 1, worm = 1 }, ['braking-force-6'] = { biter = 1, spitter = 1, worm = 1 }, ['braking-force-7'] = { biter = 1, spitter = 1, worm = 1 }, ['chemical-science-pack'] = { biter = 125, spitter = 125, worm = 125 }, ['circuit-network'] = { biter = 1, spitter = 1, worm = 1 }, ['cliff-explosives'] = { biter = 1, spitter = 1, worm = 1 }, ['coal-liquefaction'] = { biter = 1, spitter = 1, worm = 1 }, ['concrete'] = { biter = 1, spitter = 1, worm = 1 }, ['construction-robotics'] = { biter = 1, spitter = 1, worm = 1 }, ['defender'] = { biter = 1, spitter = 1, worm = 1 }, ['destroyer'] = { biter = 1, spitter = 1, worm = 1 }, ['discharge-defense-equipment'] = { biter = 5, spitter = 5, worm = 5 }, ['distractor'] = { biter = 1, spitter = 1, worm = 1 }, ['effect-transmission'] = { biter = 1, spitter = 1, worm = 1 }, ['effectivity-module'] = { biter = 1, spitter = 1, worm = 1 }, ['effectivity-module-2'] = { biter = 1, spitter = 1, worm = 1 }, ['effectivity-module-3'] = { biter = 1, spitter = 1, worm = 1 }, ['electric-energy-accumulators'] = { biter = 1, spitter = 1, worm = 1 }, ['electric-energy-distribution-1'] = { biter = 1, spitter = 1, worm = 1 }, ['electric-energy-distribution-2'] = { biter = 1, spitter = 1, worm = 1 }, ['electric-engine'] = { biter = 1, spitter = 1, worm = 1 }, ['electronics'] = { biter = 1, spitter = 1, worm = 1 }, ['energy-shield-equipment'] = { biter = 5, spitter = 5, worm = 5 }, ['energy-shield-mk2-equipment'] = { biter = 5, spitter = 5, worm = 5 }, ['energy-weapons-damage-1'] = { biter = 5, spitter = 5, worm = 5 }, ['energy-weapons-damage-2'] = { biter = 5, spitter = 5, worm = 5 }, ['energy-weapons-damage-3'] = { biter = 5, spitter = 5, worm = 5 }, ['energy-weapons-damage-4'] = { biter = 5, spitter = 5, worm = 5 }, ['energy-weapons-damage-5'] = { biter = 5, spitter = 5, worm = 5 }, ['energy-weapons-damage-6'] = { biter = 5, spitter = 5, worm = 5 }, ['energy-weapons-damage-7'] = { biter = 5, spitter = 5, worm = 5 }, ['engine'] = { biter = 1, spitter = 1, worm = 1 }, ['exoskeleton-equipment'] = { biter = 5, spitter = 5, worm = 5 }, ['explosive-rocketry']={biter=1, spitter=1, worm=1}, ['explosives'] = { biter = 5, spitter = 5, worm = 5 }, ['fast-inserter'] = { biter = 1, spitter = 1, worm = 1 }, ['flamethrower'] = { biter = 5, spitter = 5, worm = 5 }, ['flammables'] = { biter = 1, spitter = 1, worm = 1 }, ['fluid-handling'] = { biter = 1, spitter = 1, worm = 1 }, ['fluid-wagon'] = { biter = 1, spitter = 1, worm = 1 }, ['follower-robot-count-1'] = { biter = 1, spitter = 1, worm = 1 }, ['follower-robot-count-2'] = { biter = 1, spitter = 1, worm = 1 }, ['follower-robot-count-3'] = { biter = 1, spitter = 1, worm = 1 }, ['follower-robot-count-4'] = { biter = 1, spitter = 1, worm = 1 }, ['follower-robot-count-5'] = { biter = 1, spitter = 1, worm = 1 }, ['follower-robot-count-6'] = { biter = 1, spitter = 1, worm = 1 }, ['follower-robot-count-7'] = { biter = 1, spitter = 1, worm = 1 }, ['fusion-reactor-equipment'] = { biter = 1, spitter = 1, worm = 1 }, ['gate'] = { biter = 1, spitter = 1, worm = 1 }, ['gun-turret'] = { biter = 1, spitter = 1, worm = 1 }, ['heavy-armor'] = { biter = 5, spitter = 5, worm = 5 }, ['improved-equipment'] = { biter = 1, spitter = 1, worm = 1 }, ['inserter-capacity-bonus-1'] = { biter = 1, spitter = 1, worm = 1 }, ['inserter-capacity-bonus-3'] = { biter = 1, spitter = 1, worm = 1 }, ['inserter-capacity-bonus-4'] = { biter = 1, spitter = 1, worm = 1 }, ['inserter-capacity-bonus-5'] = { biter = 1, spitter = 1, worm = 1 }, ['inserter-capacity-bonus-6'] = { biter = 1, spitter = 1, worm = 1 }, ['inserter-capacity-bonus-7'] = { biter = 1, spitter = 1, worm = 1 }, ['kovarex-enrichment-process'] = { biter = 1, spitter = 1, worm = 1 }, ['land-mine'] = { biter = 5, spitter = 5, worm = 5 }, ['landfill'] = { biter = 1, spitter = 1, worm = 1 }, ['laser'] = { biter = 5, spitter = 5, worm = 5 }, ['laser-turret-speed-1'] = { biter = 5, spitter = 5, worm = 5 }, ['laser-turret-speed-2'] = { biter = 5, spitter = 5, worm = 5 }, ['laser-turret-speed-3'] = { biter = 5, spitter = 5, worm = 5 }, ['laser-turret-speed-4'] = { biter = 5, spitter = 5, worm = 5 }, ['laser-turret-speed-5'] = { biter = 5, spitter = 5, worm = 5 }, ['laser-turret-speed-6'] = { biter = 5, spitter = 5, worm = 5 }, ['laser-turret-speed-7'] = { biter = 5, spitter = 5, worm = 5 }, ['laser-turret'] = { biter = 5, spitter = 5, worm = 5 }, ['logistic-robotics'] = { biter = 1, spitter = 1, worm = 1 }, ['logistic-science-pack'] = { biter = 25, spitter = 25, worm = 25 }, ['logistic-system'] = { biter = 1, spitter = 1, worm = 1 }, ['logistics'] = { biter = 1, spitter = 1, worm = 1 }, ['logistics-2'] = { biter = 1, spitter = 1, worm = 1 }, ['logistics-3'] = { biter = 1, spitter = 1, worm = 1 }, ['low-density-structure'] = { biter = 1, spitter = 1, worm = 1 }, ['lubricant'] = { biter = 1, spitter = 1, worm = 1 }, ['military'] = { biter = 5, spitter = 5, worm = 5 }, ['military-2'] = { biter = 5, spitter = 5, worm = 5 }, ['military-3'] = { biter = 5, spitter = 5, worm = 51 }, ['military-4'] = { biter = 5, spitter = 5, worm = 5 }, ['military-science-pack'] = { biter = 50, spitter = 50, worm = 50 }, ['mining-productivity-1'] = { biter = 1, spitter = 1, worm = 1 }, ['mining-productivity-2'] = { biter = 1, spitter = 1, worm = 1 }, ['mining-productivity-3'] = { biter = 1, spitter = 1, worm = 1 }, ['mining-productivity-4'] = { biter = 1, spitter = 1, worm = 1 }, ['modular-armor'] = { biter = 1, spitter = 1, worm = 1 }, ['modules'] = { biter = 1, spitter = 1, worm = 1 }, ['night-vision-equipment'] = { biter = 1, spitter = 1, worm = 1 }, ['nuclear-fuel-reprocessing'] = { biter = 1, spitter = 1, worm = 1 }, ['nuclear-power'] = { biter = 1, spitter = 1, worm = 1 }, ['oil-processing'] = { biter = 1, spitter = 1, worm = 1 }, ['optics'] = { biter = 1, spitter = 1, worm = 1 }, ['personal-laser-defense-equipment'] = { biter = 5, spitter = 5, worm = 5 }, ['personal-roboport-equipment'] = { biter = 1, spitter = 1, worm = 1 }, ['personal-roboport-mk2-equipment'] = { biter = 1, spitter = 1, worm = 1 }, ['physical-projectile-damage-1'] = { biter = 5, spitter = 5, worm = 5 }, ['physical-projectile-damage-2'] = { biter = 5, spitter = 5, worm = 5 }, ['physical-projectile-damage-3'] = { biter = 5, spitter = 5, worm = 5 }, ['physical-projectile-damage-4'] = { biter = 5, spitter = 5, worm = 5 }, ['physical-projectile-damage-5'] = { biter = 5, spitter = 5, worm = 5 }, ['physical-projectile-damage-6'] = { biter = 5, spitter = 5, worm = 5 }, ['physical-projectile-damage-7'] = { biter = 5, spitter = 5, worm = 5 }, ['plastics'] = { biter = 1, spitter = 1, worm = 1 }, ['power-armor'] = { biter = 5, spitter = 5, worm = 5 }, ['power-armor-mk2'] = { biter = 5, spitter = 5, worm = 5 }, ['production-science-pack'] = { biter = 250, spitter = 250, worm = 250 }, ['productivity-module'] = { biter = 1, spitter = 1, worm = 1 }, ['productivity-module-2'] = { biter = 1, spitter = 1, worm = 1 }, ['productivity-module-3'] = { biter = 1, spitter = 1, worm = 1 }, ['rail-signals'] = { biter = 1, spitter = 1, worm = 1 }, ['railway'] = { biter = 1, spitter = 1, worm = 1 }, ['refined-flammables-1'] = { biter = 5, spitter = 5, worm = 5 }, ['refined-flammables-2'] = { biter = 5, spitter = 5, worm = 51 }, ['refined-flammables-3'] = { biter = 5, spitter = 5, worm = 5 }, ['refined-flammables-4'] = { biter = 5, spitter = 5, worm = 5 }, ['refined-flammables-5'] = { biter = 5, spitter = 5, worm = 5 }, ['refined-flammables-6'] = { biter = 5, spitter = 5, worm = 5 }, ['refined-flammables-7'] = { biter = 5, spitter = 5, worm = 51 }, ['research-speed-1'] = { biter = 1, spitter = 1, worm = 1 }, ['research-speed-2'] = { biter = 1, spitter = 1, worm = 1 }, ['research-speed-3'] = { biter = 1, spitter = 1, worm = 1 }, ['research-speed-4'] = { biter = 1, spitter = 1, worm = 1 }, ['research-speed-5'] = { biter = 1, spitter = 1, worm = 1 }, ['research-speed-6'] = { biter = 1, spitter = 1, worm = 1 }, ['robotics'] = { biter = 1, spitter = 1, worm = 1 }, ['rocket-control-unit'] = { biter = 1, spitter = 1, worm = 1 }, ['rocket-fuel'] = { biter = 1, spitter = 1, worm = 1 }, ['rocket-silo'] = { biter = 1, spitter = 1, worm = 1 }, ['rocketry']={biter=1, spitter=1, worm=1}, ['solar-energy'] = { biter = 1, spitter = 1, worm = 1 }, ['solar-panel-equipment'] = { biter = 1, spitter = 1, worm = 1 }, ['space-science-pack'] = { biter = 1000, spitter = 1000, worm = 1000 }, ['speed-module'] = { biter = 1, spitter = 1, worm = 1 }, ['speed-module-2'] = { biter = 1, spitter = 1, worm = 1 }, ['speed-module-3'] = { biter = 1, spitter = 1, worm = 1 }, ['spidertron'] = { biter = 1, spitter = 1, worm = 1 }, ['stack-inserter'] = { biter = 1, spitter = 1, worm = 1 }, ['steel-axe'] = { biter = 1, spitter = 1, worm = 1 }, ['steel-processing'] = { biter = 1, spitter = 1, worm = 1 }, ['stone-wall'] = { biter = 1, spitter = 1, worm = 1 }, ['stronger-explosives-1'] = { biter = 5, spitter = 5, worm = 5 }, ['stronger-explosives-2'] = { biter = 5, spitter = 5, worm = 5 }, ['stronger-explosives-3'] = { biter = 5, spitter = 5, worm = 5 }, ['stronger-explosives-4'] = { biter = 5, spitter = 5, worm = 5 }, ['stronger-explosives-5'] = { biter = 5, spitter = 5, worm = 5 }, ['stronger-explosives-6'] = { biter = 5, spitter = 5, worm = 5 }, ['stronger-explosives-7'] = { biter = 5, spitter = 5, worm = 51 }, ['sulfur-processing'] = { biter = 1, spitter = 1, worm = 1 }, ['tank'] = { biter = 1, spitter = 1, worm = 1 }, ['toolbelt'] = { biter = 1, spitter = 1, worm = 1 }, ['uranium-ammo'] = { biter = 1, spitter = 1, worm = 1 }, ['uranium-processing'] = { biter = 1, spitter = 1, worm = 1 }, ['utility-science-pack'] = { biter = 500, spitter = 500, worm = 500 }, ['weapon-shooting-speed-1'] = { biter = 5, spitter = 5, worm = 5 }, ['weapon-shooting-speed-2'] = { biter = 5, spitter = 5, worm = 5 }, ['weapon-shooting-speed-3'] = { biter = 5, spitter = 5, worm = 5 }, ['weapon-shooting-speed-4'] = { biter = 5, spitter = 5, worm = 5 }, ['weapon-shooting-speed-5'] = { biter = 5, spitter = 5, worm = 5 }, ['weapon-shooting-speed-6'] = { biter = 5, spitter = 5, worm = 5 }, ['worker-robots-speed-1'] = { biter = 1, spitter = 1, worm = 1 }, ['worker-robots-speed-2'] = { biter = 1, spitter = 1, worm = 1 }, ['worker-robots-speed-3'] = { biter = 1, spitter = 1, worm = 1 }, ['worker-robots-speed-4'] = { biter = 1, spitter = 1, worm = 1 }, ['worker-robots-speed-5'] = { biter = 1, spitter = 1, worm = 1 }, ['worker-robots-speed-6'] = { biter = 1, spitter = 1, worm = 1 }, ['worker-robots-storage-1'] = { biter = 1, spitter = 1, worm = 1 }, ['worker-robots-storage-2'] = { biter = 1, spitter = 1, worm = 1 }, ['worker-robots-storage-3'] = { biter = 1, spitter = 1, worm = 1 }, } local max_biter_weight = 0 local max_spitter_weight = 0 local max_worm_weight = 0 for _, weight in pairs(technology_weights) do max_biter_weight = max_biter_weight + weight.biter max_spitter_weight = max_spitter_weight + weight.spitter max_worm_weight = max_worm_weight + weight.worm end max_biter_weight = max_biter_weight * max_factor max_spitter_weight = max_spitter_weight * max_factor max_worm_weight = max_worm_weight * max_factor local function get_unit_size(evolution) -- returns a value 0-3 that represents the unit size -- basically evo values of: 0%, 10%, 30%, 60%, 80%, 100% -- small unit chances are 100%, 100%, 50%, 25%, 12.5%, 0% -- medium unit chances are 0%, 0%, 50%, 25%, 12.5%, 0% -- big unit chances are 0%, 0%, 0%, 50%, 25%, 0% -- behemoth unit chances are 0%, 0%, 0%, 0%, 50%, 