--luacheck: ignore local Event = require 'utils.event' local main_caption = ' --Fish Defender-- ' local sub_caption = ' *blb blubby blub* ' local info = [[ The biters have caught the scent of fish in the market. Fend them off as long as possible! This however will not be an easy task, since their strength and resistance increases constantly over time. Your ultimate goal is to evacuate all the fish to cat planet! Put them in your rocket's cargo and launch them into space. Don't worry, you will still get space science. The Market will gladly take any coin you might find. Additional turret slots can be bought at the market. Several unique upgrades are available too. Researching tanks will unlock the artillery technology early. Any container bearing dangerous goods, like ammo, grenades or barrels, causes heavy explosions when it breaks. Maybe this can be used to our advantage. ]] local function create_map_intro_button(player) if player.gui.top['map_intro_button'] then return end local b = player.gui.top.add({type = 'sprite-button', caption = '?', name = 'map_intro_button', tooltip = 'Map Info'}) b.style.font_color = {r = 0.11, g = 0.8, b = 0.44} b.style.font = 'heading-1' b.style.minimal_height = 38 b.style.minimal_width = 38 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 end local function create_map_intro(player) if player.gui.left['map_intro_frame'] then player.gui.left['map_intro_frame'].destroy() end local frame = player.gui.left.add {type = 'frame', name = 'map_intro_frame', direction = 'vertical'} local t = frame.add {type = 'table', column_count = 1} local tt = t.add {type = 'table', column_count = 3} local l = tt.add {type = 'label', caption = main_caption} l.style.font = 'heading-1' l.style.font_color = {r = 0.11, g = 0.8, b = 0.44} local l = tt.add {type = 'label', caption = sub_caption} l.style.font = 'heading-2' l.style.font_color = {r = 0.33, g = 0.66, b = 0.9} l.style.minimal_width = 320 local b = tt.add {type = 'button', caption = 'X', name = 'close_map_intro_frame', align = 'right'} b.style.font = 'heading-2' b.style.minimal_height = 30 b.style.minimal_width = 30 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 local tt = t.add {type = 'table', column_count = 1} local frame = t.add {type = 'frame'} local l = frame.add {type = 'label', caption = info} l.style.single_line = false l.style.font = 'heading-2' l.style.font_color = {r = 0.75, g = 0.8, b = 0.8} l.style.minimal_width = 480 end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] if event.element.name == 'close_map_intro_frame' then player.gui.left['map_intro_frame'].destroy() return end if event.element.name == 'map_intro_button' then if player.gui.left['map_intro_frame'] then player.gui.left['map_intro_frame'].destroy() else create_map_intro(player) end return end end local function on_player_joined_game(event) local player = game.players[event.player_index] create_map_intro_button(player) if player.online_time == 0 then create_map_intro(player) end end Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_gui_click, on_gui_click)