-- just an empty map for testing thingies local event = require 'utils.event' local map_functions = require "tools.map_functions" function dump_boom_layout() local surface = game.surfaces["empty_map"] game.write_file("layout.lua", "" , false) local area = { left_top = {x = -100, y = -100}, right_bottom = {x = 100, y = 100} } local entities = surface.find_entities_filtered{area = area} local tiles = surface.find_tiles_filtered{area = area} local str = "{" for i = 1, #entities, 1 do if entities[i].name ~= "player" then str = str .. "{x = " .. math.floor(entities[i].position.x, 0) str = str .. ", y = " str = str .. math.floor(entities[i].position.y, 0) str = str .. '},' end end str = str .. "}" game.write_file("layout.lua", str .. '\n' , true) end local function on_chunk_generated(event) local surface = game.surfaces["empty_map"] if event.surface.name ~= surface.name then return end local chunk_pos_x = event.area.left_top.x local chunk_pos_y = event.area.left_top.y local area = { left_top = {x = chunk_pos_x, y = chunk_pos_y}, right_bottom = {x = chunk_pos_x + 31, y = chunk_pos_y + 31} } surface.destroy_decoratives({area = area}) local decoratives = {} local entities = surface.find_entities(area) for _, e in pairs(entities) do if e.valid then if e.name ~= "player" then e.destroy() end end end local tiles = {} for x = 0, 31, 1 do for y = 0, 31, 1 do local pos = {x = event.area.left_top.x + x, y = event.area.left_top.y + y} table.insert(tiles, {name = "grass-1", position = pos}) end end surface.set_tiles(tiles,true) end local function on_chunk_charted(event) if not global.chunks_charted then global.chunks_charted = {} end local surface = game.surfaces[event.surface_index] local position = event.position if global.chunks_charted[tostring(position.x) .. tostring(position.y)] then return end global.chunks_charted[tostring(position.x) .. tostring(position.y)] = true local force = event.force if position.x % 4 ~= 0 then return end if position.y % 4 ~= 0 then return end --map_functions.draw_rainbow_patch_v2({x = position.x * 32, y = position.y * 32}, surface, 28, 1000) map_functions.draw_derpy_tile_circle(surface, {x = position.x * 32, y = position.y * 32}, "concrete", 20, 26) end local function on_player_joined_game(event) local player = game.players[event.player_index] if not global.map_init_done then local map_gen_settings = {} map_gen_settings.water = "none" map_gen_settings.cliff_settings = {cliff_elevation_interval = 20, cliff_elevation_0 = 20} map_gen_settings.autoplace_controls = { ["coal"] = {frequency = "none", size = "none", richness = "none"}, ["stone"] = {frequency = "none", size = "none", richness = "none"}, ["copper-ore"] = {frequency = "none", size = "none", richness = "none"}, ["uranium-ore"] = {frequency = "none", size = "none", richness = "none"}, ["iron-ore"] = {frequency = "none", size = "none", richness = "none"}, ["crude-oil"] = {frequency = "none", size = "none", richness = "none"}, ["trees"] = {frequency = "none", size = "none", richness = "none"}, ["enemy-base"] = {frequency = "none", size = "none", richness = "none"} } game.map_settings.pollution.pollution_restored_per_tree_damage = 0 game.create_surface("empty_map", map_gen_settings) game.forces["player"].set_spawn_position({0,0},game.surfaces["empty_map"]) local surface = game.surfaces["empty_map"] --local radius = 512 --game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}}) global.map_init_done = true end local surface = game.surfaces["empty_map"] if player.online_time < 5 and surface.is_chunk_generated({0,0}) then player.teleport(surface.find_non_colliding_position("player", {0,0}, 2, 1), "empty_map") else if player.online_time < 5 then player.teleport({0,0}, "empty_map") end end if player.online_time < 10 then player.insert {name = 'raw-fish', count = 3} player.insert {name = 'light-armor', count = 1} end end event.add(defines.events.on_chunk_generated, on_chunk_generated) event.add(defines.events.on_chunk_charted, on_chunk_charted) event.add(defines.events.on_player_joined_game, on_player_joined_game)