local event = require 'utils.event' local info = [[ You are a lumberjack with a passion to chop. Different kinds of trees, yield different kinds of ore and wood. Yes, they seem to draw minerals out of the ground and manifesting it as "fruit". Their yield increases with distance. Mining Productivity Research will increase chopping speed and backpack size. Beware, sometimes there are some bugs hiding underneath the trees. Even dangerous traps have been encountered before. Also, these mysterious ore trees don't burn very well, so do not worry if some of them catch on fire. Choppy Choppy Wood ]] local function create_map_intro_button(player) if player.gui.top["map_intro_button"] then return end local b = player.gui.top.add({type = "sprite-button", caption = "?", name = "map_intro_button", tooltip = "Map Info"}) b.style.font_color = {r = 0.1, g = 0.8, b = 0.1} b.style.font = "heading-1" b.style.minimal_height = 38 b.style.minimal_width = 38 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 end local function create_map_intro(player) if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"} local t = frame.add {type = "table", column_count = 1} local b = frame.add {type = "button", caption = "Close", name = "close_map_intro_frame", align = "right"} b.style.font = "default" b.style.minimal_height = 30 b.style.minimal_width = 30 b.style.top_padding = 2 b.style.left_padding = 4 b.style.right_padding = 4 b.style.bottom_padding = 2 local frame = t.add {type = "frame"} local l = frame.add {type = "label", caption = info} l.style.single_line = false l.style.font = "heading-3" l.style.font_color = {r=0.95, g=0.95, b=0.95} end local function on_player_joined_game(event) local player = game.players[event.player_index] create_map_intro_button(player) if player.online_time == 0 then create_map_intro(player) end end local function on_gui_click(event) if not event then return end if not event.element then return end if not event.element.valid then return end local player = game.players[event.element.player_index] if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() return end if event.element.name == "map_intro_button" then if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() else create_map_intro(player) end return end end event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_gui_click, on_gui_click)