--overgrowth-- by mewmew -- require "on_tick_schedule" require "modules.dynamic_landfill" require "modules.satellite_score" require "modules.spawners_contain_biters" require "modules.no_deconstruction_of_neutral_entities" require "modules.biters_yield_coins" require "modules.rocks_yield_ore" require "modules.ores_are_mixed" require "modules.surrounded_by_worms" global.average_worm_amount_per_chunk = 1.5 require "modules.biters_attack_moving_players" require "modules.market_friendly_fire_protection" require "modules.trees_grow" require "modules.trees_randomly_die" require "maps.overgrowth_map_info" require "functions.soft_reset" local rpg_t = require 'modules.rpg' local kaboom = require "functions.omegakaboom" require "modules.difficulty_vote" local unearthing_biters = require "functions.unearthing_biters" local event = require 'utils.event' local math_random = math.random local difficulties_votes = { [1] = 11, [2] = 10, [3] = 9, [4] = 8, [5] = 7, [6] = 6, [7] = 5 } local difficulties_votes_evo = { [1] = 0.000016, [2] = 0.000024, [3] = 0.000032, [4] = 0.000040, [5] = 0.000048, [6] = 0.000056, [7] = 0.000064 } local starting_items = { ["pistol"] = 1, ["firearm-magazine"] = 8 } local function create_particles(surface, name, position, amount, cause_position) local math_random = math.random local direction_mod = (-100 + math_random(0,200)) * 0.0004 local direction_mod_2 = (-100 + math_random(0,200)) * 0.0004 if cause_position then direction_mod = (cause_position.x - position.x) * 0.021 direction_mod_2 = (cause_position.y - position.y) * 0.021 end for i = 1, amount, 1 do local m = math_random(4, 10) local m2 = m * 0.005 surface.create_entity({ name = name, position = position, frame_speed = 1, vertical_speed = 0.130, height = 0, movement = { (m2 - (math_random(0, m) * 0.01)) + direction_mod, (m2 - (math_random(0, m) * 0.01)) + direction_mod_2 } }) end end local function spawn_market(surface, position) local market = surface.create_entity({name = "market", position = position, force = "neutral"}) --market.destructible = false market.add_market_item({price = {{'coin', 1}}, offer = {type = 'give-item', item = "wood", count = 50}}) market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}}) market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}}) market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'stone', count = 50}}) market.add_market_item({price = {{"coin", 3}}, offer = {type = 'give-item', item = 'coal', count = 50}}) market.add_market_item({price = {{"coin", 5}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}}) market.add_market_item({price = {{'coin', 2}}, offer = {type = 'give-item', item = "raw-fish", count = 1}}) market.add_market_item({price = {{'coin', 8}}, offer = {type = 'give-item', item = "grenade", count = 1}}) market.add_market_item({price = {{'coin', 1}}, offer = {type = 'give-item', item = "firearm-magazine", count = 1}}) market.add_market_item({price = {{'coin', 16}}, offer = {type = 'give-item', item = "submachine-gun", count = 1}}) market.add_market_item({price = {{'coin', 32}}, offer = {type = 'give-item', item = "car", count = 1}}) return market end local caption_style = {{"font", "default-bold"}, {"font_color",{ r=0.63, g=0.63, b=0.63}}, {"top_padding",2}, {"left_padding",0},{"right_padding",0},{"minimal_width",0}} local stat_number_style = {{"font", "default-bold"}, {"font_color",{ r=0.77, g=0.77, b=0.77}}, {"top_padding",2}, {"left_padding",0},{"right_padding",0},{"minimal_width",0}} local function tree_gui() for _, player in pairs(game.connected_players) do if player.gui.top["trees_defeated"] then player.gui.top["trees_defeated"].destroy() end local b = player.gui.top.add { type = "button", caption = '[img=entity.tree-04] : ' .. global.trees_defeated, tooltip = "Trees defeated", name = "trees_defeated" } b.style.font = "heading-1" b.style.font_color = {r=0.00, g=0.33, b=0.00} b.style.minimal_height = 38 end end local function get_surface_settings() local map_gen_settings = {} map_gen_settings.seed = math_random(1, 1000000) map_gen_settings.water = math_random(15, 30) * 0.1 map_gen_settings.starting_area = 1 map_gen_settings.cliff_settings = {cliff_elevation_interval = math_random(4, 48), cliff_elevation_0 = math_random(4, 48)} map_gen_settings.autoplace_controls = { ["coal"] = {frequency = "2", size = "1", richness = "1"}, ["stone"] = {frequency = "2", size = "1", richness = "1"}, ["copper-ore"] = {frequency = "2", size = "1", richness = "1"}, ["iron-ore"] = {frequency = "2.5", size = "1.1", richness = "1"}, ["uranium-ore"] = {frequency = "2", size = "1", richness = "1"}, ["crude-oil"] = {frequency = "3", size = "1", richness = "1.5"}, ["trees"] = {frequency = "2", size = "1", richness = "0.75"}, ["enemy-base"] = {frequency = "4", size = "1.25", richness = "1"} } return map_gen_settings end function reset_map() local rpg = rpg_t.get_table() global.trees_grow_chunk_next_visit = {} global.trees_grow_chunk_raffle = {} global.trees_grow_chunk_position = {} global.trees_grow_chunks_charted = {} global.trees_grow_chunks_charted_counter = 0 global.current_surface = soft_reset_map(global.current_surface, get_surface_settings(), starting_items) reset_difficulty_poll() global.trees_defeated = 0 tree_gui() global.market = spawn_market(global.current_surface, {x = 0, y = -8}) game.map_settings.enemy_evolution.time_factor = difficulties_votes_evo[4] if rpg then rpg_reset_all_players() end end local function on_player_joined_game(event) local player = game.players[event.player_index] if player.online_time == 0 then for item, amount in pairs(starting_items) do player.insert({name = item, count = amount}) end end if global.current_surface then if player.surface.name ~= global.current_surface.name then local pos = global.current_surface.find_non_colliding_position("character", {x = 0, y = 0}, 1, 0.5) player.teleport(pos, global.current_surface) end end if not global.market and game.tick == 0 then global.current_surface = game.create_surface("overgrowth", get_surface_settings()) game.forces["player"].set_spawn_position({x = 0, y = 0}, global.current_surface) player.teleport({0,0}, global.current_surface) reset_map() end tree_gui() end local function trap(entity) local r = 8 if global.difficulty_vote_index then r = difficulties_votes[global.difficulty_vote_index] end if math_random(1,r) == 1 then unearthing_biters(entity.surface, entity.position, math_random(4,8)) end end local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if entity.type ~= "tree" then return end global.trees_defeated = global.trees_defeated + 1 tree_gui() trap(entity) if event.player_index then create_particles(entity.surface, "wooden-particle", entity.position, 128, game.players[event.player_index].position) game.players[event.player_index].insert({name = "coin", count = 1}) return end create_particles(entity.surface, "wooden-particle", entity.position, 128) if event.cause then if event.cause.force.name == "enemy" then return end end entity.surface.spill_item_stack(entity.position,{name = "coin", count = 1}, true) end local function on_entity_died(event) on_player_mined_entity(event) if event.entity == global.market then global.map_reset_timeout = game.tick + 900 game.print("The market has been overrun.", {r = 1, g = 0, b = 0}) kaboom(event.entity.surface, event.entity.position, "explosive-cannon-projectile", 24, 12) kaboom(event.entity.surface, event.entity.position, "explosive-uranium-cannon-projectile", 24, 12) global.market = nil end end local function attack_market() local c = 8 if global.difficulty_vote_index then c = global.difficulty_vote_index * 2 game.map_settings.enemy_evolution.time_factor = difficulties_votes_evo[global.difficulty_vote_index] end global.current_surface.set_multi_command({ command={ type=defines.command.attack, target=global.market, distraction=defines.distraction.by_enemy }, unit_count = math_random(c, c * 2), force = "enemy", unit_search_distance=1024 }) global.current_surface.set_multi_command({ command={ type=defines.command.attack, target=global.market, distraction=defines.distraction.none }, unit_count = math_random(1, c), force = "enemy", unit_search_distance=1024 }) end local function tick() if global.market then if math_random(1, 60) == 1 then attack_market() end return end if not global.map_reset_timeout then return end if game.tick < global.map_reset_timeout then return end reset_map() global.map_reset_timeout = nil end event.on_nth_tick(60, tick) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_player_mined_entity, on_player_mined_entity) event.add(defines.events.on_entity_died, on_entity_died)