local event = require 'utils.event' local function on_player_joined_game(event) local player = game.players[event.player_index] if not global.new_player_equipped then global.new_player_equipped = {} end if not global.new_player_equipped[player.name] then player.insert({name = "raw-fish", count = 3}) player.insert({name = "iron-plate", count = 128}) player.insert({name = "iron-gear-wheel", count = 64}) player.insert({name = "copper-plate", count = 128}) player.insert({name = "copper-cable", count = 64}) player.insert({name = "pistol", count = 1}) player.insert({name = "firearm-magazine", count = 64}) player.insert({name = "shotgun", count = 1}) player.insert({name = "shotgun-shell", count = 16}) player.insert({name = "light-armor", count = 1}) global.new_player_equipped[player.name] = true local radius = 320 game.forces.player.chart(game.surfaces[1], {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}}) end end local function on_player_created(event) local player = game.players[event.player_index] end local function on_research_finished(event) end event.add(defines.events.on_research_finished, on_research_finished) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_player_created, on_player_created)