100% -- and curve accordingly in between evo values -- magic stuff happens here if (evolution < 0.10) then return 1 end if (evolution >= 0.10 and evolution < 0.40) then local r = (evolution - 0.10) * 5 if math.random() < 0.5 then return 1 end if math.random() < r then return 1 end return 2 end if (evolution >= 0.30 and evolution < 0.60) then local r = (evolution - 0.30) * 3.3333 if math.random() < 0.5 then if math.random() < 0.5 then return 1 else if math.random() < r then return 1 else return 2 end end else if math.random() < r then return 2 else return 3 end end end if (evolution >= 0.60 and evolution < 0.80) then local r = (evolution - 0.60) * 5 if math.random() < 0.5 then if math.random() < 0.5 then if math.random() < r then return 1 else return 2 end else if math.random() < r then return 2 else return 3 end end else if math.random() < r then return 3 else return 4 end end end if (evolution >= 0.80 and evolution < 1.0) then local r = (evolution - 0.80) * 5 if math.random() < 0.5 then if math.random() < r then if math.random() < r then return 1 else return 2 end else return 3 end else return 4 end end if (evolution >= 1.0) then return 4 end end local function distance_squared(pos1, pos2) -- calculate the distance squared local dx = pos1.x - pos2.x local dy = pos1.y - pos2.y local d2 = dx * dx + dy * dy return d2 end local function get_relative_biter_evolution(position) local ffatable = Table.get_table() local relative_evolution = 0.0 local max_d2 = max_evolution_distance * max_evolution_distance -- for all of the teams local teams = ffatable.town_centers for _, town_center in pairs(teams) do local market_position = town_center.market.position -- calculate the distance squared local d2 = distance_squared(position, market_position) if d2 < max_d2 then -- get the distance factor (0.0-1.0) local distance_factor = 1.0 - d2 / max_d2; -- get the evolution factor (0.0-1.0) if not town_center.evolution then town_center.evolution = {} end if town_center.evolution.biters == nil then town_center.evolution.biters = 0.0 end local evolution_factor = town_center.evolution.biters local evo = distance_factor * evolution_factor relative_evolution = math.max(relative_evolution, evo) end end return relative_evolution end local function get_relative_spitter_evolution(position) local ffatable = Table.get_table() local relative_evolution = 0.0 local max_d2 = max_evolution_distance * max_evolution_distance -- for all of the teams local teams = ffatable.town_centers for _, town_center in pairs(teams) do local market_position = town_center.market.position -- calculate the distance squared local d2 = distance_squared(position, market_position) if d2 < max_d2 then -- get the distance factor (0.0-1.0) local distance_factor = 1.0 - d2 / max_d2; -- get the evolution factor (0.0-1.0) if not town_center.evolution then town_center.evolution = {} end if town_center.evolution.spitters == nil then town_center.evolution.spitters = 0.0 end local evolution_factor = town_center.evolution.spitters local evo = distance_factor * evolution_factor relative_evolution = math.max(relative_evolution, evo) end end return relative_evolution end local function get_relative_worm_evolution(position) local ffatable = Table.get_table() local relative_evolution = 0.0 local max_d2 = max_evolution_distance * max_evolution_distance -- for all of the teams local teams = ffatable.town_centers for _, town_center in pairs(teams) do local market_position = town_center.market.position -- calculate the distance squared local d2 = distance_squared(position, market_position) if d2 < max_d2 then -- get the distance factor (0.0-1.0) local distance_factor = 1.0 - d2 / max_d2; -- get the evolution factor (0.0-1.0) if not town_center.evolution then town_center.evolution = {} end if town_center.evolution.worms == nil then