--luacheck: ignore local Public = {} local Table = require 'modules.towny.table' function Public.toggle_button(player) if player.gui.top['towny_map_intro_button'] then return end local b = player.gui.top.add({type = 'sprite-button', caption = {'modules_towny.towny'}, name = 'towny_map_intro_button', tooltip = {'modules_towny.show_info'}}) b.style.font_color = {r = 0.5, g = 0.3, b = 0.99} b.style.font = 'heading-1' b.style.minimal_height = 38 b.style.maximal_height = 38 b.style.minimal_width = 100 b.style.top_padding = 1 b.style.left_padding = 1 b.style.right_padding = 1 b.style.bottom_padding = 1 end function Public.show(player) local townytable = Table.get_table() if player.gui.center['towny_map_intro_frame'] then player.gui.center['towny_map_intro_frame'].destroy() end local frame = player.gui.center.add {type = 'frame', name = 'towny_map_intro_frame'} local frame = frame.add {type = 'frame', direction = 'vertical'} local t = frame.add {type = 'table', column_count = 2} local label = t.add {type = 'label', caption = {'modules_towny.active_factions'}} label.style.font = 'heading-1' label.style.font_color = {r = 0.85, g = 0.85, b = 0.85} label.style.right_padding = 8 local t = t.add {type = 'table', column_count = 4} local label = t.add {type = 'label', caption = {'modules_towny.outlander', #game.forces.player.connected_players}} label.style.font_color = {170, 170, 170} label.style.font = 'heading-3' label.style.minimal_width = 80 for _, town_center in pairs(townytable.town_centers) do local force = town_center.market.force local label = t.add {type = 'label', caption = {'modules_towny.force', force.name, #force.connected_players}} label.style.font = 'heading-3' label.style.minimal_width = 80 label.style.font_color = town_center.color end frame.add {type = 'line'} local l = frame.add {type = 'label', caption = {'modules_towny.map_info_header'}} l.style.font = 'heading-1' l.style.font_color = {r = 0.85, g = 0.85, b = 0.85} local caption = { 'modules_towny.map_info', {'modules_towny.map_info1'}, {'modules_towny.map_info2'}, {'modules_towny.map_info3'}, {'modules_towny.map_info4'}, {'modules_towny.map_info5'} } local l = frame.add {type = 'label', caption = caption} l.style.single_line = false l.style.font = 'heading-2' l.style.font_color = {r = 0.8, g = 0.7, b = 0.99} end function Public.new_town_button(player) if player.gui.top['towny_new_town_button'] then return end local b = player.gui.top.add( {type = 'sprite-button', caption = 'New Town', name = 'towny_new_town_button', tooltip = {'modules_towny.new_town_caption', {'modules_towny.new_town_off'}}} ) b.style.font_color = {r = 0.88, g = 0.02, b = 0.02} b.style.font = 'heading-1' b.style.minimal_height = 38 b.style.maximal_height = 38 b.style.minimal_width = 100 b.style.top_padding = 1 b.style.left_padding = 1 b.style.right_padding = 1 b.style.bottom_padding = 1 end function Public.update_new_town_button(player) local townytable = Table.get_table() local button = player.gui.top['towny_new_town_button'] if not button or not button.valid then return end if player.force == game.forces.player then button.visible = true if townytable.town_buttons[player.index] == true then button.tooltip = {'modules_towny.new_town_caption', {'modules_towny.new_town_on'}} button.style.font_color = {r = 0.02, g = 0.88, b = 0.02} else button.tooltip = {'modules_towny.new_town_caption', {'modules_towny.new_town_off'}} button.style.font_color = {r = 0.88, g = 0.02, b = 0.02} end else button.visible = false end end function Public.close(event) if not event.element then return end if not event.element.valid then return end local parent = event.element.parent for _ = 1, 4, 1 do if not parent then return end if parent.name == 'towny_map_intro_frame' then parent.destroy() return end parent = parent.parent end end function Public.toggle(event) if not event.element then return end if not event.element.valid then return end if event.element.name == 'towny_map_intro_button' then local player = game.players[event.player_index] if player.gui.center['towny_map_intro_frame'] then player.gui.center['towny_map_intro_frame'].destroy() else Public.show(player) end end end function Public.toggle_town(event) local townytable = Table.get_table() if not event.element then return end if not event.element.valid then return end if event.element.name == 'towny_new_town_button' then local player = game.players[event.player_index] if townytable.town_buttons[player.index] then townytable.town_buttons[player.index] = false else townytable.town_buttons[player.index] = true end Public.update_new_town_button(player) end end return Public