function cheat_mode() local surface = game.players[1].surface game.player.cheat_mode=true game.players[1].insert({name="power-armor-mk2"}) game.players[1].insert({name="fusion-reactor-equipment", count=4}) game.players[1].insert({name="personal-laser-defense-equipment", count=8}) game.players[1].insert({name="rocket-launcher"}) game.players[1].insert({name="explosive-rocket", count=200}) game.players[1].insert({name="loader"}) game.players[1].insert({name="fast-loader"}) game.players[1].insert({name="express-loader"}) game.players[1].insert({name="infinity-chest"}) game.players[1].insert({name="computer", count=2}) game.players[1].insert({name="raw-fish", count=100}) game.speed = 1 surface.daytime = 1 surface.freeze_daytime = 1 game.player.force.research_all_technologies() --game.forces["enemy"].evolution_factor = 0.2 local chart = 200 game.forces["player"].chart(surface, {lefttop = {x = chart*-1, y = chart*-1}, rightbottom = {x = chart, y = chart}}) end