town_center.evolution.worms = 0.0 end local evolution_factor = town_center.evolution.worms local evo = distance_factor * evolution_factor relative_evolution = math.max(relative_evolution, evo) end end return relative_evolution end function Public.get_evolution(position) return get_relative_biter_evolution(position) end function Public.get_biter_evolution(entity) return get_relative_biter_evolution(entity.position) end function Public.get_spitter_evolution(entity) return get_relative_spitter_evolution(entity.position) end function Public.get_worm_evolution(entity) return get_relative_worm_evolution(entity.position) end local function get_nearby_location(position, surface, radius, entity_name) return surface.find_non_colliding_position(entity_name, position, radius, 0.5, false) end local function set_biter_type(entity) -- checks nearby evolution levels for bases and returns an appropriately leveled type local position = entity.position local evo = get_relative_biter_evolution(position) local unit_size = get_unit_size(evo) local entity_name = biters[unit_size] if entity.name == entity_name then return end local surface = entity.surface local pollution = surface.get_pollution(position) local behemoth = math_floor(pollution / max_pollution_behemoth) local big = math_floor((pollution - (behemoth * max_pollution_behemoth)) / max_pollution_big) local medium = math_floor((pollution - (behemoth * max_pollution_behemoth) - (big * max_pollution_big)) / max_pollution_medium) local small = pollution - (behemoth * max_pollution_behemoth) - (big * max_pollution_big) - (medium * max_pollution_medium) + 1 if entity.valid then for _ = 1, behemoth do local e = surface.create_entity({ name = biters[4], position = get_nearby_location(position, surface, 5, biters[4]) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true end for _ = 1, big do local e = surface.create_entity({ name = biters[3], position = get_nearby_location(position, surface, 5, biters[3]) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true end for _ = 1, medium do local e = surface.create_entity({ name = biters[2], position = get_nearby_location(position, surface, 5, biters[2]) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true end for _ = 1, small do local e = surface.create_entity({ name = biters[1], position = get_nearby_location(position, surface, 5, biters[1]) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true end local e = surface.create_entity({ name = entity_name, position = get_nearby_location(position, surface, 5, entity_name) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true entity.destroy() --log("spawned " .. entity_name) end end local function set_spitter_type(entity) -- checks nearby evolution levels for bases and returns an appropriately leveled type local position = entity.position local evo = get_relative_spitter_evolution(position) local unit_size = get_unit_size(evo) local entity_name = spitters[unit_size] if entity.name == entity_name then return end local surface = entity.surface local pollution = surface.get_pollution(position) local behemoth = math_floor(pollution / max_pollution_behemoth) local big = math_floor((pollution - (behemoth * max_pollution_behemoth)) / max_pollution_big) local medium = math_floor((pollution - (behemoth * max_pollution_behemoth) - (big * max_pollution_big)) / max_pollution_medium) local small = pollution - (behemoth * max_pollution_behemoth) - (big * max_pollution_big) - (medium * max_pollution_medium) + 1 if entity.valid then for _ = 1, behemoth do local e = surface.create_entity({ name = spitters[4], position = get_nearby_location(position, surface, 5, spitters[4]) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true end for _ = 1, big do local e = surface.create_entity({ name = spitters[3], position = get_nearby_location(position, surface, 