require 'modules.custom_death_messages' require 'modules.flashlight_toggle_button' require 'modules.global_chat_toggle' require 'modules.worms_create_oil_patches' require 'modules.biters_yield_coins' require 'modules.scrap_towny_ffa.mining' require 'modules.scrap_towny_ffa.on_tick_schedule' require 'modules.scrap_towny_ffa.building' require 'modules.scrap_towny_ffa.town_center' require 'modules.scrap_towny_ffa.market' require 'modules.scrap_towny_ffa.slots' require 'modules.scrap_towny_ffa.wreckage_yields_scrap' require 'modules.scrap_towny_ffa.rocks_yield_ore_veins' require 'modules.scrap_towny_ffa.spawners_contain_biters' require 'modules.scrap_towny_ffa.explosives_are_explosive' require 'modules.scrap_towny_ffa.fluids_are_explosive' require 'modules.scrap_towny_ffa.trap' require 'modules.scrap_towny_ffa.turrets_drop_ammo' require 'modules.scrap_towny_ffa.combat_balance' local Table = require 'modules.scrap_towny_ffa.table' local Nauvis = require 'modules.scrap_towny_ffa.nauvis' local Biters = require 'modules.scrap_towny_ffa.biters' local Pollution = require 'modules.scrap_towny_ffa.pollution' local Fish = require 'modules.scrap_towny_ffa.fish_reproduction' local Info = require 'modules.scrap_towny_ffa.info' local Team = require 'modules.scrap_towny_ffa.team' local Spawn = require 'modules.scrap_towny_ffa.spawn' local Radar = require 'modules.scrap_towny_ffa.limited_radar' local default_surface = 'nauvis' local function on_player_joined_game(event) local ffatable = Table.get_table() local player = game.players[event.player_index] local surface = game.surfaces[default_surface] player.game_view_settings.show_minimap = false player.game_view_settings.show_map_view_options = false player.game_view_settings.show_entity_info = true --player.game_view_settings.show_side_menu = false Info.toggle_button(player) Info.show(player) Team.set_player_color(player) if player.force ~= game.forces.player then return end -- setup outlanders Team.set_player_to_outlander(player) if player.online_time == 0 then player.teleport({0, 0}, game.surfaces['limbo']) Team.give_outlander_items(player) Team.give_key(player) -- first time spawn point local spawn_point = Spawn.get_spawn_point(player, surface) Spawn.clear_spawn_point(spawn_point, surface) player.teleport(spawn_point, surface) return end if not ffatable.requests[player.index] then return end if ffatable.requests[player.index] ~= 'kill-character' then return end if player.character then if player.character.valid then player.character.die() end end ffatable.requests[player.index] = nil end local function on_player_respawned(event) local ffatable = Table.get_table() local player = game.players[event.player_index] local surface = player.surface if player.force == game.forces['rogue'] then Team.set_player_to_outlander(player) end if player.force == game.forces['player'] then Team.give_key(player) end -- TODO: this needs fixing! -- 5 second cooldown --local last_respawn = ffatable.cooldowns_last_respawn[player.name] --if last_respawn == nil then last_respawn = 0 end local spawn_point = Spawn.get_spawn_point(player, surface) -- reset cooldown ffatable.cooldowns_last_respawn[player.name] = game.tick player.teleport(surface.find_non_colliding_position('character', spawn_point, 0, 0.5, false), surface) end local function on_player_died(event) local ffatable = Table.get_table() local player = game.players[event.player_index] ffatable.cooldowns_last_death[player.name] = game.tick end local function on_init() local ffatable = Table.get_table() --log("on_init") game.enemy_has_vision_on_land_mines = false game.draw_resource_selection = true game.disable_tutorial_triggers() ffatable.cooldowns_last_respawn = {} ffatable.cooldowns_last_death = {} Nauvis.initialize() Team.initialize() end local tick_actions = { [60 * 0] = Radar.reset, -- each minute, at 00 seconds [60 * 5] = Team.update_town_chart_tags, -- each minute, at 05 seconds [60 * 10] = Team.set_all_player_colors, -- each minute, at 10 seconds [60 * 15] = Fish.reproduce, -- each minute, at 15 seconds [60 * 25] = Biters.unit_groups_start_moving, -- each minute, at 25 seconds [60 * 30] = Radar.reset, -- each minute, at 30 seconds [60 * 45] = Biters.validate_swarms, -- each minute, at 45 seconds [60 * 50] = Biters.swarm, -- each minute, at 50 seconds [60 * 55] = Pollution.market_scent -- each minute, at 55 seconds } local function on_nth_tick(event) -- run each second local tick = event.tick local seconds = tick % 3600 -- tick will recycle minute if not tick_actions[seconds] then return end tick_actions[seconds]() end local Event = require 'utils.event' Event.on_init(on_init) Event.on_nth_tick(60, on_nth_tick) -- once every second Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_player_respawned, on_player_respawned) Event.add(defines.events.on_player_died, on_player_died)