local table_insert = table.insert local table_remove = table.remove local math_random = math.random local drop_raffle = {} for _ = 1, 64, 1 do table_insert(drop_raffle, "iron-ore") end for _ = 1, 40, 1 do table_insert(drop_raffle, "copper-ore") end for _ = 1, 32, 1 do table_insert(drop_raffle, "stone") end for _ = 1, 32, 1 do table_insert(drop_raffle, "coal") end for _ = 1, 6, 1 do table_insert(drop_raffle, "wood") end for _ = 1, 2, 1 do table_insert(drop_raffle, "landfill") end for _ = 1, 3, 1 do table_insert(drop_raffle, "uranium-ore") end local size_of_drop_raffle = #drop_raffle local drop_vectors = {} for x = -2, 2, 0.1 do for y = -2, 2, 0.1 do table_insert(drop_vectors, {x, y}) end end local size_of_drop_vectors = #drop_vectors local drop_values = { ["small-spitter"] = 8, ["small-biter"] = 8, ["medium-spitter"] = 16, ["medium-biter"] = 16, ["big-spitter"] = 32, ["big-biter"] = 32, ["behemoth-spitter"] = 96, ["behemoth-biter"] = 96, ["small-worm-turret"] = 128, ["medium-worm-turret"] = 160, ["big-worm-turret"] = 196, ["behemoth-worm-turret"] = 256, ["biter-spawner"] = 512, ["spitter-spawner"] = 512 } local function on_tick() for key, entry in pairs(global.biters_drop_ore) do local surface = game.surfaces[entry[3]] for _ = 1, 3, 1 do local vector = drop_vectors[math_random(1, size_of_drop_vectors)] surface.spill_item_stack({entry[1][1] + vector[1], entry[1][2] + vector[2]}, {name = drop_raffle[math_random(1, size_of_drop_raffle)], count = 1}, true) global.biters_drop_ore[key][2] = global.biters_drop_ore[key][2] - 1 if global.biters_drop_ore[key][2] <= 0 then table_remove(global.biters_drop_ore, key) break end end end end local function on_entity_died(event) local entity = event.entity if not drop_values[entity.name] then return end table_insert(global.biters_drop_ore, {{entity.position.x, entity.position.y}, drop_values[entity.name], entity.surface.index}) end local function on_init() global.biters_drop_ore = {} end local Event = require 'utils.event' Event.on_init(on_init) Event.add(defines.events.on_entity_died, on_entity_died) Event.add(defines.events.on_tick, on_tick)