5, spitters[3]) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true end for _ = 1, medium do local e = surface.create_entity({ name = spitters[2], position = get_nearby_location(position, surface, 5, spitters[2]) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true end for _ = 1, small do local e = surface.create_entity({ name = spitters[1], position = get_nearby_location(position, surface, 5, spitters[1]) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true end local e = surface.create_entity({ name = entity_name, position = get_nearby_location(position, surface, 5, entity_name) }) e.copy_settings(entity); e.ai_settings.allow_try_return_to_spawner = true entity.destroy() --log("spawned " .. entity_name) end end local function set_worm_type(entity) -- checks nearby evolution levels for bases and returns an appropriately leveled type local position = entity.position local evo = get_relative_worm_evolution(position) local unit_size = get_unit_size(evo) local entity_name = worms[unit_size] if entity.name == entity_name then return end local surface = entity.surface if entity.valid then entity.destroy() surface.create_entity({ name = entity_name, position = position }) --log("spawned " .. entity_name) end end local function is_biter(entity) if entity == nil or not entity.valid then return false end if entity.name == 'small-biter' or entity.name == 'medium-biter' or entity.name == 'big-biter' or entity.name == 'behemoth-biter' then return true end return false end local function is_spitter(entity) if entity == nil or not entity.valid then return false end if entity.name == 'small-spitter' or entity.name == 'medium-spitter' or entity.name == 'big-spitter' or entity.name == 'behemoth-spitter' then return true end return false end local function is_worm(entity) if entity == nil or not entity.valid then return false end if entity.name == 'small-worm-turret' or entity.name == 'medium-worm-turret' or entity.name == 'big-worm-turret' or entity.name == 'behemoth-worm-turret' then return true end return false end local function update_evolution(force_name, technology) if technology == nil then return end local ffatable = Table.get_table() -- update evolution based on research completed (weighted) local town_center = ffatable.town_centers[force_name] -- town_center is a reference to a global table if not town_center then return end -- initialize if not already local evo = town_center.evolution -- get the weights for this technology local weight = technology_weights[technology] if weight == nil then log("no technology_weights for " .. technology) return end local biter_weight = weight.biter local spitter_weight = weight.spitter local worm_weight = weight.worm -- update the evolution values (0.0 to 1.0) local b = (biter_weight / max_biter_weight) local s = (spitter_weight / max_spitter_weight) local w = (worm_weight / max_worm_weight) b = b + evo.biters s = s + evo.spitters w = w + evo.worms evo.biters = b evo.spitters = s evo.worms = w end local function on_research_finished(event) local research = event.research local force_name = research.force.name local technology = research.name update_evolution(force_name, technology) end local function on_entity_spawned(event) local entity = event.entity -- check the unit type and handle appropriately if is_biter(entity) then set_biter_type(entity) end if is_spitter(entity) then set_spitter_type(entity) end if is_worm(entity) then set_worm_type(entity) end end local function on_biter_base_built(event) local entity = event.entity if is_worm(entity) then set_worm_type(entity) end end local Event = require 'utils.event' Event.add(defines.events.on_research_finished, on_research_finished) Event.add(defines.events.on_entity_spawned, on_entity_spawned) Event.add(defines.events.on_biter_base_built, on_biter_base_built) return Public